Sage

From Arinthdnd

(Difference between revisions)
 
(4 intermediate revisions not shown)
Line 17: Line 17:
!'''Level'''!!'''Base Attack Bonus'''!!'''Fort Save'''!!'''Ref Save'''!!'''Will Save'''!!'''Special'''!!Maneuvers Readied
!'''Level'''!!'''Base Attack Bonus'''!!'''Fort Save'''!!'''Ref Save'''!!'''Will Save'''!!'''Special'''!!Maneuvers Readied
|-
|-
-
|1st||+0||+0||+2||+2||+1 initiative, weapon focus || 4
+
|1st||+0||+0||+2||+2||+1 initiative, weapon focus || 2
|- class="even"
|- class="even"
-
|2nd||+1||+0||+3||+3||AC Bonus (Wis Modifier) || +1
+
|2nd||+1||+0||+3||+3||AC Bonus (Wis Modifier) || 2
|-
|-
-
|3rd||+2||+1||+3||+3|| Borrow Stance || +1
+
|3rd||+2||+1||+3||+3|| Discipline Ability 1 || 2
|- class="even"
|- class="even"
-
|4th||+3||+1||+4||+4|| Insightful Strike || +1
+
|4th||+3||+1||+4||+4|| Insightful Strike || 3
|-
|-
-
|5th||+3||+1||+4||+4|| Borrow Maneuver || +1
+
|5th||+3||+1||+4||+4|| --- || 3
|- class="even"
|- class="even"
-
|6th||+4||+2||+5||+2||+2 initiative || +2
+
|6th||+4||+2||+5||+2||+2 initiative || 3
|-
|-
-
|7th||+5||+2||+5||+5|| Sense Magic || +2
+
|7th||+5||+2||+5||+5|| Discipline Ability 2 || 4
|- class="even"
|- class="even"
-
|8th||+6/+1||+2||+6||+6||Defensive Stance|| +2
+
|8th||+6/+1||+2||+6||+6||Defensive Stance|| 4
|-
|-
-
|9th||+6/+1||+3||+6||+6|| Evasion|| +2
+
|9th||+6/+1||+3||+6||+6|| Signature Weapon || 4
|- class="even"
|- class="even"
-
|10th||+7/+2||+3||+7||+7|| +3 Initiative || +3
+
|10th||+7/+2||+3||+7||+7|| +3 Initiative || 5
|-
|-
-
|11th||+8/+3||+3||+7||+7|| --- || +3
+
|11th||+8/+3||+3||+7||+7||Discipline Ability 3 || 5
|- class="even"
|- class="even"
-
|12th||+9/+4||+4||+8||+8|| --- || +3
+
|12th||+9/+4||+4||+8||+8|| --- || 5
|-
|-
-
|13th||+9/+4||+4||+8||+8|| ---  || +3
+
|13th||+9/+4||+4||+8||+8|| ---  || 6
|- class="even"
|- class="even"
-
|14th||+10/+5||+4||+9||+9|| Borrow Maneuver || +4
+
|14th||+10/+5||+4||+9||+9||Discipline Ability 4 || 6
|-
|-
-
|15th||+11/+6/+1||+5||+9||+9|| +4 Initiative, Stance Mastery || +4
+
|15th||+11/+6/+1||+5||+9||+9|| +4 Initiative, Stance Mastery || 6
|- class="even"
|- class="even"
-
|16th||+12/+7/+2/||+5||+10||+10|| --- || +4
+
|16th||+12/+7/+2/||+5||+10||+10|| --- || 7
|-  
|-  
-
|17th||+12/+7/+2||+5||+10||+10|| Improved Evasion || +4
+
|17th||+12/+7/+2||+5||+10||+10|| --- || 7
|- class="even"
|- class="even"
-
|18th||+13/+8/+3||+6||+11||+11|| Borrow Stance || +5
+
|18th||+13/+8/+3||+6||+11||+11|| Discipline Ability 5|| 7
|-
|-
-
|19th||+14/+9/+4||+6||+11||+11|| --- || +5
+
|19th||+14/+9/+4||+6||+11||+11|| --- || 8
|- class="even"
|- class="even"
-
|20th||+15/+10/+5||+6||+12||+12|| +5 Initiative|| 12
+
|20th||+15/+10/+5||+6||+12||+12|| +5 Initiative|| 8
|-
|-
|}
|}
Line 62: Line 62:
Martial Disciplines:  The Sage can choose any of the following disciplines:  Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale,  Setting Sun, Shadow Hand.  Once she chooses her discipline, it cannot be changed.
Martial Disciplines:  The Sage can choose any of the following disciplines:  Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale,  Setting Sun, Shadow Hand.  Once she chooses her discipline, it cannot be changed.
 +
 +
 +
Discipline Ability 1:
 +
*Crashing Wave - Water Breathing
 +
*Desert Wind - Improved Initiative
 +
*Glacial Chill - Still Mind
 +
*Leaping Gale - Mobility
 +
*Setting Sun - Improved Unarmed Strike
 +
*Shadow Hand - Hide in Plain Sight
 +
 +
 +
Discipline Ability 2:
 +
*Crashing Wave - Fighter Bonus Feat
 +
*Desert Wind - Uncanny Dodge
 +
*Glacial Chill - Weapon Specialization
 +
*Leaping Gale - Evasion
 +
*Setting Sun - Improved Grapple
 +
*Shadow Hand - Sneak Attack +1d6
 +
 +
 +
Discipline Ability 3:
 +
*Crashing Wave - Fighter Bonus Feat
 +
*Desert Wind - Evasion
 +
*Glacial Chill - Improved Critical
 +
*Leaping Gale - Spring Attack
 +
*Setting Sun - Endurance + Toughness
 +
*Shadow Hand - Sneak Attack +2d6
 +
 +
 +
Discipline Ability 4:
 +
*Crashing Wave - Fighter Bonus Feat
 +
*Desert Wind - Improved Uncanny Dodge
 +
*Glacial Chill - Diamond Soul
 +
*Leaping Gale - Cloak Dance
 +
*Setting Sun - Diehard
 +
*Shadow Hand - Sneak Attack +3d6
 +
 +
 +
Discipline Ability 5:
 +
*Crashing Wave - Fighter Bonus Feat
 +
*Desert Wind - Improved Evasion
 +
*Glacial Chill - +4 Con
 +
*Leaping Gale - Improved Evasion
 +
*Setting Sun - Blind-Fight
 +
*Shadow Hand - Sneak Attack +4d6
 +
 +
 +
 +
Discipline Ability 6:
 +
*Crashing Wave - Fighter Bonus Feat
 +
*Desert Wind - Dire Charge
 +
*Glacial Chill - Perfect Self
 +
*Leaping Gale - +4 Dex
 +
*Setting Sun - Perfect Self
 +
*Shadow Hand - Sneak Attack +5d6

