On Demons

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The Silent Ones are the religious authority of demonkind – if such a thing can be said to exist. They dwell beneath the Heart of the Void, in a fortress-citadel known to demons as the Citadel of Whispers. Most of the inhabitants of the Citadel are not themselves Silent Ones, having not attained the personal power necessary to be elevated above their rank as the high priests have been. Instead, the majority of the demon's living inside the Citadel of Whispers are mere faithful, belonging to the Cult of the Long Dream as “laity”. The Silent Ones themselves form the Citadel's “nobility”, constantly scheming and fighting to rise in the ranks in service to the Nameless God and the twin Demon Princes that rule the Citadel and the Cult – Azadgorath, the Emissary of the Iron Fist, and Kamabrat, the Queen of Smoke and Darkness. Only Azadgorath communicates with the laity regularly, as it is his duty and purpose to issue the edicts and laws which govern demonic society – such as it is – laws which are based on the interpretations of the Nameless God's mutterings by the prophets of the Silent Ones. <br>
The Silent Ones are the religious authority of demonkind – if such a thing can be said to exist. They dwell beneath the Heart of the Void, in a fortress-citadel known to demons as the Citadel of Whispers. Most of the inhabitants of the Citadel are not themselves Silent Ones, having not attained the personal power necessary to be elevated above their rank as the high priests have been. Instead, the majority of the demon's living inside the Citadel of Whispers are mere faithful, belonging to the Cult of the Long Dream as “laity”. The Silent Ones themselves form the Citadel's “nobility”, constantly scheming and fighting to rise in the ranks in service to the Nameless God and the twin Demon Princes that rule the Citadel and the Cult – Azadgorath, the Emissary of the Iron Fist, and Kamabrat, the Queen of Smoke and Darkness. Only Azadgorath communicates with the laity regularly, as it is his duty and purpose to issue the edicts and laws which govern demonic society – such as it is – laws which are based on the interpretations of the Nameless God's mutterings by the prophets of the Silent Ones. <br>
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Outside of the Citadel of Whispers lie the Domains of the Demon Princes. Azadgorath and Kamabrat are merely two of 23 Demon Princes who rule the demons of Makh'Kahal. Each Demon Prince is the god of his own Domain, which – according to the strange laws of the Evernight – is a world unto itself, connected to the Domains of the other Princes, to the Citadel of Whispers and to the mortal world by a series of gates. The Demon Princes control every aspect of their Domains, including what other Domains it connects to. The only limits on their power are threefold: There most always be a connection between their Domain and the Citadel of Whispers, gates to the mortal world can only be created and opened in the mortal world (see “Demons in the mortal world below”), and a Demon Prince must willingly accept any challenge to his station. The Princes possess sufficient power that this last rule is rarely invoked, but those demons that they rule constantly scheme and plan, grabbing power from one another and from the mortal world, in the hope of one day ascending to the rank of Prince on the back of their once-great ruler.<br>
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Outside of the Citadel of Whispers lie the Domains of the Demon Princes. Azadgorath and Kamabrat are merely two of 22 Demon Princes who rule the demons of Makh'Kahal. Each Demon Prince is the god of his own Domain, which – according to the strange laws of the Evernight – is a world unto itself, connected to the Domains of the other Princes, to the Citadel of Whispers and to the mortal world by a series of gates. The Demon Princes control every aspect of their Domains, including what other Domains it connects to. The only limits on their power are threefold: There most always be a connection between their Domain and the Citadel of Whispers, gates to the mortal world can only be created and opened in the mortal world (see “Demons in the mortal world below”), and a Demon Prince must willingly accept any challenge to his station. The Princes possess sufficient power that this last rule is rarely invoked, but those demons that they rule constantly scheme and plan, grabbing power from one another and from the mortal world, in the hope of one day ascending to the rank of Prince on the back of their once-great ruler.<br>
Beneath the Demon Princes sit the Lords of Evernight, who number in the hundreds. The Lords of Evernight are further divided into the ranks of Duke, Count, Baron, and Knight in mockery (or mimicry) of mortal hierarchical traditions. If the Demon Princes are the gods of their Domains, then the Lords of Evernight are the rulers of those domains by divine right – in theory at least. In practice, every Lord of Evernight earned its position by carving it out of the demon that held it before – either literally, or (preferably) by subtly out-maneuvering him in the complex and byzantine world of demonic politics and law. The scheming doesn't stop when one achieves one's rank – demonkind thrives on the law that those who rule should be the fittest to do so, and fitness – for demons – comes only from possessing more power and influence than one's peers, crushing one's sub-ordinates into obedience, and planning for the day when they can climb even higher in the hierarchy.<br>
