Fencer

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Revision as of 21:38, 27 October 2007 by Admin (Talk | contribs)

Alignment: Any

Hit Die: d8

Class Skills

The fencer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Assassin
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save

Maneuvers
Readied
1st+0+0+2+2 Precise Strike +1d6, Canny Defense 4
2nd+1+0+3+3 Improved Reaction + 2 4
3rd+2+1+3+3 Enhanced Mobility 5
4th+3+1+4+4 Combat Reflexes 5
5th+3+1+4+4 -- 6
6th+4+2+5+5 Elaborate Parry 6
7th+5+2+5+5 Superior Expertise 6
8th+6/+1+2+6+6 Improved Reaction + 3 7
9th+6/+1+3+6+6 -- 7
10th+7/+2+3+7+7 -- 8
11th+8/+3+3+7+7 -- 8
12th+9/+4+4+8+8 Acrobatic Charge 9
13th+9/+4+4+8+8 -- 9
14th+10/+5+4+9+9 -- 10
15th+11/+6/+1+5+9+9 Improved Reaction +4 10
16th+12/+7/+2+5+10+10 -- 10
17th+12/+7/+2+5+10+10 -- 11
18th+13/+8/+3+6+11+11 -- 11
19th+14/+9/+4+6+11+11 Precise Strike +2d6 12
20th+15/+10/+5+6+12+12 -- 12

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Weapon and Armor Proficiency: The fencer is proficient with all simple and martial weapons, but no type of armor or shield.


Diamond Mind Discipline: While wielding a rapier, or another one-handed piercing sword, fencers can utilize any stances or maneuvers in the Diamond Mind school, if he meets the level requirement.

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