Robin's Workshop/Andy
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The state of the Advance Wars series is rather depressing to say the least. Whilst being a japanese only franchise that saw a modded rendition become a franchise in of itself, its journey to the west was as rocky as its sister series if not even morso. At least Fire Emblem found its footing with Awakening and saw mass appeal with all sorts of new fans hopping aboard to take the franchise to new heights, a few of them going on to be among my favorite YouTubers. Advance Wars did not have the luxury of such a game due to an admittedly moronic reason that will hopefully be rectified with what's to come. I hate to admit it, but Andy needs the reward of Smash for all the credit his home franchise gave us. | The state of the Advance Wars series is rather depressing to say the least. Whilst being a japanese only franchise that saw a modded rendition become a franchise in of itself, its journey to the west was as rocky as its sister series if not even morso. At least Fire Emblem found its footing with Awakening and saw mass appeal with all sorts of new fans hopping aboard to take the franchise to new heights, a few of them going on to be among my favorite YouTubers. Advance Wars did not have the luxury of such a game due to an admittedly moronic reason that will hopefully be rectified with what's to come. I hate to admit it, but Andy needs the reward of Smash for all the credit his home franchise gave us. | ||
- | So let's figure out how he'd work, shall we? For his basic attacks, his tilts, his aerials and the like, we can use his Wrench as a Melee Weapon of sorts | + | So let's figure out how he'd work, shall we? For his basic attacks, his tilts, his aerials and the like, we can use his Wrench as a Melee Weapon of sorts which not only function as you'd expect from god knows how many swordfighters have graced the realm of Smash at this point. But it also serves a special function as a tool that can repair anything sufficiently cybernetic, meaning that in team battles with ROB or MegaMan or any of their ilk paired up with him, you can repair them by grabbing them. This can make Andy a more viable teammate in 8-Player Team Smash as well as add new life and much needed variety to the competitive scene. |
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+ | Not to say that the Soldier's playbook is gonna be left out in all this. Whilst grabs and theows can easily be filled in with actual soldier hand to hand such as a judo throw for down throw, back kick for back throw, spin toss for forward throw. The up throw and smash attacks get real explosive to say the least. Andy's Up Smash uses a rocket launcher to propel himself upward just as he does to launch foes away for the aformentioned up throw. Side Smash launches a grenade whilst down smash has him plant a mine into the ground with a riveting machine which adds an air of necessity to one's awareness of which stage you find yourself in. Really emphisizes the tactical urgency needed to master this character. | ||
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+ | And now comes the fun part of the operation, the Special Moves. Some from the engineer on which he's based and others on another already represented franchise in the game. Before we dive into all of that, let's dig deep into the Engineer Class. Engineers can assemble little nodes anywhere on the stage using a resource called Metal in TF2, and that rings true in Smash Bros but with Legacy Fighters such as the Mario Bros, Shulk and possibly K.Rool having the capacity to repair these drones by grabbing them and 'pummeling' them. Engies could even hijack hovercrafts if the fighters that use them aren't careful. | ||
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+ | With that introduction out of the way, let's start off with the Standard Special: constructing nodes. Turrets, Teleporters and Resource Machines are all there as expected. But there are a few others to take advantage of the platform fighter this archetype has found himself in. Barrier projectors to keep nodes and fellow fighters safe, an infantry garage to push forward with little pixel tanks and 8-bit soldiers, and up to five big beautiful walls that you can shift up and down with the push of a Down Special, at least when it's not being used on any of the other nodes to repair and/or upgrade them. 64 HP on each node with 100 Metal to upgrade, with half the cost and twice the speed than if a Legacy Engie grab repairs. Side Special's a tazer launcher used for stun damage that can be charged up for added distance and Up Special is a special vault where boxes appear from below Andy as he eagerly vaults over them as the Boxes stack up the longer you hold the B Button. | ||
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+ | For those asking ROB to better resemble the two games he starred in: First of all, why bother? Second, I feel Andy's inventiveness can allow him to overcome his lack of fighter substance to emulate those games for the purposes of adding to his moveset. And what better way to display this than his Final Smash which breaks out three copies of the familiar Brawl Assist Trophy to lay the opening shots leading to an added air strike raining down on foes at rapid pace cumulating in Andy piloting a giant ROB with any teammate he might have in a hypothetical team battle to promptly drop a Gyromite Nuke onto the stage, wiping away all his nodes in the process. | ||
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+ | But for every Bandana Dee, there is a Son Goku. So where does Andy fall on this spectrum? Well, that all depends on the needs of the competitive scene. To display my point, here's MatPat of Game Theory fame with some hard math. (Clip) Out of the 5 Duodecillion possible smash battles in the Wii U version of Smash, only 22,383 of them were likely to occur in tournament play. And that was downright insulting to the game and the people who built it, hence why the inventoun of this perticular character is part of a greater scheme I have planned to allow more possiblities to shine in the Major Leagues. But that s a video for a special occasion. In my opinion, Andy can do wonders for team battles, whether it be 2 on 2, 3 on 3, 4 on for or any way to divide up to 8 possible players. But what do you guys think, is Andy worth more than the sum of his parts or should he be scrapped right beside his series? Fill me in with your comments, suggest new fighters while you're at it and support your local Smash Engineers on patreon in any way you can. Thank you so much for watching and until the next project, the workshop's closed. | ||
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+ | =Notes= |
Current revision as of 16:01, 8 July 2019
[edit] Script
Believe it or not, passing the time between matches in our native console tends to drag for quite a while what with dozens of fighters in the roster. One of the many ways we pass the time is that we play whatever games we can emulate on the Internet. I myself have a taste for more tactical experiences whist the Blue Blur Sonic's more into Mobile pick up and play titles, but one game has proven to get the lot of us together and that, friends, is Team Fortress 2. It is amazing how quality over quantity can make a hero shooter work without a sign of clutter and oversaturation, one of the most unique classes in the game and the most attractive to Sakurai in terms of newcomer potential is the Engineer support class. Constructing sentries, teleporters and the like for teammate to use to their leisure. He's the sort of fighter that can add something new for Smash, and I think I know the perfect guy to fill the part.
