Eclipse Dancer

From Arinthdnd

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Revision as of 04:32, 26 November 2007

Contents

Shadow Disciple

Alignment: Chaotic Good, True Neutral, Chaotic Neutral, Chaotic Evil

Hit Die: d8.

Class Skills

The Eclipse Disciple's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Eclipse Disciple
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
1st+0+0+2+2 Choose Path, AC Bonus (Wis), Fast Acrobatics
2nd+1+0+3+3 Dancer Talent
3rd+2+1+3+3 Dancer Talent
4th+3+1+4+4 Touch of the Shadow Sun, Dancer Talent
5th+3+1+4+4 Flame of the Shadow Sun
6th+4+2+5+5 Dancer Talent
7th+5+2+5+5 Light Within Darkness
8th+6/+1+2+6+6 Darkness Within Light, Dancer Talent
9th+6/+1+3+6+6
10th+7/+2+3+7+7 Void of the Shadow Sun, Dancer Talent
11th+8/+3+3+7+7 Balance of Light and Dark
12th+9/+4+4+8+8 Dancer Talent
13th+9/+4+4+8+8
14th+10/+5+4+9+9Dancer Talent
15th+11/+6/+1+5+9+9
16th+12/+7/+2+5+10+10 Dancer Talent
17th+12/+7/+2+5+10+10
18th+13/+8/+3+6+11+11 Dancer Talent
19th+14/+9/+4+6+11+11
20th+15/+10/+5+6+12+12 Dancer Talent


Dancer Abilities

Fast Acrobatics

Description: As Thief-Acrobat Ability

Eclipse Dancer Paths

At 1st level, the Eclipse Dancer must choose between two styles of fighting; once this choice is made, it cannot be taken back. Each Path receives different benefits.

There are two paths; Unarmed Mastery, and Weapon Mastery.


Unarmed Mastery

Table: Unarmed Combat

Level Ability
1 Weapon Proficiencies, Unarmed Strike (As Monk Ability)
5 Flurry of Blows (As Monk of your Eclipse Dancer level)
6 Ki Strike (Magic)
18 Ki Strike (Adamantine)

Weapon Proficiencies - The Eclipse Dancer becomes proficient with sickles and kamas.

Weapon Mastery

Table: Weapon Mastery

Level Ability
1 Weapon Proficiencies, Weapon Focus Feat, Dodge Feat, Mobility Feat
4 Weapon Specialization, Shadow Blade Feat, Weapon Finesse Feat
6 Power Critical Feat
11 Improved Critical Feat

Weapon Proficiencies - The Eclipse Dancer becomes proficient with sickles, scythes, scimitars, whips, and kamas.

Dancer Talents

Feats

  • Acrobatic
  • Agile
  • Alertness
  • Athletic
  • Blind-Fight
  • Combat Expertise
  • Cloak Dance
  • Danger Sense
  • Dodge
  • Hear the Unseen
  • Improved Initiative
  • Lightning Reflexes
  • Def Opportunist
  • Branchiation
  • Mobility
  • Skill Focus
  • Spring Attack

Other Talents

Hide in Plain Sight

Prerequisites: None

Description: As Usual


Kip Up

Prerequisites: None

Description: As Thief-Acrobat Ability


Steady Stance

Prerequisites: None

Description: As Thief-Acrobat Ability


Fast Movement

Prerequisites: None

Description: +10 to move. Can be taken twice, and its effects stack.


Uncanny Dodge

Prerequisites: None

Description: As Usual


Slowfal

Prerequisites: None

Description: As ability for Monks; amount able to drop without damage is same as of a monk their level.


Agile Fighting +1/+2

Prerequisites: 6th Level

Description: As Thief-Acrobat Ability


Evasion

Prerequisites: 6th Level

Description: As Usual


Improved Uncanny Dodge

Prerequisites: Uncanny Dodge, 6th level

Description: As Usual


Agile Fighting +2/+3

Prerequisites: Agile Fighting +1/+2

Description: As Thief-Acrobat Ability


Improved Evasion

Prerequisites: Uncanny Dodge, Evasion, 12th level

Description: As Usual


Defensive Roll

Prerequisites: Uncanny Dodge, Evasion, 12th level

Description: As Usual


Slippery Mind

Prerequisites: 12th level

Description: As Usual

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