Wizard
From Arinthdnd
Alignment: Any
Hit Die: 1d4
Class Skills
The wizard's class skills are bluff, concentration, craft, decipher script, intimidate, knowledge (all skills taken individually), profession, spellcraft.
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spell Pool Bonus |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Wizard Talent | +2 |
2nd | +1 | +0 | +0 | +3 | Wizard Talent | +2 |
3rd | +1 | +1 | +1 | +3 | -- | +2 |
4th | +2 | +1 | +1 | +4 | Wizard Talent | +3 |
5th | +2 | +1 | +1 | +4 | -- | +3 |
6th | +3 | +2 | +2 | +5 | Wizard Talent | +3 |
7th | +3 | +2 | +2 | +5 | -- | +4 |
8th | +4 | +2 | +2 | +6 | Wizard Talent | +4 |
9th | +4 | +3 | +3 | +6 | -- | +4 |
10th | +5 | +3 | +3 | +7 | Wizard Talent | +5 |
11th | +5 | +3 | +3 | +7 | -- | +5 |
12th | +6/+1 | +4 | +4 | +8 | Wizard Talent | +5 |
13th | +6/+1 | +4 | +4 | +8 | -- | +6 |
14th | +7/+2 | +4 | +4 | +9 | Wizard Talent | +6 |
15th | +7/+2 | +5 | +5 | +9 | -- | +6 |
16th | +8/+3 | +5 | +5 | +10 | Wizard Talent | +7 |
17th | +8/+3 | +5 | +5 | +10 | -- | +7 |
18th | +9/+4 | +6 | +6 | +11 | Wizard Talent | +7 |
19th | +9/+4 | +6 | +6 | +11 | Wizard Talent | +8 |
20th | +10/+5 | +6 | +6 | +12 | Wizard Talent | +8 |
Class Features
School Specialization: A wizard may still specialize in a certain school of magic, to the total neglect of two others. Doing so permanently increases the Wizard's spell pool by +1.
Wizard Talents
Wizard Talents can be one of two things; any of the following feats, if you meet the prerequisites, or any of the following abilities detailed below (again, if you meet the prerequisites).
Feats:
- Skill Focus (Concentration)
- Skill Focus (Spellcraft)
- Any Metamagic Feat
- Spell Mastery
- Spell Focus
- Greater Spell Focus
- Combat Casting
- Improved Combat Casting
- Drain Resistance: Wisdom
- Drain Resistance: Intelligence
- Drain Resistance: Charisma
- Tattoo Focus (see Red Wizard)
- Spell Pool Bonus
- Improved Familiar
Abilities:
Familiar
Prerequisites: None
Description: As ability for Wizards/Sorcerers
Increased Spell Pool
Prerequisites: None
Description: Permanently increases your spell pool by +1. May be taken multiple times, and its effects stack.
Watchful Spirit
Prerequisites: None
Description: As Wu Jen ability.
Scribe Scroll
Prerequisites: None
Description: As ability for Wizards/Sorcerers
Spell Secret
Prerequisites: None
Description: As Wu Jen ability; may be taken multiple times
Draw Spellglyph
Prerequisites: Must know Glyph of Warding Spell, Scribe Scroll, Decipher Script 7 ranks, Knowledge Arcana 7 ranks
Description: As Geometer Ability
Book of Geometry
Prerequisites: Draw Spellglyph
Description: As Geometer Ability
Sigilsight
Prerequisites: Book of Geometry
Description: As Geometer Ability
Pass Sigil
Prerequisites: Sigilsight
Description: As Geometer Ability
Powerful Spellglyph
Prerequisites: Pass Sigil, Must know spell 'Greater Glyph of Warding'
Description: As familiar ability for Wizards/Sorcerers
Arcane Fire
Prerequisites: 18th Level
Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.
Mastery of Counterspelling
Prerequisites: 14th Level
Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.
Mastery of Elements
Prerequisites: 16th Level
Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.
Mastery of Shaping
Prerequisites: 12th Level
Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.
Spell-Like Ability
Prerequisites: 10th Level
Description: As ability for Archmages - NOTE: Archmage abilities that require loosing a spell slot instead require permanently loosing a spell pool point.
Enhanced Specialization
Prerequisites: Tattoo Focus, 6th Level, School Specialization.
Description: As ability for Red Wizards; also permanently increases your spell pool by +1.
Specialist Defense +1
Prerequisites: Enhanced Specialization.
Description: As ability for Red Wizards. May be taken up to 4 times, to a bonus of +4
Spell Power +1
Prerequisites: Enhanced Specialization, OR Level 10 and permanently giving up a spell-pool point.
Description: As ability for Red Wizards. May be taken up to 5 times, to a bonus of +5.
Circle Leader
Prerequisites: Level 12
Description: As ability for Red Wizards.
Great Circle Leader
Prerequisites: Level 16
Description: As ability for Red Wizards.