Swadisthana

From Summoner

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This Kingdom is a vast and endless ocean, prone to sudden shifts in weather and random movements of the tides. It is here where emotion lives before it is understood. It is here where the desire to be safe, to be gratified, to be fulfilled is born. Whereas in Muladhara, you see solid ideas like 'meat' or 'hunt', the feelings of flavor and the thrill of the chase live here, unbound and free. The realm is more abstract that Muladhara, but is drawn in the colors of animal reaction and instinct, with the innocent eyes of one who does not yet consider the depth of feelings. It is a place of action above all.
This Kingdom is a vast and endless ocean, prone to sudden shifts in weather and random movements of the tides. It is here where emotion lives before it is understood. It is here where the desire to be safe, to be gratified, to be fulfilled is born. Whereas in Muladhara, you see solid ideas like 'meat' or 'hunt', the feelings of flavor and the thrill of the chase live here, unbound and free. The realm is more abstract that Muladhara, but is drawn in the colors of animal reaction and instinct, with the innocent eyes of one who does not yet consider the depth of feelings. It is a place of action above all.
=== Landscape ===
=== Landscape ===
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The vast ocean of Swadhisthana is not without islands of relative stability. In fact, these islands are formed by the needs and subconscious desires of those who populate them. A band of travelers will likely find themselves uponaan island that resounds most closely with the emotional mood of the Shatter they left behind. Life flourishes here, much like in Muladhara, but items are less likely to remain as they are in the face of strong, uncontrolled emotion. Storms caused by the anger of a denizen will sweep away the trees that offer fruits of satisfaction. The terror of a fleeing demon will cause flowers of flowing wine to close up into buds or freeze, offering no fragrance or suserrtenance. <br> <br>
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The islands of Swadhisthana are separated by sometimes endless bridges and causeways. The Network flows under them, sometimes sinking beneath the waves and sometimes holding paths of stone, earth, or glass aloft. Forged materials are rare, usually the sign of a strong will. Regardless of their composition, these bridges weave together disparate ideas, and it is quite easy to relocate a place one has been by taking the first bridge one finds. The islands themselves will seek to alter the moods of the traveler towards one more appropriate to what they seek.
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=== Hazards ===
=== Hazards ===
=== Thrones ===
=== Thrones ===

Revision as of 23:53, 13 March 2008

Contents

The Churning Waves

This Kingdom is a vast and endless ocean, prone to sudden shifts in weather and random movements of the tides. It is here where emotion lives before it is understood. It is here where the desire to be safe, to be gratified, to be fulfilled is born. Whereas in Muladhara, you see solid ideas like 'meat' or 'hunt', the feelings of flavor and the thrill of the chase live here, unbound and free. The realm is more abstract that Muladhara, but is drawn in the colors of animal reaction and instinct, with the innocent eyes of one who does not yet consider the depth of feelings. It is a place of action above all.

Landscape

The vast ocean of Swadhisthana is not without islands of relative stability. In fact, these islands are formed by the needs and subconscious desires of those who populate them. A band of travelers will likely find themselves uponaan island that resounds most closely with the emotional mood of the Shatter they left behind. Life flourishes here, much like in Muladhara, but items are less likely to remain as they are in the face of strong, uncontrolled emotion. Storms caused by the anger of a denizen will sweep away the trees that offer fruits of satisfaction. The terror of a fleeing demon will cause flowers of flowing wine to close up into buds or freeze, offering no fragrance or suserrtenance.

The islands of Swadhisthana are separated by sometimes endless bridges and causeways. The Network flows under them, sometimes sinking beneath the waves and sometimes holding paths of stone, earth, or glass aloft. Forged materials are rare, usually the sign of a strong will. Regardless of their composition, these bridges weave together disparate ideas, and it is quite easy to relocate a place one has been by taking the first bridge one finds. The islands themselves will seek to alter the moods of the traveler towards one more appropriate to what they seek.

Hazards

Thrones

Optional Rule: Swadisthana and Vampires




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