The Settlers of Saxony

From World Of Catan

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'''The Settlers of Saxony''' (German: Saggsen Gaden, de Säggs'schen Siedler) was the second promotional Catan scenario released by [[Kosmos]]. It was designed by [[Klaus Teuber]] and developed by Peter Lemcke for the 10th anniversary of the Deutsche Spielemuseum (German Game Museum), located in the Saxon capital of Chemnitz.   
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'''Saggsen Gadan: The Settlers of Saxony''' (German: Saggsen Gaden, de Säggs'schen Siedler) was released in September 2005 as the second promotional Catan scenario by [[Kosmos]]. It was designed by [[Klaus Teuber]] and developed by Peter Lemcke for the 10th anniversary celebration of the Deutsche Spielemuseum (German Game Museum), located in the Saxon capital of Chemnitz, as well as the 10th anniverary of ''The Settlers of Catan''1,000 of these scenario sheets were given out to party-goers and Teuber was there to sign copies of the  scenario.
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What do you do when 2 major German game institutions both celebrate a 10 year anniversary in the same year? You throw one heck of a party and you invite all who want to come and join in. And when they leave, you give them a thank-you present.
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== Scenario Description ==
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This expansion introduced two scenarios to the basic Catan game.  Both required original ''Settlers'' pieces as well as additional cut-out pieces to play the scenarios. The game was played on a double-sided poster map with already arranged tile pieces.  The game was designed in the same manner as the [[historical scenarios]].
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On the 10th of September 2005, the Deutsche Spielemuseum (the German Game Museum and brainchild of Peter Lemcke) celebrated in style in its current hometown of Chemnitz, capital of the German state of Saxony, by attempting to break a world record in conjunction with that other birthday kid, the "Settlers of Catan". A more than 300 meter long game table was erected, offering room for 1000 Settler players, who all could participate on one gigantic Settlers map, using 17,500 Settlers' hexagons in the process. As it happened, 816 participants sat down to invade the ribbon island and the record stood.
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=== Saggsen Gadan ===
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The main point of this scenario is to establish Saxony and be crowned king.  The normal rules of the game are kept except that you can found different manufacturing corporations whose products can subsequently be turned into victory points. The game is over when a player achieves 10 [[victory point]]s.
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To mark the occasion, a commemorative Settler expansion, themed on the German state of Saxony and its capital, was issued by Kosmos, in a limited edition of 1000, one for each participant. Klaus Teuber was on hand to sign his life away.
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=== Offensive in Chemnitz ===
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The main point of this scenario is to establish Chemnitz and populate the city.  The normal rules of the game are kept except that as the game progresses, players can obtain postcards of historical buildings such as museums and recreational facilities.  These postcards can later be exchanged for victory points.  Also, the role of the [[robber]] is given to Karl Marx, the infamous founder of communism. The game is over when a player achieves 19 victory points.
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Saggsen Gadan presented two new scenarios for Settlers, both requiring game pieces from the basic set to play. Special game pieces needed for these Saxony scenarios were also included, ready to cut out. Instead of the usual variable game-set-up of the basic game, the two scenarios both use a ready-made map. There is one scenario map printed on each side of the expansion sheet, in the same vein as the game boards from boxed historical theme set expansions.
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[[Category:Scenarios]]
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1. Saggsen-Gadan:
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For this game variant, players must colonize Saggsen using the usual building and resource trading mechanisms. Through progressive development, different manufacturers can be founded, whose products subsequently can be turned into victory points. But be warned: Saggsen is sliced up by many rivers, that can only be crossed at bridges. To become King of Saggsen you will have to make your influence count in the seven regions of the state. Who is the first to obtain 10 victory points?
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2. Catan-Offensive in Chemnitz - a quick scenario for 2-3 players:
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By utilizing the resources obtained through building and trading, players aim to populate the city of Chemnitz bit by bit. As the game progresses, players can obtain colorful postcards of historical buildings, museums and leisure facilities. These postcards can then be exchanged for victory points. Karl Marx, after whom the Sachsony capitol was known in its East German days when it was called Karl-Marx-Stadt, now takes over the role of Joker/Robber.
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Revision as of 22:17, 24 July 2008

Saggsen Gadan: The Settlers of Saxony (German: Saggsen Gaden, de Säggs'schen Siedler) was released in September 2005 as the second promotional Catan scenario by Kosmos. It was designed by Klaus Teuber and developed by Peter Lemcke for the 10th anniversary celebration of the Deutsche Spielemuseum (German Game Museum), located in the Saxon capital of Chemnitz, as well as the 10th anniverary of The Settlers of Catan. 1,000 of these scenario sheets were given out to party-goers and Teuber was there to sign copies of the scenario.

Scenario Description

This expansion introduced two scenarios to the basic Catan game. Both required original Settlers pieces as well as additional cut-out pieces to play the scenarios. The game was played on a double-sided poster map with already arranged tile pieces. The game was designed in the same manner as the historical scenarios.

Saggsen Gadan

The main point of this scenario is to establish Saxony and be crowned king. The normal rules of the game are kept except that you can found different manufacturing corporations whose products can subsequently be turned into victory points. The game is over when a player achieves 10 victory points.

Offensive in Chemnitz

The main point of this scenario is to establish Chemnitz and populate the city. The normal rules of the game are kept except that as the game progresses, players can obtain postcards of historical buildings such as museums and recreational facilities. These postcards can later be exchanged for victory points. Also, the role of the robber is given to Karl Marx, the infamous founder of communism. The game is over when a player achieves 19 victory points.

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