Savior

From Arinthdnd

(Difference between revisions)

Revision as of 05:58, 2 December 2007

Alignment: Any Good

Hit Die: 1d10

Class Skills

The savior's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Ride (Dex), Spellcraft (Int), and Swim (Str).

Skill Points at 1st Level: (4 + Int modifier) x4.

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Savior
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+2+0+0 Improved Life Calling
2nd+2+3+0+0Bonus Feat
3rd+3+3+1+1
4th+4+4+1+1Bonus Feat
5th+5+4+1+1
6th+6/+1+5+2+2Bonus Feat
7th+7/+2+5+2+2
8th+8/+3+6+2+2Bonus Feat
9th+9/+4+6+3+3
10th+10/+5+7+3+3Bonus Feat

Class Features

Weapon and Armor Proficiency: A savior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

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