Eclipse Dancer
From Arinthdnd
Contents |
Shadow Disciple
Alignment: Chaotic Good, True Neutral, Chaotic Neutral, Chaotic Evil
Hit Die: d8.
Class Skills
The Eclipse Disciple's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | |
---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Choose Paths, Defensive Styles, Fast Acrobatics |
2nd | +1 | +0 | +3 | +3 | Dancer Talent |
3rd | +2 | +1 | +3 | +3 | Dancer Talent |
4th | +3 | +1 | +4 | +4 | Touch of the Shadow Sun |
5th | +3 | +1 | +4 | +4 | Flame of the Shadow Sun |
6th | +4 | +2 | +5 | +5 | Dancer Talent |
7th | +5 | +2 | +5 | +5 | |
8th | +6/+1 | +2 | +6 | +6 | Darkness Within Light, Light Within Darkness |
9th | +6/+1 | +3 | +6 | +6 | Dancer Talent |
10th | +7/+2 | +3 | +7 | +7 | Void of the Shadow Sun |
11th | +8/+3 | +3 | +7 | +7 | |
12th | +9/+4 | +4 | +8 | +8 | Balance of Light and Dark |
13th | +9/+4 | +4 | +8 | +8 | |
14th | +10/+5 | +4 | +9 | +9 | Child of Shadow and Light |
15th | +11/+6/+1 | +5 | +9 | +9 | |
16th | +12/+7/+2 | +5 | +10 | +10 | Dancer Talent |
17th | +12/+7/+2 | +5 | +10 | +10 | |
18th | +13/+8/+3 | +6 | +11 | +11 | Dancer Talent |
19th | +14/+9/+4 | +6 | +11 | +11 | |
20th | +15/+10/+5 | +6 | +12 | +12 | Dancer Talent |
Dancer Abilities
Fast Acrobatics
Description: As Thief-Acrobat Ability
Eclipse Dancer Paths
At 1st level, the Eclipse Dancer must choose between two styles of fighting; once this choice is made, it cannot be taken back. Each Path receives different benefits.
There are two paths; Unarmed Mastery, and Weapon Mastery.
Unarmed Mastery
Level | Ability |
---|---|
1 | Weapon Proficiencies, Unarmed Strike (As Monk Ability) |
5 | Flurry of Blows (As Monk of your Eclipse Dancer level) |
6 | Ki Strike (Magic) |
18 | Ki Strike (Adamantine) |
Weapon Proficiencies - The Eclipse Dancer becomes proficient with sickles and kamas.
Weapon Mastery
Level | Ability |
---|---|
1 | Weapon Proficiencies, Weapon Focus Feat, Dodge Feat, Mobility Feat |
4 | Shadow Blade Feat, Weapon Finesse Feat |
10 | Power Critical Feat |
18 | Improved Critical Feat |
Weapon Proficiencies - The Eclipse Dancer becomes proficient with sickles, scythes, scimitars, whips, and kamas.
Defensive Styles
Eclipse Dancers must choose two ways to improve their defenses.
- Canny Defense - Add your INT modifier to your AC, must be wearing light or no armor.
- Light Armor Proficiency
- Insightful Doge - Add your WIS modifier to your AC while not wearing armor.
- Shadow Dance - Add a bonus to your AC equal to your Perform (Dance) ranks divided by 5.
Dancer Talents
Feats
- Acrobatic
- Agile
- Alertness
- Athletic
- Blind-Fight
- Combat Expertise
- Cloak Dance
- Danger Sense
- Dodge
- Hear the Unseen
- Improved Initiative
- Lightning Reflexes
- Def Opportunist
- Branchiation
- Mobility
- Skill Focus
- Spring Attack
Other Talents
Hide in Plain Sight
Prerequisites: None
Description: As Usual
Kip Up
Prerequisites: None
Description: As Thief-Acrobat Ability
Steady Stance
Prerequisites: None
Description: As Thief-Acrobat Ability
Fast Movement
Prerequisites: None
Description: +10 to move. Can be taken twice, and its effects stack.
Uncanny Dodge
Prerequisites: None
Description: As Usual
Slowfal
Prerequisites: None
Description: As ability for Monks; amount able to drop without damage is same as of a monk their level.
Agile Fighting +1/+2
Prerequisites: 6th Level
Description: As Thief-Acrobat Ability
Evasion
Prerequisites: 6th Level
Description: As Usual
Improved Uncanny Dodge
Prerequisites: Uncanny Dodge, 6th level
Description: As Usual
Agile Fighting +2/+3
Prerequisites: Agile Fighting +1/+2
Description: As Thief-Acrobat Ability
Improved Evasion
Prerequisites: Uncanny Dodge, Evasion, 12th level
Description: As Usual
Defensive Roll
Prerequisites: Uncanny Dodge, Evasion, 12th level
Description: As Usual
Slippery Mind
Prerequisites: 12th level
Description: As Usual