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AdventureQuest clans

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The '''AdventureQuest clans''' are a feature of [[AdventureQuest RPG]] that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element: [[Aerodu]]=wind, [[Nautica]]=water, [[Dynami]]=energy, [[Igneus]]=fire, [[Geoto]]=earth, [[Lucian]]=light, [[Glacius]]=ice, and [[Nocturu]]=darkness. Players can also donate [[Z-tokens]] to their clans and repair their clan's fortress through a bizzare 3-stage memory game.
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The '''AdventureQuest clans''' are a feature of [[AdventureQuest RPG]] that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element. Players can also donate [[Z-tokens]] to their clans and repair their clan's fortress through a bizzare 3-stage memory game.
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==Clans==
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*[[Aerodu]]-wind  
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*[[Nautica]]-water  
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*[[Dynami]]-energy  
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*[[Igneus]]-fire  
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*[[Geoto]]-earth  
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*[[Lucian]]-light  
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*[[Glacius]]-ice  
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*[[Nocturu]]-darkness

Revision as of 12:36, 24 June 2007

The AdventureQuest clans are a feature of AdventureQuest RPG that allows a player to join an elemental group that sometimes compete with the other clans. Players can enter clans level 5, but must be level 35 to leave a clan. (Note: Clans cannot be left during clan contests or clan wars.) There are 8 clans, one for each element. Players can also donate Z-tokens to their clans and repair their clan's fortress through a bizzare 3-stage memory game.

Clans

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