Shaman
From Arinthdnd
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Shaman
Alignment: Any Lawful
Hit Die: d6
Class Skills
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
The shaman’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (n/a), Spellcraft (Int), Use Magic Device (Cha).
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Invocations Known | |||
---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Major Shaman Talent, Speak with Spirits | 1 | ||
2nd | +1 | +0 | +3 | +3 | Shaman Talent | 2 | ||
3rd | +2 | +1 | +3 | +3 | Shaman Talent | 2 | ||
4th | +3 | +1 | +4 | +4 | -- | 3 | ||
5th | +3 | +1 | +4 | +4 | Shaman Talent | 4 | ||
6th | +4 | +2 | +5 | +5 | -- | 5 | ||
7th | +5 | +2 | +5 | +5 | Shaman Talent | 6 | ||
8th | +6/+1 | +2 | +6 | +6 | --- | 6 | ||
9th | +6/+1 | +3 | +6 | +6 | Shaman Talent | 7 | ||
10th | +7/+2 | +3 | +7 | +7 | Major Shaman Talent | 8 | ||
11th | +8/+3 | +3 | +7 | +7 | Shaman Talent | 9 | ||
12th | +9/+4 | +4 | +8 | +8 | -- | 10 | ||
13th | +9/+4 | +4 | +8 | +8 | Shaman Talent | 10 | ||
14th | +10/+5 | +4 | +9 | +9 | -- | 11 | ||
15th | +11/+6/+1 | +5 | +9 | +9 | Major Shaman Talent | 12 | ||
16th | +12/+7/+2 | +5 | +10 | +10 | --- | 13 | ||
17th | +12/+7/+2 | +5 | +10 | +10 | Shaman Talent | 14 | ||
18th | +13/+8/+3 | +6 | +11 | +11 | Shaman Talent | 14 | ||
19th | +14/+9/+4 | +6 | +11 | +11 | Shaman Talent | 15 | ||
20th | +15/+10/+5 | +6 | +12 | +12 | Shaman Talent | 16 |
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.
Speak with Spirits:The Shaman has the ability to communicate with the anima; the spirits that make up the world. Unless hostile for some reason, the spirits will generally respond, and truthfully, to the Shaman. They may not always understand the affairs of mortals (or care to..) so their information isn't necessarily reliable.
Shaman Talents
Spirit Related
Spirit Charmer
Prerequisites: Major Talent
Description: You are able to summon nature spirits to fight for you. Consult the Spirit Charmer Guide.
Chastise Spirits
Prerequisites: None
Description: As Spirit Shaman Ability
Ghost Warrior
Prerequisites: Chastise Spirits, 6th Level
Description: As Spirit Shaman Ability
Exorcism
Prerequisites: Chastise Spirits, 16th Level
Description: As Spirit Shaman Ability
Invocations
Shapeshifting
Wild Shapes
Prerequisites: Major Talent - mutually exclusive with Hybrid Form
Description: As ability for Druids - scales up to 15th level (no elemental forms)
Hybrid Form
Prerequisites: Major Talent - mutually exclusive with Wild Shapes
Description: You may choose an animal from the following list; you transform into a hybrid form of that animal. You always maintain hybrid form.
- Wolf - +1 Str, +2 Dex - 1d4 claw attacks, Scent Ability, +4 Listen Checks
- Eagle - +1 Str, +2 Cha - 1d4 talon attacks, wings (good maneuverability), +4 Spot Checks
- Bear - +2 Str, +1 Con - 1d6 claw attacks, Improved Grapple
- Tiger - +3 Str - 1d4 claw attacks, +4 hide, +4 move silently
- Raven - +2 Dex, +2 Wis - wings (average maneuverability), +4 Bluff checks, +4 Diplomacy
- Owl - +2 Dex, +2 Int - wings (good maneuverability), 1d4 talon attack, +4 Listen checks, Dark Vision
- Deer - +1 Str, +1 Dex, +1 Con - 1d6 gore attack, +10 move, +4 Hide, +4 Move Silently
- Boar - +2 Str, +2 Con - 1d6 tusk attack, Diehard Feat
- Dragon - +2 Str, +2 Cha - Natural DR 1/--, Breath Weapon [ECL/2 d6], claws 1d4, tail 1d6, trip attack
- Poison Snake - +3 Dex - 1d4 poison bite (d4 dex damage), +1 Reflex Saves, +4 Hide, +4 Move Silently, +4 Escape Artist
- Constrictor - +2 Str, +1 Dex, +1 Con - +4 fortitude saves, +4 Hide, +4 Move Silently, +4 Escape Artist
Full Animal Form
Prerequisites: Hybrid Form, Major Shaman Talent
Description: You further gain features of your selected animal, doubling the stat and skill check bonuses, and gaining new features while in this form.
- Wolf - Trip Attack, +10 move
- Eagle - d6 talon attack
- Bear - DR 2/--, Improved Grab
- Tiger - 2d6 rake attack
- Raven - +4 to all knowledge checks (always active)
- Owl - +8 Spot
- Deer - +20 move
- Boar - DR 5/--
- Dragon - DR 5/--, Breath Weapon d8
- Poison Snake - +5 Reflex Saves, 1d6 dex damage
- Constrictor - 1d6+STR bite, Improved Grab, Improved Constrict (1d6+STR+CON)
Soul Binding
Soul Binding
Prerequisites: Major Talent
Description: As ability for Binders
Ascension
Divine Grace
Prerequisites: 2nd Level
Description: As ability for Paladins
Aura of Courage
Prerequisites: 3rd Level, Divine Grace
Description: As ability for Paladins
Purity of Body
Prerequisites: 5th Level, Divine Grace
Description: As ability for Monks
A Thousand Faces
Prerequisites: 13th Level
Description: As ability for Druids
Diamond Soul
Prerequisites: 13th Level, Purity of Body
Description: As ability for Monks
Timeless Body
Prerequisites: 15th Level, Diamond Soul
Description: As ability for Druids
Tongue of Sun and Moon
Prerequisites: 15th Level, A Thousand Faces
Description: As ability for Monks
Perfect Self
Prerequisites: 20th Level, Tongue of Sun and Moon, Timeless Body
Description: As ability for Monks
Invocations
Least Invocations
Lesser Invocations
Greater Invocations
Dark Invocations