Trumps
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=Trumps= | =Trumps= | ||
== The King == | == The King == | ||
+ | ''"In the land of the blind, the one-eyed man is king." - Erasmus'' <br> <br> | ||
+ | ''In the darkness, he stood. He knew nothing. He was nothing. He felt nothing. That is, until he opened his eyes. Then, he saw. He knew. He felt. He was. And as he looked out, he named. This must be my power. This must be my strength. This must be my enemy. Come and see, for I am the Namer. I am the one who chooses. I am, because I define all else. I am the King.'' <br> | ||
+ | The true nature of identity lies in dominion. If we are not control of how we view our world, then we are nothing, mere extensions of a higher Will. To become truly oneself, one must be a god of his own perspective. Such is the ideal of those who awaken to their Alter Self under the mask of the King. To them, one truth stands above the rest: “I become something greater by imposing my definition of my surroundings.” <br> | ||
+ | The Kings are tyrants, rebels, and individualists at heart, though they can the full range from benevolent to outright monstrous in how they decide the world has to be. The key is that ''they'' have to decide how the world truly is. <br> <br> | ||
+ | '''Appearance:''' Kings tend to have a distinct presence, for better or worse. If they are at the forefront, they are the stand-out figure in the crowd, setting the pace and mood of their surroundings. When in the background, they come off as distinctly 'other', and can come off as having no interest in the concerns of others, as long as their work is not interrupted. <br> | ||
+ | Kings are often noticable by how gladly they'll identify themselves by their allegiances or tendencies. A King who is a hobby fencer is rarely seen without his gym bag, whether he really needs it or not. Because to him, it is good to fence, and if he must, he will use fencing to achieve what he need to achieve. Uniforms, tattoos, and signature marks are common to them as a whole. <br> | ||
+ | '''Background:''' The past of a King can vary greatly, though a common theme is a need to set rules. Perhaps some trauma in their lives led them to need the security of a clear-cut world. Maybe they just prefer to know what they're dealing with. Kings do not like surprises. Kings do not like riddles. A King is all about the answers. | ||
+ | '''Character Creation: ''' "Go forth and do" is the signature attitude of a King. For those who favor Physical Attributes and Skills, they are frequent competitors, out to win make sure everybody knows who the 'real winner' is. The more Social types are charismatic, convincing, and hate to concede a single point. Those with a Mental focus might consider physical or social pursuits to be 'beneath them', seeing the mind as the ultimate source of strength. Regardless, Kings tend to excel in their areas of interest, often leaving other areas ignored. <br> | ||
+ | '''Boon:''' A King can receive a free Skill Specialty in one the following Skills: Politics, Weaponry, Intimidation, or Persuasion. <br> | ||
+ | '''Burden:''' Those who identify with the King mentality rarely have time for the opinions of others. They do not reroll 10s on rolls of Empathy or Subterfuge. | ||
+ | |||
== The Queen == | == The Queen == | ||
== The Knight == | == The Knight == | ||
== The Page == | == The Page == | ||
== The Ace == | == The Ace == |
Revision as of 02:47, 8 January 2008
Contents |
Trumps
The King
"In the land of the blind, the one-eyed man is king." - Erasmus
In the darkness, he stood. He knew nothing. He was nothing. He felt nothing. That is, until he opened his eyes. Then, he saw. He knew. He felt. He was. And as he looked out, he named. This must be my power. This must be my strength. This must be my enemy. Come and see, for I am the Namer. I am the one who chooses. I am, because I define all else. I am the King.
The true nature of identity lies in dominion. If we are not control of how we view our world, then we are nothing, mere extensions of a higher Will. To become truly oneself, one must be a god of his own perspective. Such is the ideal of those who awaken to their Alter Self under the mask of the King. To them, one truth stands above the rest: “I become something greater by imposing my definition of my surroundings.”
The Kings are tyrants, rebels, and individualists at heart, though they can the full range from benevolent to outright monstrous in how they decide the world has to be. The key is that they have to decide how the world truly is.
Appearance: Kings tend to have a distinct presence, for better or worse. If they are at the forefront, they are the stand-out figure in the crowd, setting the pace and mood of their surroundings. When in the background, they come off as distinctly 'other', and can come off as having no interest in the concerns of others, as long as their work is not interrupted.
Kings are often noticable by how gladly they'll identify themselves by their allegiances or tendencies. A King who is a hobby fencer is rarely seen without his gym bag, whether he really needs it or not. Because to him, it is good to fence, and if he must, he will use fencing to achieve what he need to achieve. Uniforms, tattoos, and signature marks are common to them as a whole.
Background: The past of a King can vary greatly, though a common theme is a need to set rules. Perhaps some trauma in their lives led them to need the security of a clear-cut world. Maybe they just prefer to know what they're dealing with. Kings do not like surprises. Kings do not like riddles. A King is all about the answers.
Character Creation: "Go forth and do" is the signature attitude of a King. For those who favor Physical Attributes and Skills, they are frequent competitors, out to win make sure everybody knows who the 'real winner' is. The more Social types are charismatic, convincing, and hate to concede a single point. Those with a Mental focus might consider physical or social pursuits to be 'beneath them', seeing the mind as the ultimate source of strength. Regardless, Kings tend to excel in their areas of interest, often leaving other areas ignored.
Boon: A King can receive a free Skill Specialty in one the following Skills: Politics, Weaponry, Intimidation, or Persuasion.
Burden: Those who identify with the King mentality rarely have time for the opinions of others. They do not reroll 10s on rolls of Empathy or Subterfuge.