Zarez

From Allandria

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Zarez comes from a little known town called Magogg.  His father left him when he was young, but his mother stayed true to him.  When a creature came and destroyed his village, he knew he must stop any and all forces of evil.  In being a paladin he knew he could uphold this. To him, being a paladin means that every evil he defeats, the souls of his friends and other villagers can pass on knowing the world is safe.  Throughout his journeys he has tried to forget the sorrow and misery, but he is in constant pain masked by his humor.
Zarez comes from a little known town called Magogg.  His father left him when he was young, but his mother stayed true to him.  When a creature came and destroyed his village, he knew he must stop any and all forces of evil.  In being a paladin he knew he could uphold this. To him, being a paladin means that every evil he defeats, the souls of his friends and other villagers can pass on knowing the world is safe.  Throughout his journeys he has tried to forget the sorrow and misery, but he is in constant pain masked by his humor.
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He has made a few friends: Tharoc the dwarf; Missen the elf; and Greal, a human.  His friends also joined the Allandrian war, but they believed that the group should fight instead of searching for items.  He is worried about searching alone, and hopes that one day he will be reunited with them.
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He has made a few friends: [[Tharoc]] the dwarf; [[Missen]] the elf; and [[Greal]], a human.  His friends also joined the Allandrian war, but they believed that the group should fight instead of searching for items.  He is worried about searching alone, and hopes that one day he will be reunited with them.
==Quote==
==Quote==
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==Game Statistics==
==Game Statistics==
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{|
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''Ability Scores''
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|valign="top"|'''Ability Scores'''
* Charisma 13 (+1)
* Charisma 13 (+1)
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* Wisdom 16 (+3)
* Wisdom 16 (+3)
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''Skill Ranks''
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'''Skills'''
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* Diplomacy 3
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* Diplomacy 3 (6)
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* Profession: Entertainer 1
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* Profession: Entertainer 1 (4)
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* Ride 1
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* Ride 1 (1)
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* Sense Motive 3
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* Sense Motive 3 (8)
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''Feats''
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|valign="top"|'''Spells and Powers'''
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*Aura of Good (always on)
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*Detect Evil (at will)
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*Smite Evil (1/day)
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'''Feats'''
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* Low-Light Vision
* Negotiator
* Negotiator
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''Equipment''
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'''Equipment'''
* Long sword, short bow
* Long sword, short bow
* Scale mail, heavy wooden shield
* Scale mail, heavy wooden shield
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 +
|valign="top"|'''Combat'''
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*Hit Points: 10/10
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*Armor Class: 16
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*Longsword: Attack +2, damage 1d8, critical on 19-20
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*Shortbow: Attack +1, damage 1d6, critical x3
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'''Saving Throws'''
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*Fortitude +2
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*Reflex +0
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*Will +3 (+2 vs. enchantment, immune to sleep)
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|}
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==Titles and Reputation==
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*The comic relief of the Four [[Friends of Follies]]
==Tales==
==Tales==
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[[Zarez's Journal]]
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*[[Zarez's Journal]]

Current revision as of 18:13, 11 February 2007

Contents

[edit] Zarez, The Elven Paladin

Zarez, by C. Steele

Race: Elf

Gender: Male

Age: 128

Class: Paladin/1

Alignment: Lawful Good

Birthplace: Magogg

Affiliation: Allandria

Religion: Heironeous

[edit] Description

5' 3", 89 pounds. An elf with a sense of humor. Always saying his eyes are as blue as that one ocean. His eyes are deep blue, with a gaze that could stare down a giant. Wears various cloaks of every color in the spectrum. His short, GREEN hair causes laughter. It was dyed permanently green when he fell in a swamp as a child.

[edit] Biography

Zarez comes from a little known town called Magogg. His father left him when he was young, but his mother stayed true to him. When a creature came and destroyed his village, he knew he must stop any and all forces of evil. In being a paladin he knew he could uphold this. To him, being a paladin means that every evil he defeats, the souls of his friends and other villagers can pass on knowing the world is safe. Throughout his journeys he has tried to forget the sorrow and misery, but he is in constant pain masked by his humor.

He has made a few friends: Tharoc the dwarf; Missen the elf; and Greal, a human. His friends also joined the Allandrian war, but they believed that the group should fight instead of searching for items. He is worried about searching alone, and hopes that one day he will be reunited with them.

[edit] Quote

"I am Zarez, and I will join your quest! I bring my insight and my desire to vanquish evil. Give me a task, and I will fulfill it to the greatest of my abilities. I will search for items that could prevent the spread of the plague, and stop it in its tracks. And should I encounter the enemy undead, it will not be around for long."

[edit] Game Statistics

Ability Scores
  • Charisma 13 (+1)
  • Constitution 11
  • Dexterity 11
  • Intelligence 10
  • Strength 13 (+1)
  • Wisdom 16 (+3)

Skills

  • Diplomacy 3 (6)
  • Profession: Entertainer 1 (4)
  • Ride 1 (1)
  • Sense Motive 3 (8)
Spells and Powers
  • Aura of Good (always on)
  • Detect Evil (at will)
  • Smite Evil (1/day)

Feats

  • Low-Light Vision
  • Negotiator

Equipment

  • Long sword, short bow
  • Scale mail, heavy wooden shield
Combat
  • Hit Points: 10/10
  • Armor Class: 16
  • Longsword: Attack +2, damage 1d8, critical on 19-20
  • Shortbow: Attack +1, damage 1d6, critical x3

Saving Throws

  • Fortitude +2
  • Reflex +0
  • Will +3 (+2 vs. enchantment, immune to sleep)

[edit] Titles and Reputation

[edit] Tales

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