Anahata
From Summoner
Contents |
The Crashing Gale
Once there is existence, there is feeling. Once one feels, that emotion fuels will. Once will is bolstered, decisions must be made. And when all things come to a conclusion, the inevitable disagreements can be a veritable cycle of beliefs, ideas, and hopes struggling for dominance. Thus is Anahata, home of air and change. The Kingdom reacts to strong ambitions or espoused ideals, and the name itself means unhurt or unbeaten. Those who survive Anahata rarely leave it unchanged, and rarely do the weak survive.
Landscape
To survive Anahata, one must be solid in a place that is not solid. To remain yourself in Anahata, one must feel the natural flows and sense the dangers invisible in the gale. To reach your goal in Anahata, one must demand of the sky to carry them to their destination, with absolute conviction. Most importantly, to escape Anahata, one must choose. The fabric of Anahata is formed entirely by its denizens. Flotsam and jetsam, ranging from random bolts to vast mountains, all hang and are swept by the endless winds. In some places, poles jut out from the highest places to beyond the endless pull of merciless gravity. Some say that Manipura is below, churning up great gusts of wind. Others say that beneath lies the very void, yawning and sucking. No one knows. If one truly falls, one does not return. The only way to fall to the lowest place of Anahata is to surrender completely. So far, no one is known to have returned.
To travel Anahata is an act of conscious control over the environment. A successful roll of Presence + Resolve can alter the landscape significantly. A bit of wreckage may be blown closer to serve as a raft in the chaos. A great, rocky crag may be pushed aside with an extreme refusal of that fated, deadly course. Those with a sufficiently strong presence (a combined Presence + Resolve of at least 6) can move in any direction at their normal Speed, and may run or fly as appropriate.
The pillars themselves are the representations of the Network in Anahata, serving as a bridge between that which is above and that which is below. That said, the pillars follow no rhyme or reason, extending in any given direction relative to the viewer. Around them, the reference point of gravity can shift, creating 'islands' or 'floating zones' where these pillars concentrate. Items naturally avoid contact with the Network, and the few things that cannot avoid them or be brushed aside are simply shorn into more acceptable chunks by an unknown force.
Anahata, perhaps more than any other realm, bears a feeling of endless vastness. One may not see one of these reference pillars for what seems like miles. In other places, they form vast spiderwebs the size of cities. It is usually in these latticeworks that the Thrones are found, palaces and spires built out of detritus from all things.
Hazards
Thrones
Optional Rule: Anahata and the Lost
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