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- | Skyelyn "Skye" Kuraya – 5th Level Swordsage
| + | Hi, everybody! My name is Arnoldo. <br>It is a little about myself: I live in Switzerland, my city of Schottikon. <br>It's called often Northern or cultural capital of . I've [http://Www.Youmoviz.com/regarder-just-married-streaming-2428.html married] 1 years ago.<br>I have 2 children - a son (Milton) and the daughter (Erwin). We all like Australian Football League.<br><br>Also visit my weblog; Good Car Insurance ([http://www.bloomsburyanz.com/5/get-a-check-rather-than-repair-the-dent Http://Www.bloomsburyanz.com/5/Get-a-check-rather-than-repair-the-dent]) |
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- | ==Statistics==
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- | | Race: Human | Alignment: Chaotic Good | Deity: None |
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- | | Size: M | Age: 20 | Gender: F |
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- | | Height: 5’7” | Weight: 130 lbs. | Eyes: Deep Blue | Hair: Dark Blue | Skin:
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- | slightly tanned |
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- | | HP: 42/42 | AC: 20 (17 flat footed, 13 touch) | SPD: 30 ft. | XP: 10000/15000 |
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- | Condition: OK
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- | | Stats |
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- | STR: 18 (+3)
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- | DEX: 16 (+3)
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- | CON: 15 (+2)
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- | INT: 14 (+2)
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- | WIS: 14 (+2)
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- | CHA: 13 (+2)
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- | |Saves|
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- | Fort: +1 (+3)
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- | Refl: +4 (+7)
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- | Will: +4 (+6)
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- | |Combat|
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- | Base Attack Bonus: +3
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- | Actual Attack Bonus: +10 (BAB + Str Mod + Weapon Bonus + Discipline Focus)
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- | Damage Bonus: +8 (1.5 Str Mod + Weapon Bonus)
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- | Initiative: +5 (factoring in Quick to Act)
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- | ==Skills==
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- | | Ranks | 32 at first level + 32, ((6(4 levels)) + 4 for being human) + 1(4 levels) for human bonus per level, max 8 ranks per|
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- | Concentration: 8r (+12)
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- | Jump: 8r* (+13)
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- | Tumble: 8r* (+13)
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- | Balance: 8r* (+11)
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- | Sense Motive: 8r (+10)
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- | Knowledge (history): 8r (+10)
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- | Hide: 8r* (+13)
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- | Move Silently: 8r* (+13)
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- | *armor check penalty applies
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- | xr = base, (+xr) actual with synergy/mods
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- | ==Feats, Special Abilities, and Maneuvers==
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- | | Feats |
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- | Due to class...
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- | Simple Weapon Proficiency
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- | Martial Weapon Proficiency (melee weapons only)
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- | Light Armor Proficiency
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- | Levels...
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- | Combat Reflexes - 1
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- | Adaptive Style - 1
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- | Blade Meditation (Diamond Mind) (+1 to strikes for Diamond Mind, +2 to Concentration) - 3
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- | Planned (in order of acquiring): Power Attack, Dodge?, Mobility?, Spring Attack?, Cleave?
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- | | Special Abilities |
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- | Quick to Act +1
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- | AC Bonus (Wis)
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- | Discipline Focus, Weapon Focus (Diamond Mind) (+1 to attack rolls with Glaive)
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- | Insightful Strike (Stone Dragon) (+Wis mod to damage from Stone Dragon strikes)
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- | | Maneuvers by Type and Style - 10 maneuvers known, 6 readied, 3 stances, 1 maneuver replaced - can learn maneuvers up to level 3 |
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- | (page reference in Tome of Battle: Book of Nine Swords to check maneuver effects)
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- | Desert Wind -
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- | * Distracting Ember (Boost) p 52-53 - add a nonattacking fire elemental to a square to assist in flanking, swift action
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- | * Fire Riposte (Counter) p 53 - if struck in combat, immediate action to make a touch attack - if hit, enemy takes 4d6 fire damage
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- | Diamond Mind -
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- | * Moment of Perfect Mind (Counter) p 64 - Concentration check in place of Will save, immediate action
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- | * Sapphire Nightmare Blade (Strike) p 65 - concentration check vs DC opponent's AC, +1d6 damage if successful, -2 to attack roll if not, standard action as part of attack
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- | * Mind over Body (Counter) p 64 - Concentration check in place of Fortitude save, immediate action
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- | * Pearl of Black Doubt (Stance) p 64-65 - When opponent misses you, gain +2 dodge AC against all opponents on each miss until your next turn,swift action to initiate
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- | Shadow Hand -
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- | * Child of Shadow (Stance) p 76 - move at least 10 ft to gain concealment, swift action to initiate
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- | * Shadow Blade Technique (Strike) p 78 - roll 2d20 for hit, if lesser result is used to hit or results are equal but still hit, add 1d6 ice damage to attack; if greater result is used to hit, make attack normally, standard action as part of attack
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- | * Creeping Shadow Strike (Strike) p 76 - if strike is successful, add 1d6 amage to attack and opponent has 20% miss chance next turn; standard action as part of attack
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- | Stone Dragon -
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- | * Mountain Hammer (Strike) p 84 - +2d6 damage on attack, ignores all damage reduction; standard action as part of attack
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- | * Bonecrusher (Strike) p 81 - +4d6 on attack, if hit, DC 17 Fortitude save or +10 on all confirmations to critical; standard action as part of an attack
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- | Setting Sun -
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- | * Mighty Throw (Strike) p 73 - resolve trip attempt with +4 bonus against opponent using Str or Dex mod (whichever is higher), if successful, throw target up to 10 feet away, and leave it prone; standard action as part of an attack
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- | * Step of the Wind (Stance) p 74 - ignore penalties due to difficult terrain, +2 to attacks against opponents on difficult terrain, and +4 on attempts to bull rush or trip; initiated as a swift action
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- | | Language |
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- | Common
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- | Elven
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- | Draconic
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- | ==Equipment and Possessions==
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- | Carrying Limit for a light load: 86 lbs
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- | | Weapons |
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- | +2 glaive (equipped)
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- | | Armor |
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- | Mithril breastplate (+5 AC, -1 armor check penalty) (equipped)
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- | | Possessions |
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- | Swordsage clothing - foldover uniform, hakama pants, sandals, socks
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- | 1 potion of cure moderate wounds
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- | Starting package with rope, rations, bedroll, etc.
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- | | Money |
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- | GP - 100
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