Sage

From Arinthdnd

(Difference between revisions)
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|8th||+6/+1||+2||+6||+6||Defensive Stance|| +2
|8th||+6/+1||+2||+6||+6||Defensive Stance|| +2
|-
|-
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|9th||+6/+1||+3||+6||+6|| Evasion|| +2
+
|9th||+6/+1||+3||+6||+6|| Signature Weapon || +2
|- class="even"
|- class="even"
|10th||+7/+2||+3||+7||+7|| +3 Initiative || +3
|10th||+7/+2||+3||+7||+7|| +3 Initiative || +3
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|16th||+12/+7/+2/||+5||+10||+10|| --- || +4
|16th||+12/+7/+2/||+5||+10||+10|| --- || +4
|-  
|-  
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|17th||+12/+7/+2||+5||+10||+10|| Improved Evasion || +4
+
|17th||+12/+7/+2||+5||+10||+10|| --- || +4
|- class="even"
|- class="even"
|18th||+13/+8/+3||+6||+11||+11|| Discipline Ability 5|| +5
|18th||+13/+8/+3||+6||+11||+11|| Discipline Ability 5|| +5
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|19th||+14/+9/+4||+6||+11||+11|| --- || +5
|19th||+14/+9/+4||+6||+11||+11|| --- || +5
|- class="even"
|- class="even"
-
|20th||+15/+10/+5||+6||+12||+12||Discipline Ability 6, +5 Initiative|| 12
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|20th||+15/+10/+5||+6||+12||+12|| +5 Initiative|| 12
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Discipline Ability 1:
Discipline Ability 1:
*Crashing Wave - Water Breathing
*Crashing Wave - Water Breathing
-
*Desert Wind -  
+
*Desert Wind - Improved Initiative
-
*Eclipse Dawn - Gain Familiar
+
*Glacial Chill - Still Mind
-
*Glacial Chill -
+
*Leaping Gale - Mobility
-
*Leaping Gale -
+
*Setting Sun - Improved Unarmed Strike
-
*Setting Sun -  
+
*Shadow Hand - Hide in Plain Sight
-
*Shadow Hand - Evasion
+
Discipline Ability 2:
Discipline Ability 2:
-
*Crashing Wave -
+
*Crashing Wave - Fighter Bonus Feat
-
*Desert Wind -
+
*Desert Wind - Uncanny Dodge
-
*Eclipse Dawn -
+
*Glacial Chill - Weapon Specialization
-
*Glacial Chill -
+
*Leaping Gale - Evasion
-
*Leaping Gale -
+
*Setting Sun - Improved Grapple
-
*Setting Sun -
+
*Shadow Hand - Sneak Attack +1d6
-
*Shadow Hand -
+
Discipline Ability 3:
Discipline Ability 3:
-
*Crashing Wave -
+
*Crashing Wave - Fighter Bonus Feat
-
*Desert Wind -
+
*Desert Wind - Evasion
-
*Eclipse Dawn -
+
*Glacial Chill - Improved Critical
-
*Glacial Chill -
+
*Leaping Gale - Spring Attack
-
*Leaping Gale -
+
*Setting Sun - Endurance + Toughness
-
*Setting Sun -
+
*Shadow Hand - Sneak Attack +2d6
-
*Shadow Hand -
+
Discipline Ability 4:
Discipline Ability 4:
-
*Crashing Wave -  
+
*Crashing Wave - Fighter Bonus Feat
-
*Desert Wind -
+
*Desert Wind - Improved Uncanny Dodge
-
*Eclipse Dawn -
+
*Glacial Chill - Diamond Soul
-
*Glacial Chill -
+
*Leaping Gale - Cloak Dance
-
*Leaping Gale -
+
*Setting Sun - Diehard
-
*Setting Sun -
+
*Shadow Hand - Sneak Attack +3d6
-
*Shadow Hand -
+
Discipline Ability 5:
Discipline Ability 5:
-
*Crashing Wave -
+
*Crashing Wave - Fighter Bonus Feat
-
*Desert Wind -
+
*Desert Wind - Improved Evasion
-
*Eclipse Dawn -  
+
*Glacial Chill - +4 Con
-
*Glacial Chill -
+
*Leaping Gale - Improved Evasion
-
*Leaping Gale -
+
*Setting Sun - Blind-Fight
-
*Setting Sun -
+
*Shadow Hand - Sneak Attack +4d6
-
*Shadow Hand -
+
 