Current revision as of 05:44, 23 November 2007

Alignment: Any

Hit Die: 1d8

[edit] Class Skills

The sages class skills are balance, climb, concentration, craft, heal, hide, intimidate, jump, knowledge (all taken individually), listen, move silently, profession, ride, sense motive, swim, tumble.

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Sage
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialManeuvers Readied
1st+0+0+2+2+1 initiative, weapon focus 2
2nd+1+0+3+3AC Bonus (Wis Modifier) 2
3rd+2+1+3+3 Discipline Ability 1 2
4th+3+1+4+4 Insightful Strike 3
5th+3+1+4+4 --- 3
6th+4+2+5+2+2 initiative 3
7th+5+2+5+5 Discipline Ability 2 4
8th+6/+1+2+6+6Defensive Stance 4
9th+6/+1+3+6+6 Signature Weapon 4
10th+7/+2+3+7+7 +3 Initiative 5
11th+8/+3+3+7+7Discipline Ability 3 5
12th+9/+4+4+8+8 --- 5
13th+9/+4+4+8+8 --- 6
14th+10/+5+4+9+9Discipline Ability 4 6
15th+11/+6/+1+5+9+9 +4 Initiative, Stance Mastery 6
16th+12/+7/+2/+5+10+10 --- 7
17th+12/+7/+2+5+10+10 --- 7
18th+13/+8/+3+6+11+11 Discipline Ability 5 7
19th+14/+9/+4+6+11+11 --- 8
20th+15/+10/+5+6+12+12 +5 Initiative 8

[edit] Class Features

Martial Disciplines: The Sage can choose any of the following disciplines: Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale, Setting Sun, Shadow Hand. Once she chooses her discipline, it cannot be changed.


Discipline Ability 1:

  • Crashing Wave - Water Breathing
  • Desert Wind - Improved Initiative
  • Glacial Chill - Still Mind
  • Leaping Gale - Mobility
  • Setting Sun - Improved Unarmed Strike
  • Shadow Hand - Hide in Plain Sight


Discipline Ability 2:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Uncanny Dodge
  • Glacial Chill - Weapon Specialization
  • Leaping Gale - Evasion
  • Setting Sun - Improved Grapple
  • Shadow Hand - Sneak Attack +1d6


Discipline Ability 3:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Evasion
  • Glacial Chill - Improved Critical
  • Leaping Gale - Spring Attack
  • Setting Sun - Endurance + Toughness
  • Shadow Hand - Sneak Attack +2d6


Discipline Ability 4:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Improved Uncanny Dodge
  • Glacial Chill - Diamond Soul
  • Leaping Gale - Cloak Dance
  • Setting Sun - Diehard
  • Shadow Hand - Sneak Attack +3d6


Discipline Ability 5:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Improved Evasion
  • Glacial Chill - +4 Con
  • Leaping Gale - Improved Evasion
  • Setting Sun - Blind-Fight
  • Shadow Hand - Sneak Attack +4d6


Discipline Ability 6:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Dire Charge
  • Glacial Chill - Perfect Self
  • Leaping Gale - +4 Dex
  • Setting Sun - Perfect Self
  • Shadow Hand - Sneak Attack +5d6
Personal tools