Scout

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Scout

Alignment: Any

Hit Die: d8

Class Skills

The scout's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Concentration (Con), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Scout
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
1st+0+0+2+2 Scout Talent, Skirmish (+1d6)
2nd+1+0+3+3 Scout Talent, Uncanny Dodge
3rd+2+1+3+3 Skirmish (+1d6, +1AC), Trackless Step
4th+3+1+4+4 Scout Talent
5th+3+1+4+4 Skirmish (+2d6, +1AC), Evasion
6th+4+2+5+5 Scout Talent
7th+5+2+5+5 Skirmish (+2d6, +2AC)
8th+6/+1+2+6+6 Scout Talent, Camouflage
9th+6/+1+3+6+6 Skirmish (+3d6, +2AC)
10th+7/+2+3+7+7 Scout Talent
11th+8/+3+3+7+7 Skirmish (+3d6, +3AC)
12th+9/+4+4+8+8 Scout Talent
13th+9/+4+4+8+8 Skirmish (+4d6, +3AC)
14th+10/+5+4+9+9 Scout Talent
15th+11/+6/+1+5+9+9 Skirmish (+4d6, +4AC)
16th+12/+7/+2+5+10+10 Scout Talent
17th+12/+7/+2+5+10+10 Skirmish (+5d6, +4AC)
18th+13/+8/+3+6+11+11 Scout Talent, Free Movement
19th+14/+9/+4+6+11+11 Skirmish (+5d6, +5AC)
20th+15/+10/+5+6+12+12 Scout Talent x2, Blindsight 30ft


Scout Features

Martial Discipline: Scouts are able to choose from the Shadow Hand, True Arrow, Viper Fang,

Scout Talents

=Feats

Any of the following feats can be taken, if you meet the requirements:

  • Acrobatic
  • Agile
  • Alertness
  • Athletic
  • Blind-Fight,
  • Brachiation
  • Combat Expertise
  • Danger Sense
  • Dodge
  • Endurance
  • Far Shot
  • Great Fortitude
  • Hear the Unseen
  • Improved Initiative
  • Improved Swimming
  • Iron Will
  • Lightning Reflexes
  • Mobility
  • Point Blank Shot
  • Precise Shot
  • Quick Draw
  • Quick Reconnoiter
  • Rapid Reload
  • Shot on the Run
  • Skill Focus
  • Spring Attack
  • Track


Scout Talents

Trapfinding

Prerequisites: None

Description: As ability for Scouts


Keen Senses +1

Prerequisites: None

Description: Increases Critical Range of weapons by +1. This feat can be taken up to four times, and its effects stack; however, you need to wait four levels before taking this feat again. For example, a scout that took Keen Senses the first time at level 2 would have to wait until level 6 to take it the second time.


Improved Evasion

Prerequisites: 10th Level

Description: As ability for Rogues


Battle Fortitude +1

Prerequisites: 2nd Level

Description: As ability for Scouts


Battle Fortitude +1

Prerequisites: 2nd Level

Description: As ability for Scouts


Battle Fortitude +2

Prerequisites: 10th Level

Description: As ability for Scouts


Battle Fortitude +3

Prerequisites: 18th Level

Description: As ability for Scouts


Fast Movement

Prerequisites: 4th Level

Description: +10 feet to movement. This talent can be taken twice, and its effects stack.


Hide in Plain Sight

Prerequisites: 12th Level

Description: As ability for Scouts

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