Wild Mage
From Arinthdnd
Revision as of 01:44, 17 November 2007
Alignment: Any
Hit Die: 1d4
Class Skills
The wizard's class skills are bluff, concentration, craft, decipher script, intimidate, knowledge (all skills taken individually), profession, spellcraft.
Skill Points at 1st Level: (2 + Int modifier) x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spell Pool Bonus |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Student of Chaos, Chaos Surge | +2 |
2nd | +1 | +0 | +0 | +3 | Chaotic Mind | +2 |
3rd | +1 | +1 | +1 | +3 | -- | +2 |
4th | +2 | +1 | +1 | +4 | Wild Magic 1, Sudden Metamagic | +3 |
5th | +2 | +1 | +1 | +4 | -- | +3 |
6th | +3 | +2 | +2 | +5 | Arcane Fire | +3 |
7th | +3 | +2 | +2 | +5 | -- | +4 |
8th | +4 | +2 | +2 | +6 | Wild Magic 2 | +4 |
9th | +4 | +3 | +3 | +6 | -- | +4 |
10th | +5 | +3 | +3 | +7 | Reckless Dweomer | +5 |
11th | +5 | +3 | +3 | +7 | -- | +5 |
12th | +6/+1 | +4 | +4 | +8 | Wild Magic 3 | +5 |
13th | +6/+1 | +4 | +4 | +8 | -- | +6 |
14th | +7/+2 | +4 | +4 | +9 | -- | +6 |
15th | +7/+2 | +5 | +5 | +9 | -- | +6 |
16th | +8/+3 | +5 | +5 | +10 | Wild Magic 4 | +7 |
17th | +8/+3 | +5 | +5 | +10 | -- | +7 |
18th | +9/+4 | +6 | +6 | +11 | -- | +7 |
19th | +9/+4 | +6 | +6 | +11 | -- | +8 |
20th | +10/+5 | +6 | +6 | +12 | Wild Magic 5 | +8 |
Wild Mage Abilities
Chaos Surge: Every time you cast a spell, you have a 10% chance of activating a chaos surge from the table below. Roll a % dice to determine the result.
Sudden Metamagic: Anytime you roll either the minimum or maximum to your Wild Magic level adjustment (for example, if a Wild Mage with Wild Magic 3 rolls either a 1 or an 8), you can apply to the spell any metamagic feat you know. Wild Mages are otherwise unable to apply metamagic feats.
Wild Magic: Wild Magic 1: Reduce your caster level by 2 for all spells you cast from now on. However, every time you cast a spell, add 1d4 to your adjusted caster level.
Wild Magic 2: Reduce your caster level by 3 for all spells you cast from now on. However, every time you cast a spell, add 1d6 to your adjusted caster level.
Wild Magic 3: Reduce your caster level by 4 for all spells you cast from now on. However, every time you cast a spell, add 1d8 to your adjusted caster level.
Wild Magic 4: Reduce your caster level by 5 for all spells you cast from now on. However, every time you cast a spell, add 1d10 to your adjusted caster level.
Wild Magic 5: Reduce your caster level by 6 for all spells you cast from now on. However, every time you cast a spell, add 1d12 to your adjusted caster level.
Arcane Fire: Wild Mages of 6th Level are able to use the Arcane Fire ability at will, as Archmages.
Reckless Dweomer: As a standard action, you may use a spell-pool point to activate your Wild Surge ability. You must choose your target before you roll for the effects.