The Art of Alchemy
From Summoner
This Art is not native to any Trump or Estate, and covers some of the basic aspects of being a Summoner. All things are derived of Id, some Wand Peasants believe, and it is simply a matter of being aware of the rate of conversion. This Art takes these ideas and works with them to do things normally beyond a Summoner's scope.
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Of Two Minds (O)
Allows the Summoner to spend a point of Id to exchange a single Attribute of his Alter Self with his own for a roll. Doing this more times in a scene than the Summoner's Resolve + Composure can lead to 'spillover' of personality, and risks degeneration.
The first formula of permutation is the free exchange of constants within an equation. If 2 + 2 = 4, then surely 4 - 2 = 2, does it not? The Summoner and his Alter Selves are a single entity, parts that sum towards a whole. As such, the distinction between them is formulaic in nature. And a formula can be simplified, expanded, or re-arranged if the orders of operation are understood.
By Spending a point of Id, the Summoner exchanges Attributes with an Alter Self. The same type of Attribute must be used, and this lasts for a single round. For example, if a Summoner was desperate to pass an exam, he could draw upon the high Power of Irakles, his Alter Self, in the stead of his Intelligence.
Since the Attributes are exchanged, a Summoner cannot draw from the same demonic Attribute more than once per round, even if they had the Id to do so. The Summoner could not use Irakles' Power for Presence to terrify his enemies, and then lift a pillar with Irakles' Power as his Strength. He would have to draw another Alter Self to do so, since Irakles' Power is already within him.
Drawing on this power is not without risks, however. Using Of Two Minds more times in a scene than the Summoner's Resolve + Ego risks spilling too much of the undiluted Alter Self into the soul. Each time the power is used beyond the limit, roll Identity to prevent degeneration. Derangements gained in this manner normally last no longer than a day, but can last longer if the power is pressed multiple times beyond its safe boundaries.
Cost: 1 Id
Dice Pool: None
Action: Reflexive
OO - Four Humours
Convert between Id, Willpower, Health, and Traits.
OOO - Efficient Digestion
Permanently modified Drawing Out, so that any Id spent to Draw Out reflexively can also be "spent" that action for a Numina, Art, or to enhance the traits of the Alter Self.
OOOO - Recombination
Take two Alter Selves and combine them, for interesting (but sometimes volatile) results.
OOOOO - The Philosopher's Stone
Gain basic regeneration, as the body becomes a platonic device.