Stop the pendulum on a clock

From Thread 1

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You gently grab the pendulum on a small, approximately 3 foot tall grandfather clock. In response to your action, a secret door opens on the wall behind you. The room appears to be a secret, giant library. You enter the library, in which the shelves extend until you cannot see them in the darkness. You grab a random book off a shelf and flip through it, only to see that it has no words in it. With all the other books you get the same result. What now?
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You gently grab the pendulum on a small, approximately 3-foot-tall grandfather clock. In response to your action, a secret door opens on the wall behind you. The room appears to be a secret, giant library. You enter the library, in which the shelves extend until you cannot see them in the darkness. You grab a random book off a shelf and flip through it, only to see that it has no words in it. With all the other books you get the same result.  
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What now?
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Do you:
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*[[Put words into a book]]
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*[[Return to the grandfather clock room]]
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*[[Climb the shelves]]
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[[Category:The many rooms]]

Revision as of 05:26, 20 April 2008

You gently grab the pendulum on a small, approximately 3-foot-tall grandfather clock. In response to your action, a secret door opens on the wall behind you. The room appears to be a secret, giant library. You enter the library, in which the shelves extend until you cannot see them in the darkness. You grab a random book off a shelf and flip through it, only to see that it has no words in it. With all the other books you get the same result.

What now?

Do you:

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