Fencer

From Arinthdnd

Alignment: Any

Hit Die: d8

[edit] Class Skills

The fencer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Fencer
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Maneuvers
Readied
1st+0+0+2+2 Weapon Focus, Canny Defense, Weapon Finesse 4
2nd+1+0+3+3 Improved Reaction + 2 4
3rd+2+1+3+3 Enhanced Mobility 5
4th+3+1+4+4 Combat Reflexes, Shadow Blade 5
5th+3+1+4+4 -- 6
6th+4+2+5+5 Elaborate Parry 6
7th+5+2+5+5 Superior Expertise, Precise Strike +1d6 6
8th+6/+1+2+6+6 Improved Reaction + 3 7
9th+6/+1+3+6+6 -- 7
10th+7/+2+3+7+7 -- 8
11th+8/+3+3+7+7 -- 8
12th+9/+4+4+8+8 Acrobatic Charge 9
13th+9/+4+4+8+8 -- 9
14th+10/+5+4+9+9 -- 10
15th+11/+6/+1+5+9+9 Improved Reaction +4 10
16th+12/+7/+2+5+10+10 -- 10
17th+12/+7/+2+5+10+10 -- 11
18th+13/+8/+3+6+11+11 -- 11
19th+14/+9/+4+6+11+11 Precise Strike +2d6 12
20th+15/+10/+5+6+12+12 -- 12

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Weapon and Armor Proficiency: The fencer is proficient with all simple and martial weapons, and with light armor.


Diamond Mind Discipline: While wielding a rapier, or another one-handed piercing sword, fencers can utilize any stances or maneuvers in the Diamond Mind school, if he meets the level requirement.

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