Sage
From Arinthdnd
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!'''Level'''!!'''Base Attack Bonus'''!!'''Fort Save'''!!'''Ref Save'''!!'''Will Save'''!!'''Special'''!!Maneuvers Readied | !'''Level'''!!'''Base Attack Bonus'''!!'''Fort Save'''!!'''Ref Save'''!!'''Will Save'''!!'''Special'''!!Maneuvers Readied | ||
|- | |- | ||
- | |1st||+0||+0||+2||+2||+1 initiative, weapon focus || | + | |1st||+0||+0||+2||+2||+1 initiative, weapon focus || 2 |
|- class="even" | |- class="even" | ||
- | |2nd||+1||+0||+3||+3||AC Bonus (Wis Modifier) || | + | |2nd||+1||+0||+3||+3||AC Bonus (Wis Modifier) || 2 |
|- | |- | ||
- | |3rd||+2||+1||+3||+3|| | + | |3rd||+2||+1||+3||+3|| Discipline Ability 1 || 2 |
|- class="even" | |- class="even" | ||
- | |4th||+3||+1||+4||+4|| Insightful Strike | + | |4th||+3||+1||+4||+4|| Insightful Strike || 3 |
|- | |- | ||
- | |5th||+3||+1||+4||+4|| | + | |5th||+3||+1||+4||+4|| --- || 3 |
|- class="even" | |- class="even" | ||
- | |6th||+4||+2||+5||+2||+2 initiative || | + | |6th||+4||+2||+5||+2||+2 initiative || 3 |
|- | |- | ||
- | |7th||+5||+2||+5||+5|| | + | |7th||+5||+2||+5||+5|| Discipline Ability 2 || 4 |
|- class="even" | |- class="even" | ||
- | |8th||+6/+1||+2||+6||+6||Defensive Stance | + | |8th||+6/+1||+2||+6||+6||Defensive Stance|| 4 |
|- | |- | ||
- | |9th||+6/+1||+3||+6||+6|| | + | |9th||+6/+1||+3||+6||+6|| Signature Weapon || 4 |
|- class="even" | |- class="even" | ||
- | |10th||+7/+2||+3||+7||+7|| +3 Initiative || | + | |10th||+7/+2||+3||+7||+7|| +3 Initiative || 5 |
|- | |- | ||
- | |11th||+8/+3||+3||+7||+7|| | + | |11th||+8/+3||+3||+7||+7||Discipline Ability 3 || 5 |
|- class="even" | |- class="even" | ||
- | |12th||+9/+4||+4||+8||+8|| | + | |12th||+9/+4||+4||+8||+8|| --- || 5 |
|- | |- | ||
- | |13th||+9/+4||+4||+8||+8|| --- || | + | |13th||+9/+4||+4||+8||+8|| --- || 6 |
|- class="even" | |- class="even" | ||
- | |14th||+10/+5||+4||+9||+9|| | + | |14th||+10/+5||+4||+9||+9||Discipline Ability 4 || 6 |
|- | |- | ||
- | |15th||+11/+6/+1||+5||+9||+9|| +4 Initiative, Stance Mastery || | + | |15th||+11/+6/+1||+5||+9||+9|| +4 Initiative, Stance Mastery || 6 |
|- class="even" | |- class="even" | ||
- | |16th||+12/+7/+2/||+5||+10||+10|| --- || | + | |16th||+12/+7/+2/||+5||+10||+10|| --- || 7 |
|- | |- | ||
- | |17th||+12/+7/+2||+5||+10||+10|| | + | |17th||+12/+7/+2||+5||+10||+10|| --- || 7 |
|- class="even" | |- class="even" | ||
- | |18th||+13/+8/+3||+6||+11||+11|| | + | |18th||+13/+8/+3||+6||+11||+11|| Discipline Ability 5|| 7 |
|- | |- | ||
- | |19th||+14/+9/+4||+6||+11||+11|| | + | |19th||+14/+9/+4||+6||+11||+11|| --- || 8 |
|- class="even" | |- class="even" | ||
- | |20th||+15/+10/+5||+6||+12||+12|| +5 Initiative|| | + | |20th||+15/+10/+5||+6||+12||+12|| +5 Initiative|| 8 |
|- | |- | ||
