The Art of Translation
From Summoner
Contents |
Within Me (O)
The first step in the Art of Translation is in learning how to understand the barriers between Twilight and the World. In that place of dreams and nightmares, our darker selves and secret heroes reside. By seeking to master Translation, you seek to master that barrier and open it at will. Within Me allows for that barrier to be opened and for an item to be stored within a Summoner's unconscious until needed. The object may have a Size no greater than the Summoner's Translation + Ego. Living beings cannot be stored, as their own Ego will not merge into that of the Summoner.
Cost: 1 Id
Dice Pool: None
Action: Instant
Cracking the Whip (OO)
By coaxing away the barriers between Twilight and the World, the Summoner gains power over beings that hide there. With a use of Id to weaken the boundaries, the Summoner gains the ability to touch and interact freely with Twilight entities (though he may need another power to see them.) This interaction lasts for a scene, and is not without danger. While the Summoner can touch Twilight beings...the beings may have weapons of their own.
Also, this power allows for the Alter Soul to enact Numina from across the boundary, though not without cost. Aside from the normal cost of the Numina, the Summoner must spend a point of Willpower. However, the attack may come as a surprise, or from an unexpected direction, removing suspicion from the Summoner himself.
Cost: 1 Id or 1 Willpower
Dice Pool: None
Action: Reflexive
Shadow Self(OOO)
By expanding on his mastery of Translation, the Summoner gains increased control over the pwoer of Drawing Out. The process can be done as a method of coaxing free the boundaries with occult whispers or a meaningful call. The Alter Self responds by materializing, and can remain for a number of rounds equal to the Summoner's Translation + Ego. For it to stay any longer, the Summoner must activate the power again on his next action.
The power may be used reflexively at the cost of a point of 1 Id, but otherwise is free.
Cost: None or 1 Id
Dice Pool: Presence + Persuasion + Translation
Action: Instant or Reflexive
Roll Results
Dramatic Failure: The Summoner is spurned, and loses a point of Id. If he has no further Id, he loses a point of Willpower.
Failure: The power fails, and the Alter Soul is not called into the World.
Success: The Summoner successfully beckons his Alter Self, bringing it into being as guardian or assassin.
Exceptional Success: As with a regular success, but the being is called reflexively, and remains for additional rounds equal to the Summoner's Presence.
OOOO - Strengthen Self
Spend Id to temporarily enhance the traits of an Alter Self.
OOOOO - Tu Fui, Ego Eris
Fade into Twilight as the Alter Self is drawn out. Lasts until revoked. If the Alter Self is slain....
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