Beneath the Demon Princes sit the Lords of Evernight, who number in the hundreds. The Lords of Evernight are further divided into the ranks of Duke, Count, Baron, and Knight in mockery (or mimicry) of mortal hierarchical traditions. If the Demon Princes are the gods of their Domains, then the Lords of Evernight are the rulers of those domains by divine right – in theory at least. In practice, every Lord of Evernight earned its position by carving it out of the demon that held it before – either literally, or (preferably) by subtly out-maneuvering him in the complex and byzantine world of demonic politics and law. The scheming doesn't stop when one achieves one's rank – demonkind thrives on the law that those who rule should be the fittest to do so, and fitness – for demons – comes only from possessing more power and influence than one's peers, crushing one's sub-ordinates into obedience, and planning for the day when they can climb even higher in the hierarchy.<br>
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'''Titles:''' He Who Speaks In The Darkness, The Lurker Beneath<br>
'''Titles:''' He Who Speaks In The Darkness, The Lurker Beneath<br>
In the mortal world, kargaron is often worshipped as the god of assassins and thieves. He absolves them of their sins, cloaks them in a shroud of darkness and fear, and tends to them when their time finally comes. In ancient times, it is said that he birthed the first Vrylokos into the world, the blood-drinking nightspawn that so plague the world to this day.<br>
In the mortal world, kargaron is often worshipped as the god of assassins and thieves. He absolves them of their sins, cloaks them in a shroud of darkness and fear, and tends to them when their time finally comes. In ancient times, it is said that he birthed the first Vrylokos into the world, the blood-drinking nightspawn that so plague the world to this day.<br>
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== The Demon-Blooded ==
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Sometimes referred to as the Scourge, the demon-blooded are a pox born in the Evernight - not really a mortal race, but a disease of the flesh and spirit that turns a living being into a twisted, nightmare monster. There are two commonly known Demon-Blooded afflictions: Vrylokos Disease, born from the Demon Prince Kargaron, and the Changing Pox, born from the Demon Prince Dath.<br>
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=== Vrylokos Disease ===
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A plague of Vrylokos Disease can be devastating to a community - it can spread very rapidly, and those afflicted by it - the Vrylokos - are notoriously hard to kill. The disease is characterized by a twisted hunger for mortal blood, which drives the Vrylokos into a maddened frenzy - especially if it hasn't fed recently. Vrylokos are much stronger than a mortal, and capable of great bursts of speed. They hunt only at night - sunlight burns away the magic of that which animates them, killing them as surely as anything - but are well-adapted to doing so. They can see perfectly in pitch black, and sense their prey readily, even if no scent or trace is available. So long as they are not killed, a difficult proposition as they are capable of healing any wound they suffer merely by drinking the blood and the life of another, they will live forever.<br>
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Young Vrylokos are incapable of speech, they communicate only by means of a shrill, terrifying call. As they age, human facilities return to them - and elder Vrylokos can be extremely cunning, cultured and, above all, cruel. Further, only elders are capable of creating new Vrylokos, spreading the infection by sharing their blood with their victims. A Vrylokos can only be killed by sunlight and silver weapons, but it is known that willow bark mixed with the blood of a corpse creates a poison that is paralytic to Vrylokos, and that the creatures cannot cross running water of any kind.<br>
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=== The Changing Pox ===
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The Changing Pox is thankfully rare, and - while virulent, spreading with only a bite, it rarely becomes pandemic - largely because those diseased rarely live their victims alive. When under the effects of the Changing Pox, the sufferer transforms into a ravening beast for as long as night is upon the land. In this form - which varies depending on the strain of Changing Pox that one possesses - the sufferer is possessed of an undeniable lust for blood and for the hunt. He casts aside his human form and his rational mind and hunts as a great beast, killing and reveling in the blood of the weak.<br>
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The Changing Ones, as they are called, are possessed of a number of qualities - even in their human forms, their senses are heightened, and their wounds heal almost instantly. Only silver weapons can kill them permanently, though they cannot follow a scent that crosses running water or has been masked by wolfsbane. Once bitten by one of the Changing Ones, one is destined to become one - if they survive. The only cure is to kill the creature that turned you and eat of its heart.<br>