|} | |} | ||
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===Class Features=== | ===Class Features=== | ||
- | Martial Disciplines: The Sage can choose any of the following disciplines: Crashing Wave, Desert Wind, Glacial Chill, Leaping Gale, Setting Sun, Shadow Hand | + | Martial Disciplines: The Sage can choose any of the following disciplines: Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale, Setting Sun, Shadow Hand. Once she chooses her discipline, it cannot be changed. |
+ | |||
Discipline Ability 1: | Discipline Ability 1: | ||
- | *Crashing Wave - | + | *Crashing Wave - Water Breathing |
- | *Desert Wind - | + | *Desert Wind - Improved Initiative |
- | *Glacial Chill - | + | *Glacial Chill - Still Mind |
- | *Leaping Gale - | + | *Leaping Gale - Mobility |
- | *Setting Sun - | + | *Setting Sun - Improved Unarmed Strike |
- | *Shadow | + | *Shadow Hand - Hide in Plain Sight |
- | + | ||
Discipline Ability 2: | Discipline Ability 2: | ||
- | *Crashing Wave - | + | *Crashing Wave - Fighter Bonus Feat |
- | *Desert Wind - | + | *Desert Wind - Uncanny Dodge |
- | *Glacial Chill - | + | *Glacial Chill - Weapon Specialization |
- | *Leaping Gale - | + | *Leaping Gale - Evasion |
- | *Setting Sun - | + | *Setting Sun - Improved Grapple |
- | *Shadow | + | *Shadow Hand - Sneak Attack +1d6 |
- | * | + | |
+ | |||
+ | Discipline Ability 3: | ||
+ | *Crashing Wave - Fighter Bonus Feat | ||
+ | *Desert Wind - Evasion | ||
+ | *Glacial Chill - Improved Critical | ||
+ | *Leaping Gale - Spring Attack | ||
+ | *Setting Sun - Endurance + Toughness | ||
+ | *Shadow Hand - Sneak Attack +2d6 | ||
+ | |||
+ | |||
+ | Discipline Ability 4: | ||
+ | *Crashing Wave - Fighter Bonus Feat | ||
+ | *Desert Wind - Improved Uncanny Dodge | ||
+ | *Glacial Chill - Diamond Soul | ||
+ | *Leaping Gale - Cloak Dance | ||
+ | *Setting Sun - Diehard | ||
+ | *Shadow Hand - Sneak Attack +3d6 | ||
+ | |||
+ | |||
+ | Discipline Ability 5: | ||
+ | *Crashing Wave - Fighter Bonus Feat | ||
+ | *Desert Wind - Improved Evasion | ||
+ | *Glacial Chill - +4 Con | ||
+ | *Leaping Gale - Improved Evasion | ||
+ | *Setting Sun - Blind-Fight | ||
+ | *Shadow Hand - Sneak Attack +4d6 | ||
+ | |||
+ | |||
+ | |||
+ | Discipline Ability 6: | ||
+ | *Crashing Wave - Fighter Bonus Feat | ||
+ | *Desert Wind - Dire Charge | ||
+ | *Glacial Chill - Perfect Self | ||
+ | *Leaping Gale - +4 Dex | ||
+ | *Setting Sun - Perfect Self | ||
+ | *Shadow Hand - Sneak Attack +5d6 |
Current revision as of 05:44, 23 November 2007
Alignment: Any
Hit Die: 1d8
[edit] Class Skills
The sages class skills are balance, climb, concentration, craft, heal, hide, intimidate, jump, knowledge (all taken individually), listen, move silently, profession, ride, sense motive, swim, tumble.
