Editing Super Smash Bros. Unity

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In My Life as a Darklord, the player is tasked with defending their tower from waves of attacking enemies. Each level takes place in a different part of the kingdom, as the tower is mobile, and consists of multiple waves of attacks. Unlike most tower defense games, the gameplay takes place in a side-viewed tower with enemies marching through each of the tower's floors linearly, rather than through a top-down perspective of a circuitous route. The player places traps and combatants in the floors of the tower, which then cannot be removed. The level ends when the attackers have reached the Dark Crystal at the top of the tower, or when they have all been defeated.
In My Life as a Darklord, the player is tasked with defending their tower from waves of attacking enemies. Each level takes place in a different part of the kingdom, as the tower is mobile, and consists of multiple waves of attacks. Unlike most tower defense games, the gameplay takes place in a side-viewed tower with enemies marching through each of the tower's floors linearly, rather than through a top-down perspective of a circuitous route. The player places traps and combatants in the floors of the tower, which then cannot be removed. The level ends when the attackers have reached the Dark Crystal at the top of the tower, or when they have all been defeated.
   
   
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Defeating enemies gives the player Dream Power, which can be spent in the level to place more obstacles, upgrade existing obstacles to more powerful ones, or build more floors onto the tower. Thought Points is earned for finishing levels, and can be spent between levels to increase the maximum size of the tower or the starting power of the units. The floors come in different varieties, and provide offensive, defensive, and supportive powers to the obstacles placed on them or the enemies walking on them. Each floor has an artifact, which if reached by the enemy is destroyed, in turn destroying all units and traps placed on that floor, removing any status effects the floor provided, and allowing the attackers to move onto the next layer. Traps and units are divided into melee, ranged, and magic categories, with the three types dealing extra damage to each other in a rock-paper-scissors manner.
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Defeating enemies gives the player Negative Power, which can be spent in the level to place more obstacles, upgrade existing obstacles to more powerful ones, or build more floors onto the tower. Dream Points is earned for finishing levels, and can be spent between levels to increase the maximum size of the tower or the starting power of the units. The floors come in different varieties, and provide offensive, defensive, and supportive powers to the obstacles placed on them or the enemies walking on them.[ Each floor has an artifact, which if reached by the enemy is destroyed, in turn destroying all units and traps placed on that floor, removing any status effects the floor provided, and allowing the attackers to move onto the next layer. Traps and units are divided into melee, ranged, and magic categories, with the three types dealing extra damage to each other in a rock-paper-scissors manner.
   
   
Each level begins with all obstacles removed, and completing levels earns the player additional types of units and structures to build. The path that the player takes through the levels of the game is not linear; there are side paths that can earn the player additional Negative Power and units. If a level is failed, the player retains some of the Karma they had earned before being defeated. Despite being released for the Wii, there is no support for motion control with the Wii controller. There is additional downloadable content for the game, such as new items or levels.
Each level begins with all obstacles removed, and completing levels earns the player additional types of units and structures to build. The path that the player takes through the levels of the game is not linear; there are side paths that can earn the player additional Negative Power and units. If a level is failed, the player retains some of the Karma they had earned before being defeated. Despite being released for the Wii, there is no support for motion control with the Wii controller. There is additional downloadable content for the game, such as new items or levels.
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==Evening: Dream==
 
=Characters=
=Characters=

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