Current revision as of 08:41, 18 February 2008

Contents

[edit] Demons

Demons dwell in the realm of Makh'Kahal, a name which means “Evernight” in the ancient tongue. Terrible creatures born from the chaotic flux of magic, they are thankfully rare in the mortal world as they may only manifest with great difficulty except under the command of a mortal summoner.

True to their natures, demons war with one another constantly, whether for personal power or amusement none can be sure, but they value cunning over brute force – any demon has within it the power to lay waste to an army of foes, but only a true lord of demonkind can destroy their enemies with a single word. They have no real ill will toward mortals and even recognize a certain amount of usefulness in the mortal races – as servants, worshippers and playthings – but demons lack personal empathy. Concepts like love and honour are alien to them, replaced in their hearts by pride, avarice and obedience. When a demon interferes with mortal affairs in Aparsus, especially of its own free will, its sadistic, self-absorbed nature all but ensures that things will not end well for the mortal.

[edit] The Hierarchy of the Demon Races

As can be expected, demons are not on friendly terms with the divine, and recognize only one deity – the Nameless God, who sits at the top of the demonic hierarchy and dwells in the center of Makh'Kahal, in a dark, brooding tower known as the Heart of the Void. There, in his spire, the Nameless God sleeps eternally, tended by a few faithful demons known as the Silent Ones. Demons, as a whole, believe that they are dreams of the Nameless God, and fear that, one day, he will awaken, destroying their entire existence. Scholars of demon lore known of a prophecy known as the words of pnakotos, spoken by a demon prophet to a young sorcerer many centuries ago. According to the prophecy, the Nameless God will awaken should his name ever be spoken aloud in Makh'Kahal. It's said that the Silent Ones know the name of the Nameless God, but each of them has its mouth stitched shut when it joins the order, making this belief impossible to verify. It is known that when a demon dies within the Evernight, it emerges from the Heart of the Void alive and well. Demons are immortal so long as they remain within their own domain.

The Silent Ones are the religious authority of demonkind – if such a thing can be said to exist. They dwell beneath the Heart of the Void, in a fortress-citadel known to demons as the Citadel of Whispers. Most of the inhabitants of the Citadel are not themselves Silent Ones, having not attained the personal power necessary to be elevated above their rank as the high priests have been. Instead, the majority of the demon's living inside the Citadel of Whispers are mere faithful, belonging to the Cult of the Long Dream as “laity”. The Silent Ones themselves form the Citadel's “nobility”, constantly scheming and fighting to rise in the ranks in service to the Nameless God and the twin Demon Princes that rule the Citadel and the Cult – Azadgorath, the Emissary of the Iron Fist, and Kamabrat, the Queen of Smoke and Darkness. Only Azadgorath communicates with the laity regularly, as it is his duty and purpose to issue the edicts and laws which govern demonic society – such as it is – laws which are based on the interpretations of the Nameless God's mutterings by the prophets of the Silent Ones.

