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AdventureQuest clans

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The '''AdventureQuest clans''' are a feature of [[AdventureQuest RPG]] that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element. Players can also donate [[Z-tokens]] to their clans and repair their clan's fortress through a bizzare 3-stage memory game.
The '''AdventureQuest clans''' are a feature of [[AdventureQuest RPG]] that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element. Players can also donate [[Z-tokens]] to their clans and repair their clan's fortress through a bizzare 3-stage memory game.
==Clans==
==Clans==
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*[[Aerodu]]-wind  
+
*[[Aerodu]] - wind  
-
*[[Nautica]]-water  
+
*[[Nautica]] - water  
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*[[Dynami]]-energy  
+
*[[Dynami]] - energy  
-
*[[Igneus]]-fire  
+
*[[Igneus]] - fire  
-
*[[Geoto]]-earth  
+
*[[Geoto]] - earth  
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*[[Lucian]]-light  
+
*[[Lucian]] - light  
-
*[[Glacius]]-ice  
+
*[[Glacius]] - ice  
-
*[[Nocturu]]-darkness
+
*[[Nocturu]] - darkness

Revision as of 12:36, 24 June 2007

The AdventureQuest clans are a feature of AdventureQuest RPG that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element. Players can also donate Z-tokens to their clans and repair their clan's fortress through a bizzare 3-stage memory game.

Clans

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