Skill Points at 1st Level: (6 + Int modifier) x4.
Skill Points at Each Additional Level: 6 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Maneuvers Readied |
---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | +1 initiative, weapon focus | 2 |
2nd | +1 | +0 | +3 | +3 | AC Bonus (Wis Modifier) | 2 |
3rd | +2 | +1 | +3 | +3 | Discipline Ability 1 | 2 |
4th | +3 | +1 | +4 | +4 | Insightful Strike | 3 |
5th | +3 | +1 | +4 | +4 | --- | 3 |
6th | +4 | +2 | +5 | +2 | +2 initiative | 3 |
7th | +5 | +2 | +5 | +5 | Discipline Ability 2 | 4 |
8th | +6/+1 | +2 | +6 | +6 | Defensive Stance | 4 |
9th | +6/+1 | +3 | +6 | +6 | Signature Weapon | 4 |
10th | +7/+2 | +3 | +7 | +7 | +3 Initiative | 5 |
11th | +8/+3 | +3 | +7 | +7 | Discipline Ability 3 | 5 |
12th | +9/+4 | +4 | +8 | +8 | --- | 5 |
13th | +9/+4 | +4 | +8 | +8 | --- | 6 |
14th | +10/+5 | +4 | +9 | +9 | Discipline Ability 4 | 6 |
15th | +11/+6/+1 | +5 | +9 | +9 | +4 Initiative, Stance Mastery | 6 |
16th | +12/+7/+2/ | +5 | +10 | +10 | --- | 7 |
17th | +12/+7/+2 | +5 | +10 | +10 | --- | 7 |
18th | +13/+8/+3 | +6 | +11 | +11 | Discipline Ability 5 | 7 |
19th | +14/+9/+4 | +6 | +11 | +11 | --- | 8 |
20th | +15/+10/+5 | +6 | +12 | +12 | +5 Initiative | 8 |
[edit] Class Features
Martial Disciplines: The Sage can choose any of the following disciplines: Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale, Setting Sun, Shadow Hand. Once she chooses her discipline, it cannot be changed.
Discipline Ability 1:
- Crashing Wave - Water Breathing
- Desert Wind - Improved Initiative
- Glacial Chill - Still Mind
- Leaping Gale - Mobility
- Setting Sun - Improved Unarmed Strike
- Shadow Hand - Hide in Plain Sight
Discipline Ability 2:
- Crashing Wave - Fighter Bonus Feat
- Desert Wind - Uncanny Dodge
- Glacial Chill - Weapon Specialization
- Leaping Gale - Evasion
- Setting Sun - Improved Grapple
- Shadow Hand - Sneak Attack +1d6
Discipline Ability 3:
- Crashing Wave - Fighter Bonus Feat
- Desert Wind - Evasion
- Glacial Chill - Improved Critical
- Leaping Gale - Spring Attack
- Setting Sun - Endurance + Toughness
- Shadow Hand - Sneak Attack +2d6
Discipline Ability 4:
- Crashing Wave - Fighter Bonus Feat
- Desert Wind - Improved Uncanny Dodge
- Glacial Chill - Diamond Soul
- Leaping Gale - Cloak Dance
- Setting Sun - Diehard
- Shadow Hand - Sneak Attack +3d6
Discipline Ability 5:
- Crashing Wave - Fighter Bonus Feat
- Desert Wind - Improved Evasion
- Glacial Chill - +4 Con
- Leaping Gale - Improved Evasion
- Setting Sun - Blind-Fight
- Shadow Hand - Sneak Attack +4d6
Discipline Ability 6:
- Crashing Wave - Fighter Bonus Feat
- Desert Wind - Dire Charge
- Glacial Chill - Perfect Self
- Leaping Gale - +4 Dex
- Setting Sun - Perfect Self
- Shadow Hand - Sneak Attack +5d6