The Alter Self

From Summoner

Revision as of 19:06, 11 January 2008 by Admin (Talk | contribs)

Contents

Traits

Power

An Alter Self's raw potence of being. This can be represented as an otherworldly might, a seeming prescience, or an awe-inspiring mien. Used for rolls that would involve Intelligence, Strength, or Presence

Finesse

An Alter Self's ability to manipulate its Reality, either directly or through more subtle means. Used in rolls of Wits, Dexterity, or Manipulation.

Resistance

The resilience with which an Alter Self maintains its self-definition. Used in rolls of Resolve, Stamina, and Composure.

Corpus

Other Traits

Influences

Id

Combat

Appropriate Numina

Werewolf: the Forsaken

- Blast
- Chorus
- Harrow
- Wilds Sense (Needs modification)

Gifts as Numina

- Elemental Gifts
- Weather Gifts
- Iron Rending
- Technology Gifts
- Omen Gazing
- Unspoken Communication
- Fog of War

Alter Self Limits

Most truly powerful demons would overwhelm the Ego of even a truly powerful Summoner, and to get a feel for the relative power level of an Alter Self, see the chart below.

See Demons for more specific traits for unbound demons and their limits.

Personal tools