 +
 
 +
 
 +
Discipline Ability 6:
 +
*Crashing Wave - Fighter Bonus Feat
 +
*Desert Wind - Dire Charg3e
 +
*Glacial Chill - Perfect Self
 +
*Leaping Gale - +4 Dex
 +
*Setting Sun - Perfect Self
 +
*Shadow Hand - Sneak Attack +5d6

Revision as of 05:42, 23 November 2007

Alignment: Any

Hit Die: 1d8

Class Skills

The sages class skills are balance, climb, concentration, craft, heal, hide, intimidate, jump, knowledge (all taken individually), listen, move silently, profession, ride, sense motive, swim, tumble.

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Sage
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialManeuvers Readied
1st+0+0+2+2+1 initiative, weapon focus 4
2nd+1+0+3+3AC Bonus (Wis Modifier) +1
3rd+2+1+3+3 Discipline Ability 1 +1
4th+3+1+4+4 Insightful Strike +1
5th+3+1+4+4 --- +1
6th+4+2+5+2+2 initiative +2
7th+5+2+5+5 Discipline Ability 2 +2
8th+6/+1+2+6+6Defensive Stance +2
9th+6/+1+3+6+6 Signature Weapon +2
10th+7/+2+3+7+7 +3 Initiative +3
11th+8/+3+3+7+7Discipline Ability 3 +3
12th+9/+4+4+8+8 --- +3
13th+9/+4+4+8+8 --- +3
14th+10/+5+4+9+9Discipline Ability 4 +4
15th+11/+6/+1+5+9+9 +4 Initiative, Stance Mastery +4
16th+12/+7/+2/+5+10+10 --- +4
17th+12/+7/+2+5+10+10 --- +4
18th+13/+8/+3+6+11+11 Discipline Ability 5 +5
19th+14/+9/+4+6+11+11 --- +5
20th+15/+10/+5+6+12+12 +5 Initiative 12

Class Features

Martial Disciplines: The Sage can choose any of the following disciplines: Crashing Wave, Desert Wind, Eclipse Dawn, Glacial Chill, Leaping Gale, Setting Sun, Shadow Hand. Once she chooses her discipline, it cannot be changed.


Discipline Ability 1:

  • Crashing Wave - Water Breathing
  • Desert Wind - Improved Initiative
  • Glacial Chill - Still Mind
  • Leaping Gale - Mobility
  • Setting Sun - Improved Unarmed Strike
  • Shadow Hand - Hide in Plain Sight


Discipline Ability 2:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Uncanny Dodge
  • Glacial Chill - Weapon Specialization
  • Leaping Gale - Evasion
  • Setting Sun - Improved Grapple
  • Shadow Hand - Sneak Attack +1d6


Discipline Ability 3:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Evasion
  • Glacial Chill - Improved Critical
  • Leaping Gale - Spring Attack
  • Setting Sun - Endurance + Toughness
  • Shadow Hand - Sneak Attack +2d6


Discipline Ability 4:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Improved Uncanny Dodge
  • Glacial Chill - Diamond Soul
  • Leaping Gale - Cloak Dance
  • Setting Sun - Diehard
  • Shadow Hand - Sneak Attack +3d6


Discipline Ability 5:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Improved Evasion
  • Glacial Chill - +4 Con
  • Leaping Gale - Improved Evasion
  • Setting Sun - Blind-Fight
  • Shadow Hand - Sneak Attack +4d6


Discipline Ability 6:

  • Crashing Wave - Fighter Bonus Feat
  • Desert Wind - Dire Charg3e
  • Glacial Chill - Perfect Self
  • Leaping Gale - +4 Dex
  • Setting Sun - Perfect Self
  • Shadow Hand - Sneak Attack +5d6
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