Fractures
From Summoner
Contents |
The Places Between
The world is not always rough and rigid, set in stone and certain in proportion. Everyone has experienced a feeling that a road is longer than it should be, that a door should not be crossed. They felt a presence or a vastness, or perhaps a void where they knew there was only a broom closet or a garage. In most cases, this feeling is a mere trick of perceptions, the mind realizing that it's working on assumptions, and that anything could be just out of sight.
Sometimes, however, the World breaks down. Rooms become larger than the space can contain. Music begins to play, soothing but grating at the edges of the mind. This music, of course, has no source. The shadows move and watch, stalking freely outside of the light. In short, the uncertainties of the mind decide to make their own rules, and a Fracture comes into shape.
Why They Appear
A Fracture is a breakdown in the standard perception of reality. For some reason, the distortion of belief is so strong, reality must bend to those distortions. The stronger the distortion, the more pronounced the changes become, and the more extreme the experience, the more jarring the distortions. It is rare, however, for a positive experience to deeply shake someone's conception of reality. For this reason, most Fractures are dangerous and disjointed things, threatening or fearful to those who seek safe ground.
Common sites for a Fracture are places that are either locations where a traumatic event occurred, a place that is naturally distorting, or a place where a Summoner has Drawn the Fool.