Blood Shaman
From Arinthdnd
[edit] Blood Shaman
Alignment: Any
Race: NOT Ra'Meth Elf
Hit Die: d4.
[edit] Class Skills
The blood shaman’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +0 | +0 | +2 | +0 | Toughness, Healing Chant 1d6, Mind over Body, Chant of Pain |
2nd | +1 | +0 | +3 | +0 | Lesser Vampiric Touch |
3rd | +2 | +1 | +3 | +1 | Healing Chant 1d8 |
4th | +3 | +1 | +4 | +1 | Touch of Fatigue |
5th | +3 | +1 | +4 | +1 | Great Fortitude, Healing Chant 1d10 |
6th | +4 | +2 | +5 | +2 | Stanch, Chant of Woe |
7th | +5 | +2 | +5 | +2 | Endurance, Healing Chant 2d6 |
8th | +6/+1 | +2 | +6 | +2 | Vampiric Touch |
9th | +6/+1 | +3 | +6 | +3 | Healing Chant 2d8 |
10th | +7/+2 | +3 | +7 | +3 | --- |
11th | +8/+3 | +3 | +7 | +3 | Infusion, Healing Chant 3d6 |
12th | +9/+4 | +4 | +8 | +4 | Chant of Agony |
13th | +9/+4 | +4 | +8 | +4 | Blood to Water, Healing Chant 3d8 |
14th | +10/+5 | +4 | +9 | +4 | Diehard |
15th | +11/+6/+1 | +5 | +9 | +5 | Awaken Blood, Healing Chant 5d6 |
16th | +12/+7/+2 | +5 | +10 | +5 | Greater Vampiric Touch |
17th | +12/+7/+2 | +5 | +10 | +5 | Healing Chant 6d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Chant of Torment |
19th | +14/+9/+4 | +6 | +11 | +6 | Healing Chant 7d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Perfect Health |
Spells: The Blood Shaman's Spell abilities (All forms of Vampiric Touch, Touch of Fatigue, and Blood to Water) can be cast using regular drain rules; The Blood Shaman has no spell pool, however.
Chants: Chants target a single creature, which can be the shaman itself. To maintain a chant, you must make a CON check.
- Chant of Pain - Deals 1 point of CON damage per round
- Chant of Woe - Deals 1 point of CON damage per round, and 1d6 damage
- Chant of Agony - Deals 2 points of CON damage per round, and 2d6 damage
- Chant of Torment - Deals 2 points of CON damage per round, and 3d6 damage
- Healing Chant - Heals indicated damage, + caster level.