Mercenary
From Arinthdnd
Revision as of 02:06, 24 November 2007 by 24.107.159.156 (Talk)
Alignment: Any
Hit Die: 1d12
[edit] Class Skills
The mercenary's class skills are balance, climb, concentration, craft, heal, hide, intimidate, jump, knowledge (all taken individually), listen, move silently, profession, ride, sense motive, swim, tumble.
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Maneuvers Known/Readied | Stances Known |
---|---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Battle Clarity (Reflex Saves), Weapon Aptitude | 4/3 | 1 |
2nd | +2 | +3 | +0 | +0 | Uncanny Dodge | 4/3 | 1 |
3rd | +3 | +3 | +1 | +1 | Battle Ardor (Critical Confirmation) | 4/3 | 1 |
4th | +4 | +4 | +1 | +1 | -- | 4/4 | 2 |
5th | +5 | +4 | +1 | +1 | Bonus Fear | 5/4 | 2 |
6th | +6/+1 | +5 | +2 | +2 | Improved Uncanny Dodge | 5/4 | 2 |
7th | +7/+2 | +5 | +2 | +2 | Battle Cunning (Damage) | 5/4 | 2 |
8th | +8/+3 | +6 | +2 | +2 | -- | 5/4 | 2 |
9th | +9/+4 | +6 | +3 | +3 | Bonus Feat | 6/4 | 2 |
10th | +10/+5 | +7 | +3 | +3 | -- | 6/5 | 3 |
11th | +11/+6/+1 | +7 | +3 | +3 | Battle Skill (Opposed Checks) | 6/5 | 3 |
12th | +12/+7/+2 | +8 | +4 | +4 | -- | 6/5 | 3 |
13th | +13/+8/+3 | +8 | +4 | +4 | Bonus Feat | 7/5 | 3 |
14th | +14/+9/+4 | +9 | +4 | +4 | Dual Boost 1/day | 7/5 | 3 |
15th | +15/+10/+5 | +9 | +5 | +5 | Battle Mastery (attacks of opportunity) | 7/6 | 3 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Dual Boost 2/day | 7/6 | 4 |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Bonus Feat | 8/6 | 4 |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Dual Boost 3/day | 8/6 | 4 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | -- | 8/6 | 4 |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Dual Boost 4/day | 8/7 | 4 |
[edit] Class Features
Martial Disciplines: The warblade can choose from any of the following disciplines: Iron Heart, Stone Dragon, Tiger Claw, White Raven.