Fencer
From Arinthdnd
Alignment: Any
Hit Die: d8
Class Skills
The fencer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Maneuvers Readied | |||
---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Weapon Focus, Canny Defense, Weapon Finesse | 4 | ||
2nd | +1 | +0 | +3 | +3 | Improved Reaction + 2 | 4 | ||
3rd | +2 | +1 | +3 | +3 | Enhanced Mobility | 5 | ||
4th | +3 | +1 | +4 | +4 | Combat Reflexes, Shadow Blade | 5 | ||
5th | +3 | +1 | +4 | +4 | -- | 6 | ||
6th | +4 | +2 | +5 | +5 | Elaborate Parry | 6 | ||
7th | +5 | +2 | +5 | +5 | Superior Expertise, Precise Strike +1d6 | 6 | ||
8th | +6/+1 | +2 | +6 | +6 | Improved Reaction + 3 | 7 | ||
9th | +6/+1 | +3 | +6 | +6 | -- | 7 | ||
10th | +7/+2 | +3 | +7 | +7 | -- | 8 | ||
11th | +8/+3 | +3 | +7 | +7 | -- | 8 | ||
12th | +9/+4 | +4 | +8 | +8 | Acrobatic Charge | 9 | ||
13th | +9/+4 | +4 | +8 | +8 | -- | 9 | ||
14th | +10/+5 | +4 | +9 | +9 | -- | 10 | ||
15th | +11/+6/+1 | +5 | +9 | +9 | Improved Reaction +4 | 10 | ||
16th | +12/+7/+2 | +5 | +10 | +10 | -- | 10 | ||
17th | +12/+7/+2 | +5 | +10 | +10 | -- | 11 | ||
18th | +13/+8/+3 | +6 | +11 | +11 | -- | 11 | ||
19th | +14/+9/+4 | +6 | +11 | +11 | Precise Strike +2d6 | 12 | ||
20th | +15/+10/+5 | +6 | +12 | +12 | -- | 12 |
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Weapon and Armor Proficiency: The fencer is proficient with all simple and martial weapons, and with light armor.
Diamond Mind Discipline: While wielding a rapier, or another one-handed piercing sword, fencers can utilize any stances or maneuvers in the Diamond Mind school, if he meets the level requirement.