Warmage

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Revision as of 01:44, 24 November 2007 by 24.107.159.156 (Talk)
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Alignment: Any

Hit Die: 1d8

[edit] Class Skills

The fighter's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Spellcraft (Int), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Warmage
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpell Pool Bonus
1st+0+2+0+0Armored Mage (light), Arcane Will, Warmage Edge, 1st Level Spells +1
2nd+1+3+0+0-- +1
3rd+2+3+1+1 Advanced Learning +1
4th+3+4+1+1 Bonus Feat, 2nd Level Spells +2
5th+3+4+1+1 -- +2
6th+4+5+2+2Advanced Learning, 3rd Level Spells +2
7th+5+5+2+2 Sudden Empower +3
8th+6/+1+6+2+2Armored Mage (Medium), 4th Level Spells +3
9th+6/+1+6+3+3 Bonus Feat +4
10th+7/+2+7+3+3 Sudden Enlarge, 5th Level Spells +4
11th+8/+3+7+3+3 Advanced Learning +4
12th+9/+4+8+4+4 Bonus Feat, 6th Level Spells +5
13th+9/+4+8+4+4 --- +5
14th+10/+5+9+4+4 Bonus Feat, 7th Level Spells +5
15th+11/+6/+1+9+5+5 Sudden Widen +6
16th+12/+7/+2/+10+5+5 Advanced Learning, 8th Level Spells +6
17th+12/+7/+2+10+5+5 --- +7
18th+13/+8/+3+11+6+6 Bonus Feat, 9th Level Spells +7
19th+14/+9/+4+11+6+6 --- +7
20th+15/+10/+5+12+6+6 Sudden Maximize +8

[edit] Class Features

Arcane Will: When making a will-save to resist drain from an arcane spell, you may substitute your wisdom modifier with your intelligence modifier.

Largely unchanged from Complete Arcane; Base Attack Bonus has been boosted, Saves have changed (Fortitude has a faster progression), and of course, Spell Pool is detailed to replace spells per day.

Bonus feats can be taken either from the Wizard or Fighter bonus feat lists.

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