Outside of the Citadel of Whispers lie the Domains of the Demon Princes. Azadgorath and Kamabrat are merely two of 22 Demon Princes who rule the demons of Makh'Kahal. Each Demon Prince is the god of his own Domain, which – according to the strange laws of the Evernight – is a world unto itself, connected to the Domains of the other Princes, to the Citadel of Whispers and to the mortal world by a series of gates. The Demon Princes control every aspect of their Domains, including what other Domains it connects to. The only limits on their power are threefold: There most always be a connection between their Domain and the Citadel of Whispers, gates to the mortal world can only be created and opened in the mortal world (see “Demons in the mortal world below”), and a Demon Prince must willingly accept any challenge to his station. The Princes possess sufficient power that this last rule is rarely invoked, but those demons that they rule constantly scheme and plan, grabbing power from one another and from the mortal world, in the hope of one day ascending to the rank of Prince on the back of their once-great ruler.

Beneath the Demon Princes sit the Lords of Evernight, who number in the hundreds. The Lords of Evernight are further divided into the ranks of Duke, Count, Baron, and Knight in mockery (or mimicry) of mortal hierarchical traditions. If the Demon Princes are the gods of their Domains, then the Lords of Evernight are the rulers of those domains by divine right – in theory at least. In practice, every Lord of Evernight earned its position by carving it out of the demon that held it before – either literally, or (preferably) by subtly out-maneuvering him in the complex and byzantine world of demonic politics and law. The scheming doesn't stop when one achieves one's rank – demonkind thrives on the law that those who rule should be the fittest to do so, and fitness – for demons – comes only from possessing more power and influence than one's peers, crushing one's sub-ordinates into obedience, and planning for the day when they can climb even higher in the hierarchy.

At the bottom rung of the ladder sits the rank and file of demonkind. These lesser demons, the ones most commonly seen and easily recognizable in the mortal world, come in a variety of shapes, reflecting the personality and desires of the demon nobles that rule them. Many lesser demons are unintelligent, or at least seem so – like the Zyrgwyrms of the Domain of Akhavesh, the Lord of the Broken Pillar, while others are beings of infinite cunning and substantial power, such as the Khadesh demon sorcerers who serve the Exithis the Crystal Spire.

[edit] Demons in the Mortal World

Demons are rarely seen in the mortal world – though some would say that they aren't seen rarely enough. Though they often turn a jealous eye on mortal-kind – seeking them out for sport or as part of a personal power play, or out of service to their Lord or for any number of other reasons – there are very few means by which a demon may enter the mortal world. The first, and most distressingly common, of these is by being summoned. Often, there are those who worship the Demon Princes rather than distant, if more acceptable, gods. The power of the Princes is great, and they reward those who follow them richly – for the emotions of mortals – their worship, their awe, their fear – are tangible things in Makh'kahal, and the Demon Princes take the substance of mortal worship and forge it into currency. In exchange for this wealth and power, and for service as agents in the world above, these cultists are often given the names of lesser demons and Lords under the Prince's command. Furthermore, intrepid sorcerers will often seek these names out – haunting ancient ruins and lost tombs for scraps of knowledge, for the name of a demon gives one the power to call it across the Bright Gulf – the source of all magic – which lies between Makh'kahal and the mortal realm.

Calling out the name of a demon brings that demon to the summoner, a great boon in and of itself as the demon is bound against doing harm to the summoner until the sun rises and sets again. More importantly, a demon so bound can be controlled, if it is weak-willed enough – released against the summoner's enemies in an orgy of terrible destruction – or bargained with, granting the summoner a measure of its power in exchange for some boon or task in the mortal world. Though many Lords and lesser demons loathe these tasks, they undertake them willingly, for to do otherwise would invite the wrath of their Prince, a fate that they fear worse than nearly anything.