The state of the Advance Wars series is rather depressing to say the least. Whilst being a japanese only franchise that saw a modded rendition become a franchise in of itself, its journey to the west was as rocky as its sister series if not even morso. At least Fire Emblem found its footing with Awakening and saw mass appeal with all sorts of new fans hopping aboard to take the franchise to new heights, a few of them going on to be among my favorite YouTubers. Advance Wars did not have the luxury of such a game due to an admittedly moronic reason that will hopefully be rectified with what's to come. I hate to admit it, but Andy needs the reward of Smash for all the credit his home franchise gave us.
So let's figure out how he'd work, shall we? For his basic attacks, his tilts, his aerials and the like, we can use his Wrench as a Melee Weapon of sorts which not only function as you'd expect from god knows how many swordfighters have graced the realm of Smash at this point. But it also serves a special function as a tool that can repair anything sufficiently cybernetic, meaning that in team battles with ROB or MegaMan or any of their ilk paired up with him, you can repair them by grabbing them. This can make Andy a more viable teammate in 8-Player Team Smash as well as add new life and much needed variety to the competitive scene.
Not to say that the Soldier's playbook is gonna be left out in all this. Whilst grabs and theows can easily be filled in with actual soldier hand to hand such as a judo throw for down throw, back kick for back throw, spin toss for forward throw. The up throw and smash attacks get real explosive to say the least. Andy's Up Smash uses a rocket launcher to propel himself upward just as he does to launch foes away for the aformentioned up throw. Side Smash launches a grenade whilst down smash has him plant a mine into the ground with a riveting machine which adds an air of necessity to one's awareness of which stage you find yourself in. Really emphisizes the tactical urgency needed to master this character.
And now comes the fun part of the operation, the Special Moves. Some from the engineer on which he's based and others on another already represented franchise in the game. Before we dive into all of that, let's dig deep into the Engineer Class. Engineers can assemble little nodes anywhere on the stage using a resource called Metal in TF2, and that rings true in Smash Bros but with Legacy Fighters such as the Mario Bros, Shulk and possibly K.Rool having the capacity to repair these drones by grabbing them and 'pummeling' them. Engies could even hijack hovercrafts if the fighters that use them aren't careful.
With that introduction out of the way, let's start off with the Standard Special: constructing nodes. Turrets, Teleporters and Resource Machines are all there as expected. But there are a few others to take advantage of the platform fighter this archetype has found himself in. Barrier projectors to keep nodes and fellow fighters safe, an infantry garage to push forward with little pixel tanks and 8-bit soldiers, and up to five big beautiful walls that you can shift up and down with the push of a Down Special, at least when it's not being used on any of the other nodes to repair and/or upgrade them. 64 HP on each node with 100 Metal to upgrade, with half the cost and twice the speed than if a Legacy Engie grab repairs. Side Special's a tazer launcher used for stun damage that can be charged up for added distance and Up Special is a special vault where boxes appear from below Andy as he eagerly vaults over them as the Boxes stack up the longer you hold the B Button.
For those asking ROB to better resemble the two games he starred in: First of all, why bother? Second, I feel Andy's inventiveness can allow him to overcome his lack of fighter substance to emulate those games for the purposes of adding to his moveset. And what better way to display this than his Final Smash which breaks out three copies of the familiar Brawl Assist Trophy to lay the opening shots leading to an added air strike raining down on foes at rapid pace cumulating in Andy piloting a giant ROB with any teammate he might have in a hypothetical team battle to promptly drop a Gyromite Nuke onto the stage, wiping away all his nodes in the process.
But for every Bandana Dee, there is a Son Goku. So where does Andy fall on this spectrum? Well, that all depends on the needs of the competitive scene. To display my point, here's MatPat of Game Theory fame with some hard math. (Clip) Out of the 5 Duodecillion possible smash battles in the Wii U version of Smash, only 22,383 of them were likely to occur in tournament play. And that was downright insulting to the game and the people who built it, hence why the inventoun of this perticular character is part of a greater scheme I have planned to allow more possiblities to shine in the Major Leagues. But that s a video for a special occasion. In my opinion, Andy can do wonders for team battles, whether it be 2 on 2, 3 on 3, 4 on for or any way to divide up to 8 possible players. But what do you guys think, is Andy worth more than the sum of his parts or should he be scrapped right beside his series? Fill me in with your comments, suggest new fighters while you're at it and support your local Smash Engineers on patreon in any way you can. Thank you so much for watching and until the next project, the workshop's closed.