Blood Shaman

From Arinthdnd

Blood Shaman

Alignment: Any

Race: NOT Ra'Meth Elf

Hit Die: d4.

Class Skills

The blood shaman’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Blood Shaman
LevelBase Attack BonusFort SaveRef SaveWill Save Special
1st+0+0+2+0 Toughness, Healing Chant 1d6, Mind over Body, Chant of Pain
2nd+1+0+3+0 Lesser Vampiric Touch
3rd+2+1+3+1 Healing Chant 1d8
4th+3+1+4+1 Touch of Fatigue
5th+3+1+4+1 Great Fortitude, Healing Chant 1d10
6th+4+2+5+2 Stanch, Chant of Woe
7th+5+2+5+2 Endurance, Healing Chant 2d6
8th+6/+1+2+6+2 Vampiric Touch
9th+6/+1+3+6+3 Healing Chant 2d8
10th+7/+2+3+7+3---
11th+8/+3+3+7+3 Infusion, Healing Chant 3d6
12th+9/+4+4+8+4 Chant of Agony
13th+9/+4+4+8+4 Blood to Water, Healing Chant 3d8
14th+10/+5+4+9+4 Diehard
15th+11/+6/+1+5+9+5 Awaken Blood, Healing Chant 5d6
16th+12/+7/+2+5+10+5 Greater Vampiric Touch
17th+12/+7/+2+5+10+5 Healing Chant 6d6
18th+13/+8/+3+6+11+6 Chant of Torment
19th+14/+9/+4+6+11+6 Healing Chant 7d6
20th+15/+10/+5+6+12+6 Perfect Health


Spells: The Blood Shaman's Spell abilities (All forms of Vampiric Touch, Touch of Fatigue, and Blood to Water) can be cast using regular drain rules; The Blood Shaman has no spell pool, however.

Chants: Chants target a single creature, which can be the shaman itself. To maintain a chant, you must make a CON check.

  • Chant of Pain - Deals 1 point of CON damage per round
  • Chant of Woe - Deals 1 point of CON damage per round, and 1d6 damage
  • Chant of Agony - Deals 2 points of CON damage per round, and 2d6 damage
  • Chant of Torment - Deals 2 points of CON damage per round, and 3d6 damage
  • Healing Chant - Heals indicated damage, + caster level.
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