Wizard

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Alignment: Any

Hit Die: 1d4

Class Skills

The wizard's class skills are bluff, concentration, craft, decipher script, intimidate, knowledge (all skills taken individually), profession, spellcraft.

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Wizard
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpell Pool Bonus
1st+0+0+0+2 Wizard Talent +2
2nd+1+0+0+3 Wizard Talent +2
3rd+1+1+1+3 -- +2
4th+2+1+1+4 Wizard Talent +3
5th+2+1+1+4 -- +3
6th+3+2+2+5 Wizard Talent +3
7th+3+2+2+5 -- +4
8th+4+2+2+6 Wizard Talent +4
9th+4+3+3+6 -- +4
10th+5+3+3+7 Wizard Talent +5
11th+5+3+3+7 -- +5
12th+6/+1+4+4+8 Wizard Talent +5
13th+6/+1+4+4+8 -- +6
14th+7/+2+4+4+9 Wizard Talent +6
15th+7/+2+5+5+9 -- +6
16th+8/+3+5+5+10 Wizard Talent +7
17th+8/+3+5+5+10 -- +7
18th+9/+4+6+6+11 Wizard Talent +7
19th+9/+4+6+6+11 Wizard Talent +8
20th+10/+5+6+6+12 Wizard Talent +8

Class Features

School Specialization: A wizard may still specialize in a certain school of magic, to the total neglect of two others. Doing so permanently increases the Wizard's spell pool by +1.

Wizard Talents

Wizard Talents can be one of two things; any of the following feats, if you meet the prerequisites, or any of the following abilities detailed below (again, if you meet the prerequisites).

Feats:


Abilities:

Familiar

Prerequisites: None

Description: As ability for Wizards/Sorcerers


Increased Spell Pool

Prerequisites: None

Description: Permanently increases your spell pool by +1. May be taken multiple times, and its effects stack.


Watchful Spirit

Prerequisites: None

Description: As Wu Jen ability.


Scribe Scroll

Prerequisites: None

Description: As ability for Wizards/Sorcerers


Spell Secret

Prerequisites: None

Description: As Wu Jen ability; may be taken multiple times


Draw Spellglyph

Prerequisites: Must know Glyph of Warding Spell, Scribe Scroll, Decipher Script 7 ranks, Knowledge Arcana 7 ranks

Description: As Geometer Ability


Book of Geometry

Prerequisites: Draw Spellglyph

Description: As Geometer Ability


Sigilsight

Prerequisites: Book of Geometry

Description: As Geometer Ability


Pass Sigil

Prerequisites: Sigilsight

Description: As Geometer Ability


Powerful Spellglyph

Prerequisites: Pass Sigil, Must know spell 'Greater Glyph of Warding'

Description: As familiar ability for Wizards/Sorcerers


Arcane Fire

Prerequisites: 18th Level

Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.


Mastery of Counterspelling

Prerequisites: 14th Level

Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.


Mastery of Elements

Prerequisites: 16th Level

Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.


Mastery of Shaping

Prerequisites: 12th Level

Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.


Spell-Like Ability

Prerequisites: 10th Level

Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.


Enhanced Specialization

Prerequisites: Tattoo Focus, 6th Level, School Specialization.

Description: As ability for Red Wizards; also permanently increases your spell pool by +1.


Specialist Defense +1

Prerequisites: Enhanced Specialization.

Description: As ability for Red Wizards. May be taken up to 4 times, to a bonus of +4


Spell Power +1

Prerequisites: Enhanced Specialization, OR Level 10 and permanently giving up a spell-pool point.

Description: As ability for Red Wizards. May be taken up to 5 times, to a bonus of +5.


Circle Leader

Prerequisites: Level 12

Description: As ability for Red Wizards.


Great Circle Leader

Prerequisites: Level 16

Description: As ability for Red Wizards.

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