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AdventureQuest clans
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- | The '''AdventureQuest clans''' are a feature of [[AdventureQuest RPG]] that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element | + | The '''AdventureQuest clans''' are a feature of [[AdventureQuest RPG]] that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element. Players can also donate [[Z-tokens]] to their clans and repair their clan's fortress through a bizzare 3-stage memory game. |
+ | ==Clans== | ||
+ | *[[Aerodu]]-wind | ||
+ | *[[Nautica]]-water | ||
+ | *[[Dynami]]-energy | ||
+ | *[[Igneus]]-fire | ||
+ | *[[Geoto]]-earth | ||
+ | *[[Lucian]]-light | ||
+ | *[[Glacius]]-ice | ||
+ | *[[Nocturu]]-darkness |
Revision as of 12:36, 24 June 2007
The AdventureQuest clans are a feature of AdventureQuest RPG that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element. Players can also donate Z-tokens to their clans and repair their clan's fortress through a bizzare 3-stage memory game.