The only other way by which a demon may cross the Bright Gulf is at a permanent gate between a Prince's Domain and the mortal world. There are relatively few such places – they are almost exclusively places where the Prince of the Domain so connected was worshipped or places where an event occurred that resonates with the Prince's personality and nature – such as the Gate to the Domain of Akhavesh in the bay over the submerged neighbourhoods of the port-city of Sunken Lund which occasionally troubles sailors by releasing Zyrgwyrms into the waters around the city. These gates are prized by the Princes, for they are the only way that a Prince may actually enter the mortal world, and they are also a way for the Prince to move large forces into the world without the need of a mortal summoner, though such a thing is an incredibly rare occurrence – something which is precipitated only by the most dire of circumstances. Princes will often send their emissaries through these gates on missions of revenge, to lay the seeds of a new cult, or to secure some item or place of power, such as a magical artifact or tome.

Though demons have many reasons – if few ways – to come to the mortal world, there is one thing they fear – death. When a demon crosses the Bright Gulf, its connection to the Nameless God is severed temporarily – the mechanics of this are known only imperfectly by mortals, but its effects are well-documented. If a demon is slain while in the mortal world (a difficult task to be sure, but not impossible), that demon dissolves into greasy black soot and is no more, its essence fled into the Bright Gulf never to return as a whole being in the Evernight again. Demons fear and hate those who bring a permanent end to their kind, and the slaughter of too many servants will even raise the ire of the Demon Princes themselves – for they are as bound to this immutable law as any of their subjects.

[edit] The Demon Princes

[edit] Vehn

Titles: The Blind, the young lord, the End of Wisdom
Vehn is the youngest of the Demon Princes, having taken his throne less than a century ago with the defeat of his former master - Kargarash the Eternal Blade. Vehn was blinded during the battle for the throne, when Kargarash's poisoned sword - from which he took his name - destroyed the young demon's sight. As a demon prophet, however, Vehn possesses the ability to see far into the future, and as Prince, his sight can extend anywhere within his Domain - a war-torn, darkened world known as the Sea of Razors. Despite, or perhaps because of, his youth, Vehn often meddles in affairs in the mortal world, using his foresight to control the fates of his chosen pawns and playthings.

[edit] Exithis

Titles: The Crystal Spire, The Arch-Mage of Khadesh, The Master of Names
Exithis controls the fewest demons of any of the other Princes and his realm - Slow March of Ages - is the smallest, consisting "only" of a vast crystalline tower and a mist-shrouded, ghost-haunted city. His defiencies, however, pale in comparison to his strengths. Exithis' domain sits atop the Bright Gulf itself, and the power of magic suffuses every stone, every building and every being that dwells there. As a result, he is often worshiped as a god of magic in the mortal realm. His personal skill as a sorcerer is unmatched, his devotion to his craft unparalleled. Among his many other skills, Exithis is a powerful necromancer, and the souls of his worshipers are stolen at the moment of death, to be given to him as gifts by his faithful. These ghosts he binds to the Slow March of Ages, where they serve him as guardians, and even bring their living descendants to his Tower to further his experiments into the arts of magic and science.

[edit] Kamabrat

Titles: The Queen of Smoke and Darkness, the Silent Lady, the Waiting Bride
Kamabrat is one of the two Princes of the Citadel of Whispers, though she is rarely seen and never heard. She is the high priestess of the order of the Silent Ones, and spends her nights sitting at the feet of the sleeping Nameless God. It is said that she is the destined bride of the Nameless God, the only demon that will survive his waking, but as with all prophecies no one can really know for sure. It is unknown whether Kamabrat and Azadgorath are bound by the Law of Succession.

