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==General Description== | ==General Description== | ||
- | + | Weres can change shape and despite legends, normally they are no more nor any less vunerable than any other creatures to any normal method of dealing injuries The difference comes in when they go [[feral weres|feral]]. At the full moon weres are actually at their weakest, and become trapped in a single form. What happened is that those who were not cautious enough went into a feral state, in order to defend themselves. And this is how the legends were born. This is also why that form is known as the mooncurse. | |
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- | + | Being a were requires both a magical and a genetic component which makes duplicating them impossible. However it can be inherited, though not always... | |
- | + | ==Types of weres== | |
- | + | There are four main [[were-types|types]] of weres in existence. Though each can have a certain amount of subdivison. | |
- | + | ===Were-"Ferret"=== | |
- | + | A more accurate description is were-mustelid. This means there is a large range of them. While most were-mustilids are calm an unlikely to go feral, they also have the subspecies of ere most likely to. This is something every sentinent weremustelid worries about. What if they produce a wolverine cub? | |
- | + | ===Were-Squirrel=== | |
- | + | These are fairly raare and ironically have a tendency to be male. However they are in no way sex-mad, and tend to be somewhat shy. And like most weres have varying sub-form. Red, Grey and Flying. | |
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- | == | + | ===Were-Cat=== |
- | + | Were-Cats believe they are suffering from a curse ever since a goddess got in a snit when they rejected her. A fair few were-cats enjoyed the catkin life, and live hidden lives in Felina. Those who have different were-dorms tend to be in Elled. | |
- | + | ===Were-Wolf=== | |
- | + | Werewolves are the second most likely to go feral, even so most understand than dangers and work to prevent it. Unlike most weres there are no real gradation between subspecies since the same pressures have not applied to them. | |
- | + | ==Were forms== | |
+ | Weres in theory can have up to [[were forms|five forms]]- human, minor breed, half-, -kin, animal But in reality can only have at maximum four which is a rarity in itself. All weres have a human form. (That's why they're weres....) | ||
- | + | Weres almost always have three forms of which the most usual pattern is(human, -kin, animal) Alternates can be found to this distribution.The next most common group are those weres with two forms. Human and (half, kin or animal)The rarest is as mentioned the four distribution, which can be any mix including human. but only one or two weres in a generation have it... | |
- | + | ==Triggering == | |
- | + | Certain weres need to be [[were triggering|triggered]] before the switch. There are the two obvious methods out of legend, moon and infliction. There are less legendary but now better known methods, in example, any forced TF will trigger a were. | |
- | + | ==Feral== | |
- | + | The [[feral weres|Feral]] state of were is not to be confused with the feral state of kin despite the similarities between the two states. For thougn kin find there version of feral a blessing, the weres is muach stronger, and therefore effectively a curse. In the Tigerkin you have those who are at the balance between blessing and curse, and it is easy to fall off the wrong way. (See [[Amilia]].) | |
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Current revision as of 01:48, 25 August 2006
Weres are creatures who have the abilty to change shape.
Contents |
General Description
Weres can change shape and despite legends, normally they are no more nor any less vunerable than any other creatures to any normal method of dealing injuries The difference comes in when they go feral. At the full moon weres are actually at their weakest, and become trapped in a single form. What happened is that those who were not cautious enough went into a feral state, in order to defend themselves. And this is how the legends were born. This is also why that form is known as the mooncurse.
Being a were requires both a magical and a genetic component which makes duplicating them impossible. However it can be inherited, though not always...
Types of weres
There are four main types of weres in existence. Though each can have a certain amount of subdivison.
Were-"Ferret"
A more accurate description is were-mustelid. This means there is a large range of them. While most were-mustilids are calm an unlikely to go feral, they also have the subspecies of ere most likely to. This is something every sentinent weremustelid worries about. What if they produce a wolverine cub?
Were-Squirrel
These are fairly raare and ironically have a tendency to be male. However they are in no way sex-mad, and tend to be somewhat shy. And like most weres have varying sub-form. Red, Grey and Flying.
Were-Cat
Were-Cats believe they are suffering from a curse ever since a goddess got in a snit when they rejected her. A fair few were-cats enjoyed the catkin life, and live hidden lives in Felina. Those who have different were-dorms tend to be in Elled.
Were-Wolf
Werewolves are the second most likely to go feral, even so most understand than dangers and work to prevent it. Unlike most weres there are no real gradation between subspecies since the same pressures have not applied to them.
Were forms
Weres in theory can have up to five forms- human, minor breed, half-, -kin, animal But in reality can only have at maximum four which is a rarity in itself. All weres have a human form. (That's why they're weres....)
Weres almost always have three forms of which the most usual pattern is(human, -kin, animal) Alternates can be found to this distribution.The next most common group are those weres with two forms. Human and (half, kin or animal)The rarest is as mentioned the four distribution, which can be any mix including human. but only one or two weres in a generation have it...
Triggering
Certain weres need to be triggered before the switch. There are the two obvious methods out of legend, moon and infliction. There are less legendary but now better known methods, in example, any forced TF will trigger a were.
Feral
The Feral state of were is not to be confused with the feral state of kin despite the similarities between the two states. For thougn kin find there version of feral a blessing, the weres is muach stronger, and therefore effectively a curse. In the Tigerkin you have those who are at the balance between blessing and curse, and it is easy to fall off the wrong way. (See Amilia.)