From Superdickery
(Difference between revisions)
|
|
Line 1: |
Line 1: |
- | The Flying Dutchman is the alias of [[Rad McAwesome]] in S.U.T.M.
| + | yarrrrrr |
- | | + | |
- | == Description ==
| + | |
- | | + | |
- | ''Known Aliases: Rad McAwesome, Rad, Zatanna Zatara''
| + | |
- | | + | |
- | The Flying Dutchman has the power to become intangible, and is also able to make himself glow slightly, in order to illuminate the surrounding area. The Flying Dutchman is good at piloting sea-faring ships, but is horrible at finding his way home.
| + | |
- | | + | |
- | == Powers ==
| + | |
- | | + | |
- | Intangibility, ability to glide while intangible, and he can glow. Doesn't sound fancy, but he's pretty awesome.
| + | |
- | | + | |
- | == Origin ==
| + | |
- | | + | |
- | The Flying Dutchman was an avid sailor, who accidently encountered a ghost ship known as ''The Flying Dutchman''. He was unable to steer clear of the boat before it passed through his, and ever since he found himself with his strange powers. He was recruited by the Organization when they saw him on the side of a street, with a "Will glow for food" sign next to him.
| + | |
- | | + | |
- | ==Weaknesses==
| + | |
- | | + | |
- | While intangible, he can't interact with the physical world. Also, it's pretty easy to get rid of him if you give him directions to follow.
| + | |
- | | + | |
- | == Reason for the name ==
| + | |
- | | + | |
- | Rad is a Dutch dude, a culture [[Virgil]] knows little about. So he looked it up, and saw an entry about the ghostship. He shrugged, and went for it.
| + | |
- | | + | |
- | [[Category:S.U.T.M.|F]][[Category:Organization Members|F]]
| + | |
Revision as of 06:23, 4 July 2007
yarrrrrr