[edit] Pargana

Titles: The All-Mother, the Silken Lash
Pargana's Domain is the City of Earthly Delights and her gateways into the mortal world are relatively many, for she is worshipped in many places as the patron of prostitutes and midwives, and as a fertility goddess. She meddles with the mortal world mostly for enjoyment, for she is indolent and concerned with fleshly pleasures. She is not, however, without guile, and her chief servants - the succubi - work ceaselessly, bartering their favour for power and influence in the highest halls of mortal society.

[edit] Arkaradh

Titles: The Keeper of Law, Lord Tock
Arkaradh is the Demon Prince of the White City, a place of perfect order and stability. Fearing that he would one day be usurped by his lessers, Arkaradh has done everything that he can to wrap his Domain in a cocoon of law and order designed to prevent the Lords and lesser demons from ever acquiring enough power to overcome him. Within his clockwork city, there can be no rebellion and no dissent, for his judgment is swift, and always terminal.

[edit] Azadgorath

Titles: The Tyrant, The Whispering King, the Emissary of the Iron Fist
Azadgorath is the open ruler of the Citadel of Whispers, and dwells there in the Palace of Bloody Solitude, where those who attempt to subvert the laws of demonkind are tortured endless for their foolishness. Azadgorath does not wish his subjects' love - for love is not something that one demon can expect from another - but he earns their fear through brutality and open strength. Pride is strong in Azadgorath, and the only will to which he bows is the will of the Nameless God, as handed to him by the prophets of the Heart of the Void.

[edit] Merolich and Sahalich

Titles: The Lords of Blood, They Who Scream Eternal
Merolich and Sahalich are brothers - if such a thing can be said to exist in demonkind. They are bound by the greatest bond that two demons can share - hatred. For centuries, they have warred ceaselessly with one another for control of their shared Domain - the Realm of Twilight, which sits between the desert of Sahalich's burning madness and the endless night of Merolich's cool contempt. Lifetimes spent with their talons wrapped around one another's throats have left the pair canny, wary and powerful, and nothing will unite them more quickly than the rise of a potential usurper, though they are quick to fall into their old habits when the threat has passed.

[edit] Elsephis

Titles: The Raven-Sword, He Who Walks Amongst The Spears

Elsephis, the Lord of the Hall of Shields, loves battle more than anything. More than that, he loves when mortals do battle - the struggle for life and death on the battlefield is much more enjoyable to him when life really is on the line, and it is for that reason that he often meddles in the affairs of mortals, sparking wars and skirmishes for his own amusement. Those who acquit themselves admirably - by his standards - may be allowed to worship him and serve him as a champion, and when such a being dies, he takes their soul and shows them what awaits them, then gives them the choice of eternal life in the ghost-armies of his realm instead of the slow fading into the Bright Gulf.

[edit] Saphara

Titles: The Maiden Eternal, the Weeping Bride
Once, so the stories go, one of the Demon Princes knew love. No one knows if this is true, but the tale is still told, and in the Evernight there is a nameless Domain shrouded eternally in rain, and a Demon Prince who weeps eternally. They say she weeps for her lost love, for love between demons and men can end only badly, but even those demons that serve Saphara know little for sure, only that she loathes the other Demon Princes and will do whatever she can to thwart their designs.

[edit] Dokt'ohar

Titles: The Lonely God, the Last Prophet of the Evernight
Dokt'ohar was once the Lord of the Citadel of Whispers, a great and powerful prophet-demon cut down by the usurper Azadgorath. After, he emerged from the Heart of the Void as a lesser demon in the service of the Demon Prince Benezirha, but rose quickly and slew her, driving the other demons from his realm in the process. Now, in the Halls of Cold Stone, he waits and sleeps, dreaming of the day when he can once again commune with the Nameless God and take his rightful place as the true lord of demon kind.

[edit] Harrada

Titles: The Web-Weaver, The Watchful Eye
Harrada is a playful, smiling creature, lacking the hint of subtle disregard seen in many Demon Princes. She is also, perhaps, responsible for more trouble and strife in the mortal world than any other Demon Prince. Harrada loves nothing more than to play with mortals, to meddle in their affairs and toy with their lives in new and different ways. She catalogues everything she does and sees when interfering in the mortal, which she does through a unique ability to possess her servants when they cross the Bright Gulf, and her great Library of Ages is a treasure trove of secrets and forgotten truths.

