Fencer
From Arinthdnd
Alignment: Any
Hit Die: d8
Class Skills
The fencer’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Escape Artist (Dex), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Maneuvers Readied | |||
---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | Precise Strike +1d6, Canny Defense | 4 | ||
2nd | +1 | +0 | +3 | +3 | Improved Reaction + 2 | 4 | ||
3rd | +2 | +1 | +3 | +3 | Enhanced Mobility | 5 | ||
4th | +3 | +1 | +4 | +4 | Combat Reflexes | 5 | ||
5th | +3 | +1 | +4 | +4 | -- | 6 | ||
6th | +4 | +2 | +5 | +5 | Elaborate Parry | 6 | ||
7th | +5 | +2 | +5 | +5 | Superior Expertise | 6 | ||
8th | +6/+1 | +2 | +6 | +6 | Improved Reaction + 3 | 7 | ||
9th | +6/+1 | +3 | +6 | +6 | -- | 7 | ||
10th | +7/+2 | +3 | +7 | +7 | -- | 8 | ||
11th | +8/+3 | +3 | +7 | +7 | -- | 8 | ||
12th | +9/+4 | +4 | +8 | +8 | Acrobatic Charge | 9 | ||
13th | +9/+4 | +4 | +8 | +8 | -- | 9 | ||
14th | +10/+5 | +4 | +9 | +9 | -- | 10 | ||
15th | +11/+6/+1 | +5 | +9 | +9 | Improved Reaction +4 | 10 | ||
16th | +12/+7/+2 | +5 | +10 | +10 | -- | 10 | ||
17th | +12/+7/+2 | +5 | +10 | +10 | -- | 11 | ||
18th | +13/+8/+3 | +6 | +11 | +11 | -- | 11 | ||
19th | +14/+9/+4 | +6 | +11 | +11 | Precise Strike +2d6 | 12 | ||
20th | +15/+10/+5 | +6 | +12 | +12 | -- | 12 |
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Weapon and Armor Proficiency: The fencer is proficient with all simple and martial weapons, but no type of armor or shield.
Diamond Mind Discipline: While wielding a rapier, or another one-handed piercing sword, fencers can utilize any stances or maneuvers in the Diamond Mind school, if he meets the level requirement.