Unit Stats - USSR 3rd Extrasolar Fleet

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Revision as of 23:26, 15 December 2006

USSR 3rd Inter-solar Fleet

Starting Location: Extreme C3
Fleet break down:

  • 1 x Core/Dropship – Maxim Gorky
  • 2 x Stalin Class Battlecruisers (1 wounded)
  • 8 x Gunships (3 wounded)
  • 4 x Screenship squads
  • 2 x Destroyers
  • 6 x Ground Troops
  • 2 x Fast Ground Troops
  • 4 x Nuclear Strikes
  • 4 x Biological Strikes

Contents

Details:

Stalin Class Battlecruiser – Alexander Nevsky

Battlecruisers (also known as Battleships) are the largest ships in a fleet (>5000m) built solely for the purposes of waging space warfare. They are heavily armed and armoured and in a rare few cases are capable of opening wormholes.
Speed: S
Attack: 3
Wounds: 5
Capital Ship A Battlecruiser is a Capital Ship
Massive the sheer size of the ship means that attacking it is difficult. +1 to PSR in combats in which the enemy fleet has fighters or destroyers as its main attack ship.
Super Heavy Batteries Automatically deals one wound to enemy fleet that may only be allocated to gunships and capital ships irrespective of who won the engagement.
Planetary Bombardment Has orbital bombardment ability.


Stalin Class Battlecruiser - Stalin

Battlecruisers (also known as Battleships) are the largest ships in a fleet (>5000m) built solely for the purposes of waging space warfare. They are heavily armed and armoured and in a rare few cases are capable of opening wormholes.
Speed: S
Attack: 3
Wounds: 5 (4 remaining)
Capital Ship A Battlecruiser is a Capital Ship
Massive the sheer size of the ship means that attacking it is difficult. +1 to PSR in combats in which the enemy fleet has fighters or destroyers as its main attack ship.
Super Heavy Batteries Automatically deals one wound to enemy fleet that may only be allocated to gunships and capital ships irrespective of who won the engagement.
Planetary Bombardment Has orbital bombardment ability.


Dropship – Maxim Gorky

A Carrier is a large capital ship (>2000m) designed to house and launch squadrons of Screenship fighters or house ground troops. Whilst large, carriers are not equipped with anything more than token armaments. They rely on other ships to protect them.
Speed: S
Attack: 0 (can still attack)
Wounds: 6
Capital Ship A carrier / dropship is a Capital Ship
Home Base Carriers serve as a Home Base for Screenship Fighter Squads and/or ground troops (in which case they are usually referred to as Dropships)
Planetary Bombardment Has orbital bombardment ability.
Wormhole Generator may initiate a Krasnikov jump if in Extreme orbit, friendly ships may also choose to jump with it.


Gunship - Aysberg

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3 (2 remaining)
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Bora

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3 (2 remaining)
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Ameytst

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3 (2 remaining)
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Burun

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Izmail

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Junga

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Mordovy

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Gunship - Orel

Gunships are like Destroyers writ large (300m to 1600m). The main difference is that they sacrifice speed and agility for armour protection
Speed: S
Attack: 3
Wounds: 3
Kinetic point defence cannon deal one additional wound to enemy fleet that may only be allocated to fighters and destroyers for every pair of surviving gunships after combat is resolved.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Screenship Fighter squad

Screenship fighter squads are small group of fast moving single manned ships (<30m) that act in concert, usually at the outer edges of a fleet.
Speed: Fast
Attack: 1
Max Wounds: 1
Interdiction you may sacrifice a fighter to cancel an enemy destroyer's ability;
Planetary assault can conduct conventional strike on a planets surface.


Destroyer - Musson

A destroyer is a small (60m to 150m) fast moving ship designed to destroy opposing capital ships.
Speed: F
Attack: 4
Wounds: 1
David vs Goliath If a destroyer is chosen as your main attack ship and you win PSR, you do one wound to each capital ship in the enemy fleet as well as other wounds.


Destroyer - Predanny

A destroyer is a small (60m to 150m) fast moving ship designed to destroy opposing capital ships.
Speed: F
Attack: 4
Wounds: 1
David vs Goliath If a destroyer is chosen as your main attack ship and you win PSR, you do one wound to each capital ship in the enemy fleet as well as other wounds.


Troops – 21st Guards

A brigade of armed men equipped with anti-personnel weaponry.
Speed: Slow (surface movement only), cannot enter space unless boarding a Dropship.
Attack: 0 (can only attack troops or screenships, and only when on a planet’s surface)
Wounds: 2
Planetary Assault can Planetary Invasion on a planets surface.


Troops – 22nd Guards

A brigade of armed men equipped with anti-personnel weaponry.
Speed: Slow (surface movement only), cannot enter space unless boarding a Dropship.
Attack: 0 (can only attack troops or screenships, and only when on a planet’s surface)
Wounds: 2
Planetary Assault can Planetary Invasion on a planets surface.


Troops – 23rd Guards

A brigade of armed men equipped with anti-personnel weaponry.
Speed: Slow (surface movement only), cannot enter space unless boarding a Dropship.
Attack: 0 (can only attack troops or screenships, and only when on a planet’s surface)
Wounds: 2
Planetary Assault can Planetary Invasion on a planets surface.


Troops – 24th Guards

A brigade of armed men equipped with anti-personnel weaponry.
Speed: Slow (surface movement only), cannot enter space unless boarding a Dropship.
Attack: 0 (can only attack troops or screenships, and only when on a planet’s surface)
Wounds: 2
Planetary Assault can Planetary Invasion on a planets surface.


Troops – 25th Guards

A brigade of armed men equipped with anti-personnel weaponry.
Speed: Slow (surface movement only), cannot enter space unless boarding a Dropship.
Attack: 0 (can only attack troops or screenships, and only when on a planet’s surface)
Wounds: 2 (1 remaining)
Planetary Assault can Planetary Invasion on a planets surface.


Troops – 26th Guards

A brigade of armed men equipped with anti-personnel weaponry.
Speed: Slow (surface movement only), cannot enter space unless boarding a Dropship.
Attack: 0 (can only attack troops or screenships, and only when on a planet’s surface)
Wounds: 2 (1 remaining)
Planetary Assault can Planetary Invasion on a planets surface.


Troops – 38th Fast Attach Regiment

A brigade of armed men equipped with anti-personnel weaponry.
Speed: Fast (surface movement only), cannot enter space unless boarding a Dropship.
Attack: 0 (can only attack troops or screenships, and only when on a planet’s surface)
Wounds: 1
Planetary Assault can Planetary Invasion on a planets surface.


Troops – 64th Fast Attack Regiment

A brigade of armed men equipped with anti-personnel weaponry.
Speed: Fast (surface movement only), cannot enter space unless boarding a Dropship.
Attack: 0 (can only attack troops or screenships, and only when on a planet’s surface)
Wounds: 1
Planetary Assault can Planetary Invasion on a planets surface.
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