[edit] Demis

Titles: The Hooded One, the Lord of the Lost City
Demis is most concerned with knowledge. He doesn't seek it for personal power, necessarily, he simply seeks it - in whatever its form, whatever the cost, and stores it in the depths of his Shadow Gallery, an endless, dark realm of catacombs inhabited by faceless demons. His knowledge is his most powerful weapon - Demis stands aside from the affairs of the other Demon Princes, and is often called upon to be an impartial judge when a conflict erupts, and his extensive knowledge of demonic law and history has earned him the respect of the other Princes.

[edit] Ylberon

Titles: He Who Sleeps, The Streets of Nightmares
Few demons ever try to think about why the Nameless God is, or where he came from, and the tale of Ylberon is - perhaps - the most startling example as to why. Ylberon thought long on these questions and, in the end, knew that he could only understand the answers by speaking directly with the Nameless God, so he slept, and sleeps still. His Domain crumbles around him, infested with his own nightmare creations - not demons, not even real things in any sense, but horrible, terrible phantasms that stalk the shadowed streets of his Sleeping City.

[edit] Dath

Titles: The Ever-Changing, the lord of beasts
Dath's realm is a dark forest, peopled by bestial demons. He stalks this forest in many shapes, preying on his subjects, forcing them to fight and be strong in order to survive in his Domain. The gates of Dath's realm lie on the edge of civilization, where his peculiar curse upon the world of mortals - the plague of beast-men - is most prevalent.

[edit] Lhedhra

Titles: Forgekeeper, The Scourge Of the Unrighteous
Only one portal connects Lhedhra's Domain, the Hall of Judgment, to the mortal realm. It is located at the Great Cathedral of St. Alyss, buried deep beneath the lowest Altar of the Temple, where heretics and blasphemers are taken to face trial. Long ago, it is said, St. Alyss bound Lhedhra - then called the Mistress of the Thorned Blade - to her service, and commanded her to be a scourge upon the Church that would follow her, helping them to root out evil from within their own ranks. To this end, those charged with such crimes are hurled into Lhedhra's realm, where they face a harrowing series of ordeals. If they fail, they are broken and destroyed, torn apart by Lhedhra's servants. Should they succeed, they are freed from bondage, and the church is bound to absolve their crimes.

[edit] Apok Marhan

Titles: The Golden Child, The Calf of the Silver Tongue
Apok Marhan is well known in the mortal world, though few worship him. His servants, the djinn, are the granters of wishes, powerful demons capable of incredible sorcery and placed at the beckon call of mortals who seek their hearts' desires - at a price. What that price is varies, but whatever it may be, it is always to Apok Marhan's profit, for the Golden Child is a cunning Prince whose guile is matched only by his apparent beauty.

[edit] Akhavesh

Titles: The Lord of the Broken Pillar, the Tower of Ruin, the City-Vanisher, Kingslayer, Destroyer of Worlds
Many Demon Princes meddle because they like to, or they seek worship, or for some other, inscrutable purpose. Akhavesh does none of these. He interferes with the mortal world for one reason - to destroy it. He is the oldest of the Demon Princes, predating all others by millennia. None know why his hatred of mortals and the mortal world exists, only that it is deep and abiding, and that his demon armies have twice laid waste to the cities of men.

[edit] Lukias

Titles: The Star of Dawn, Bright-Brow, the King of the Morning
The realm of Lukias is a realm of beauty, but also one of vanity, for it is a reflection of its master and Lukias' heart turned inward long ago, enthralled by his own perfection. He is not, however, some wastrel mooncalf enthralled by his own beauty, for Lukias is, ultimately, a creature of hope, and his ultimate hope, that which he strives for, is to one day rule the Evernight, not as king, but by usurping the throne of the Nameless God itself.

