Wild Mage

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Alignment: Any

Hit Die: 1d4

Class Skills

The wizard's class skills are bluff, concentration, craft, decipher script, intimidate, knowledge (all skills taken individually), profession, spellcraft.

Skill Points at 1st Level: (2 + Int modifier) x4.

Skill Points at Each Additional Level: 2 + Int modifier.

Table: The Wild Mage
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpell Pool Bonus
1st+0+0+0+2 Student of Chaos, Chaos Surge +2
2nd+1+0+0+3 Chaotic Mind +2
3rd+1+1+1+3 -- +2
4th+2+1+1+4 Wild Magic 1, Sudden Metamagic +3
5th+2+1+1+4 -- +3
6th+3+2+2+5 Arcane Fire +3
7th+3+2+2+5 -- +4
8th+4+2+2+6 Wild Magic 2 +4
9th+4+3+3+6 -- +4
10th+5+3+3+7 Reckless Dweomer +5
11th+5+3+3+7 -- +5
12th+6/+1+4+4+8 Wild Magic 3 +5
13th+6/+1+4+4+8 -- +6
14th+7/+2+4+4+9 -- +6
15th+7/+2+5+5+9 -- +6
16th+8/+3+5+5+10 Wild Magic 4 +7
17th+8/+3+5+5+10 -- +7
18th+9/+4+6+6+11 -- +7
19th+9/+4+6+6+11 -- +8
20th+10/+5+6+6+12 Wild Magic 5 +8

Wild Mage Abilities

Chaos Surge: Every time you cast a spell, you have a 10% chance of activating a chaos surge from the table below. Roll a % dice to determine the result.

Sudden Metamagic: Anytime you roll either the minimum or maximum to your Wild Magic level adjustment (for example, if a Wild Mage with Wild Magic 3 rolls either a 1 or an 8), you can apply to the spell any metamagic feat you know. Wild Mages are otherwise unable to apply metamagic feats.

Wild Magic: Wild Magic 1: Reduce your caster level by 2 for all spells you cast from now on. However, every time you cast a spell, add 1d4 to your adjusted caster level.

Wild Magic 2: Reduce your caster level by 3 for all spells you cast from now on. However, every time you cast a spell, add 1d6 to your adjusted caster level.

Wild Magic 3: Reduce your caster level by 4 for all spells you cast from now on. However, every time you cast a spell, add 1d8 to your adjusted caster level.

Wild Magic 4: Reduce your caster level by 5 for all spells you cast from now on. However, every time you cast a spell, add 1d10 to your adjusted caster level.

Wild Magic 5: Reduce your caster level by 6 for all spells you cast from now on. However, every time you cast a spell, add 1d12 to your adjusted caster level.

Arcane Fire: Wild Mages of 6th Level are able to use the Arcane Fire ability at will, as Archmages.

Reckless Dweomer: As a standard action, you may use a spell-pool point to activate your Wild Surge ability. You must choose your target before you roll for the effects.

Wild Sure Abilities

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