School Grounds
From Ahspedia
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*Please note that at 400gs the strongest fighters in the school begin having trouble working in the rooms.* | *Please note that at 400gs the strongest fighters in the school begin having trouble working in the rooms.* | ||
- | For example, Micheal Barton's character Shohito can work at max 915gs without passing out and having all his bones break. And he has been at the school | + | For example, Micheal Barton's character Shohito can work at max 915gs without passing out and having all his bones break. And he has been at the school snice Augest of 2002. |
And multiply the amount of Gs by your character's current weight to get how much they weigh in that much gravity. A character that weighs some 40-thousand pounds is gonna find it hard to breathe let alone do situps. | And multiply the amount of Gs by your character's current weight to get how much they weigh in that much gravity. A character that weighs some 40-thousand pounds is gonna find it hard to breathe let alone do situps. |
Revision as of 19:31, 22 January 2007
A discription of what the school looks like needs to be entered right here. I encourage students to discribe the appearence of each of these places in as much detail as possible, and I encourage mods and admins to edit what the students wrote to make what they say more accurate to the truth.
Contents |
The Dorms
Discriptions of specific rooms are allowed
First Floor
Second Floor
Third Floor
Fourth Floor
Fifth Floor
Sixth Floor
The Lunchroom
Lockers
The Courtyard
The heart of the campus, the sprawling series of stone walkways and patches of green grass dot the campus. Along your path to whatever building you seek you can find benches across from youthful trees or a circular fountain at several important intersections of the stone paths. Each building of the campus is present around you and easily navigational to get from one to the other, without feeling overwhelmed or out of place. Beyond the buildings lie the fridges of the campus and the walls roads leading from the entrances lead to the major junctions. The walls are one of two things to the students almost an invisible barrier barely noticed, or the castle walls defensive and a little claustrophobic depending on the temperament of the observer. All roads however pass by the grandest feature of the courtyard, which is the memorial.
-written by Redtiger
The Memorial
Here, find a monument to the school's fallen students. Built and sustained by kitsune magic, and the love of its empath caretaker, no one of evil intent can enter its sanctuary of peace and healing. One such, upon stepping within, will simply find themselves, on the opposite side, stepping out.
A giant, perpetually flowering cherry tree reaches upward from the center of the pure white structure. A circular marble dais, has inscribed on it, each in black,16 kanji, that symbolize the virtues of the fallen. Clockwise from the northernmost, they are: Destiny, Simplicity, Peace, Unity, Grace, Loyalty, Love, Compassion, Wisdom, Patience, Righteousness, Power, Passion, Courage, Honor, and Justice.
Steps radiate down to a smooth marble floor, which is surrounded by thirty marble pillars, in a circle 80 feet in diameter. To the east, facing east, a short black marble wall stands, on which all the names of all the fallen, have been inscribed.
Created by Jadewing Submitted by Dancing Crane
The Garden
The Principal's Office
The Auditorium
The Gym
The Weight Room
Gravity Chambers
General description: This was built by the school after a particularly loaded donation gave them enough money for it. In here you can change the gravity levels to train.
Rules about the Chambers:
There are several chambers in total. Each one has three keypads by the door all linked to a computer system in the chamber which is linked to a central database in Shuner's office.
The three keypads control three aspects of the chambers. One controls the gravity levels, another controls the field type and the third controls any AI bots you can fight.
There are nine levels of bots, each harder than the last. The computer in the chamber monitors how the user is fighting in it and will change the bot's fighting style to mirror that of the user. It will also occasionally adjust the difficulty level if the user is showing that it is easier for them. Any number of bots the user wishes can be downloaded to the chamber to train against.
The field types are numerous and include mountain, hill, meadow, floating platform, indoors, and combat arena. However, those are merely a fraction of all the field types the room can generate. Pretty much any field one can think of can be created by the chamber.
The control room of the chamber has everything a user would need to stay in there for many many days. The food in the refridgerator is replenished each time the user leaves the room, as well as the gravity level is reset back to normal.
Also as a rule, all users are required to announce what their gravity level is when they are using their rooms. ((Put how many Gs it is in the title of the post as it changes and also in the first post's title to start it off as))
- Please note that at 400gs the strongest fighters in the school begin having trouble working in the rooms.*
For example, Micheal Barton's character Shohito can work at max 915gs without passing out and having all his bones break. And he has been at the school snice Augest of 2002.
And multiply the amount of Gs by your character's current weight to get how much they weigh in that much gravity. A character that weighs some 40-thousand pounds is gonna find it hard to breathe let alone do situps.