Sage

From Arinthdnd

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Martial Disciplines:  The Sage can choose any of the following disciplines:  Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale,  Setting Sun, Shadow Hand.  Once she chooses her discipline, it cannot be changed.
Martial Disciplines:  The Sage can choose any of the following disciplines:  Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale,  Setting Sun, Shadow Hand.  Once she chooses her discipline, it cannot be changed.
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Discipline Ability 1:
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*Crashing Wave - Water Breathing
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*Desert Wind -
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*Eclipse Dawn - Gain Familiar
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*Glacial Chill -
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*Leaping Gale -
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*Setting Sun -
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*Shadow Hand - Evasion
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Discipline Ability 2:
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*Crashing Wave -
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*Desert Wind -
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*Eclipse Dawn -
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*Glacial Chill -
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*Leaping Gale -
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*Setting Sun -
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*Shadow Hand -
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Discipline Ability 3:
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*Crashing Wave -
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*Desert Wind -
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*Eclipse Dawn -
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*Glacial Chill -
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*Leaping Gale -
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*Setting Sun -
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*Shadow Hand -
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Discipline Ability 4:
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*Crashing Wave -
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*Desert Wind -
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*Eclipse Dawn -
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*Glacial Chill -
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*Leaping Gale -
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*Setting Sun -
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*Shadow Hand -
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Discipline Ability 5:
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*Crashing Wave -
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*Desert Wind -
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*Eclipse Dawn -
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*Glacial Chill -
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*Leaping Gale -
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*Setting Sun -
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*Shadow Hand -

Revision as of 04:31, 27 October 2007

Alignment: Any

Hit Die: 1d8

Class Skills

The sages class skills are balance, climb, concentration, craft, heal, hide, intimidate, jump, knowledge (all taken individually), listen, move silently, profession, ride, sense motive, swim, tumble.

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Sage
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialManeuvers Readied
1st+0+0+2+2+1 initiative, weapon focus 4
2nd+1+0+3+3AC Bonus (Wis Modifier) +1
3rd+2+1+3+3 Discipline Ability 1 +1
4th+3+1+4+4 Insightful Strike +1
5th+3+1+4+4 --- +1
6th+4+2+5+2+2 initiative +2
7th+5+2+5+5 Discipline Ability 2 +2
8th+6/+1+2+6+6Defensive Stance +2
9th+6/+1+3+6+6 Evasion +2
10th+7/+2+3+7+7 +3 Initiative +3
11th+8/+3+3+7+7Discipline Ability 3 +3
12th+9/+4+4+8+8 --- +3
13th+9/+4+4+8+8 --- +3
14th+10/+5+4+9+9Discipline Ability 4 +4
15th+11/+6/+1+5+9+9 +4 Initiative, Stance Mastery +4
16th+12/+7/+2/+5+10+10 --- +4
17th+12/+7/+2+5+10+10 Improved Evasion +4
18th+13/+8/+3+6+11+11 Discipline Ability 5 +5
19th+14/+9/+4+6+11+11 --- +5
20th+15/+10/+5+6+12+12Discipline Ability 6, +5 Initiative 12

Class Features

Martial Disciplines: The Sage can choose any of the following disciplines: Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale, Setting Sun, Shadow Hand. Once she chooses her discipline, it cannot be changed.


Discipline Ability 1:

  • Crashing Wave - Water Breathing
  • Desert Wind -
  • Eclipse Dawn - Gain Familiar
  • Glacial Chill -
  • Leaping Gale -
  • Setting Sun -
  • Shadow Hand - Evasion


Discipline Ability 2:

  • Crashing Wave -
  • Desert Wind -
  • Eclipse Dawn -
  • Glacial Chill -
  • Leaping Gale -
  • Setting Sun -
  • Shadow Hand -


Discipline Ability 3:

  • Crashing Wave -
  • Desert Wind -
  • Eclipse Dawn -
  • Glacial Chill -
  • Leaping Gale -
  • Setting Sun -
  • Shadow Hand -


Discipline Ability 4:

  • Crashing Wave -
  • Desert Wind -
  • Eclipse Dawn -
  • Glacial Chill -
  • Leaping Gale -
  • Setting Sun -
  • Shadow Hand -


Discipline Ability 5:

  • Crashing Wave -
  • Desert Wind -
  • Eclipse Dawn -
  • Glacial Chill -
  • Leaping Gale -
  • Setting Sun -
  • Shadow Hand -
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