[edit] Belshaba

Titles: The Queen of Madness, She Who Whispers In The Midnight
Belshaba rarely takes physical form. She is a whisper of doubt, a spreader of false prophecy and a shadow across the minds of the unwary. She is the queen of Madness, a realm of ever-changing beauty and terror, and he dreams are like shards of crystal in the minds of those who witness them. Few survive even one meeting with a minion of Belshaba still sane.

[edit] Mandolos

Titles: The Gray King, Lord of the Waiting Hosts, Prince Despair
Mandalos rules a gray castle in a dark realm, far removed from even the light of the Bright Gulf - the only sun demons know. There he broods and waits, bound into his realm after an unsuccessful attempt to seize the Citadel of Whispers for himself. He knows that he will return one day, and on that day he will be successful, and the Emissary of the Iron Fist will fall.

[edit] Kargaron

Titles: He Who Speaks In The Darkness, The Lurker Beneath
In the mortal world, kargaron is often worshipped as the god of assassins and thieves. He absolves them of their sins, cloaks them in a shroud of darkness and fear, and tends to them when their time finally comes. In ancient times, it is said that he birthed the first Vrylokos into the world, the blood-drinking nightspawn that so plague the world to this day.

[edit] The Demon-Blooded

Sometimes referred to as the Scourge, the demon-blooded are a pox born in the Evernight - not really a mortal race, but a disease of the flesh and spirit that turns a living being into a twisted, nightmare monster. There are two commonly known Demon-Blooded afflictions: Vrylokos Disease, born from the Demon Prince Kargaron, and the Changing Pox, born from the Demon Prince Dath.

[edit] Vrylokos Disease

A plague of Vrylokos Disease can be devastating to a community - it can spread very rapidly, and those afflicted by it - the Vrylokos - are notoriously hard to kill. The disease is characterized by a twisted hunger for mortal blood, which drives the Vrylokos into a maddened frenzy - especially if it hasn't fed recently. Vrylokos are much stronger than a mortal, and capable of great bursts of speed. They hunt only at night - sunlight burns away the magic of that which animates them, killing them as surely as anything - but are well-adapted to doing so. They can see perfectly in pitch black, and sense their prey readily, even if no scent or trace is available. So long as they are not killed, a difficult proposition as they are capable of healing any wound they suffer merely by drinking the blood and the life of another, they will live forever.

Young Vrylokos are incapable of speech, they communicate only by means of a shrill, terrifying call. As they age, human facilities return to them - and elder Vrylokos can be extremely cunning, cultured and, above all, cruel. Further, only elders are capable of creating new Vrylokos, spreading the infection by sharing their blood with their victims. A Vrylokos can only be killed by sunlight and silver weapons, but it is known that willow bark mixed with the blood of a corpse creates a poison that is paralytic to Vrylokos, and that the creatures cannot cross running water of any kind.

[edit] The Changing Pox

The Changing Pox is thankfully rare, and - while virulent, spreading with only a bite, it rarely becomes pandemic - largely because those diseased rarely live their victims alive. When under the effects of the Changing Pox, the sufferer transforms into a ravening beast for as long as night is upon the land. In this form - which varies depending on the strain of Changing Pox that one possesses - the sufferer is possessed of an undeniable lust for blood and for the hunt. He casts aside his human form and his rational mind and hunts as a great beast, killing and reveling in the blood of the weak.

The Changing Ones, as they are called, are possessed of a number of qualities - even in their human forms, their senses are heightened, and their wounds heal almost instantly. Only silver weapons can kill them permanently, though they cannot follow a scent that crosses running water or has been masked by wolfsbane. Once bitten by one of the Changing Ones, one is destined to become one - if they survive. The only cure is to kill the creature that turned you and eat of its heart.

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