Robin's Workshop/Andy
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Script
Believe it or not, passing the time between matches in our native console tends to drag for quite a while what with dozens of fighters in the roster. One of the many ways we pass the time is that we play whatever games we can emulate on the Internet. I myself have a taste for more tactical experiences whist the Blue Blur Sonic's more into Mobile pick up and play titles, but one game has proven to get the lot of us together and that, friends, is Team Fortress 2. It is amazing how quality over quantity can make a hero shooter work without a sign of clutter and oversaturation, one of the most unique classes in the game and the most attractive to Sakurai in terms of newcomer potential is the Engineer support class. Constructing sentries, teleporters and the like for teammate to use to their leisure. He's the sort of fighter that can add something new for Smash, and I think I know the perfect guy to fill the part.
The state of the Advance Wars series is rather depressing to say the least. Whilst being a japanese only franchise that saw a modded rendition become a franchise in of itself, its journey to the west was as rocky as its sister series if not even morso. At least Fire Emblem found its footing with Awakening and saw mass appeal with all sorts of new fans hopping aboard to take the franchise to new heights, a few of them going on to be among my favorite YouTubers. Advance Wars did not have the luxury of such a game due to an admittedly moronic reason that will hopefully be rectified with what's to come. I hate to admit it, but Andy needs the reward of Smash for all the credit his home franchise gave us.
So let's figure out how he'd work, shall we? For his basic attacks, his tilts, his aerials and the like, we can use his Wrench as a Melee Weapon of sorts which not only function as you'd expect from god knows how many swordfighters have graced the realm of Smash at this point. But it also serves a special function as a tool that can repair anything sufficiently cybernetic, meaning that in team battles with ROB or MegaMan or any of their ilk paired up with him, you can repair them by grabbing them. This can make Andy a more viable teammate in 8-Player Team Smash as well as add new life and much needed variety to the competitive scene.
Not to say that the Soldier's playbook is gonna be left out in all this. Whilst grabs and theows can easily be filled in with actual soldier hand to hand such as a judo throw for down throw, back kick for back throw, spin toss for forward throw. The up throw and smash attacks get real explosive to say the least. Andy's Up Smash uses a rocket launcher to propel himself upward just as he does to launch foes away for the aformentioned up throw. Side Smash launches a grenade whilst down smash has him plant a mine into the ground with a riveting machine which adds an air of necessity to one's awareness of which stage you find yourself in. Really emphisizes the tactical urgency needed to master this character.
And now comes the fun part of the operation, the Special Moves. Some from the engineer on which he's based and others on another already represented franchise in the game.