Savior
From Arinthdnd
(Difference between revisions)
Revision as of 05:58, 2 December 2007
Alignment: Any Good
Hit Die: 1d10
Class Skills
The savior's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Ride (Dex), Spellcraft (Int), and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | Improved Life Calling |
2nd | +2 | +3 | +0 | +0 | Bonus Feat |
3rd | +3 | +3 | +1 | +1 | |
4th | +4 | +4 | +1 | +1 | Bonus Feat |
5th | +5 | +4 | +1 | +1 | |
6th | +6/+1 | +5 | +2 | +2 | Bonus Feat |
7th | +7/+2 | +5 | +2 | +2 | |
8th | +8/+3 | +6 | +2 | +2 | Bonus Feat |
9th | +9/+4 | +6 | +3 | +3 | |
10th | +10/+5 | +7 | +3 | +3 | Bonus Feat |
Class Features
Weapon and Armor Proficiency: A savior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).