Stop the pendulum on a clock
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- | You gently grab the pendulum on a small, approximately 3 foot tall grandfather clock. In response to your action, a secret door opens on the wall behind you. The room appears to be a secret, giant library. You enter the library, in which the shelves extend until you cannot see them in the darkness. You grab a random book off a shelf and flip through it, only to see that it has no words in it. With all the other books you get the same result. What now? | + | You gently grab the pendulum on a small, approximately 3-foot-tall grandfather clock. In response to your action, a secret door opens on the wall behind you. The room appears to be a secret, giant library. You enter the library, in which the shelves extend until you cannot see them in the darkness. You grab a random book off a shelf and flip through it, only to see that it has no words in it. With all the other books you get the same result. |
+ | |||
+ | What now? | ||
+ | |||
+ | Do you: | ||
+ | *[[Put words into a book]] | ||
+ | *[[Return to the grandfather clock room]] | ||
+ | *[[Climb the shelves]] | ||
+ | [[Category:The many rooms]] |
Revision as of 05:26, 20 April 2008
You gently grab the pendulum on a small, approximately 3-foot-tall grandfather clock. In response to your action, a secret door opens on the wall behind you. The room appears to be a secret, giant library. You enter the library, in which the shelves extend until you cannot see them in the darkness. You grab a random book off a shelf and flip through it, only to see that it has no words in it. With all the other books you get the same result.
What now?
Do you: