Chapter 2: Character Creation
From Summoner
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=Character Creation= | =Character Creation= | ||
==Step 1: Character Concept== | ==Step 1: Character Concept== | ||
+ | Every character must first have a concept, an imagining of who he or she "is". And in a game of this nature, the concept guides every step of the character's development. A beginning concept could be as simple as "beat cop", "penitent teen", or "magazine journalist", but is likely to grow and mature as more traits are assigned and the numbers turn into a living, breathing person, with strengths, shortcomings, and quirks. <p> | ||
+ | The concept can either lead to or be influenced by later choices of affinity Arcana. A cop with Justice tendencies is obvious...but one also ruled by the Devil can lead to interesting complications... | ||
+ | |||
==Step 2: Select Attributes== | ==Step 2: Select Attributes== | ||
==Step 3: Select Skills== | ==Step 3: Select Skills== |
Revision as of 00:21, 8 January 2008
Contents
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Character Creation
Step 1: Character Concept
Every character must first have a concept, an imagining of who he or she "is". And in a game of this nature, the concept guides every step of the character's development. A beginning concept could be as simple as "beat cop", "penitent teen", or "magazine journalist", but is likely to grow and mature as more traits are assigned and the numbers turn into a living, breathing person, with strengths, shortcomings, and quirks.The concept can either lead to or be influenced by later choices of affinity Arcana. A cop with Justice tendencies is obvious...but one also ruled by the Devil can lead to interesting complications...
Step 2: Select Attributes
Step 3: Select Skills
Step 4: Select Skill Specialties
Step 5: Add Summoner Template
Trumps
Estates
Ego
Id
Arts
Definitions
Step 6: The Alter Self
Step 1: Concept
Step 2: Attributes
Step 3: Influences
Step 4: Ego Points
Step 5: Assign Bonuses
Step 6: Assign Strengths/Weaknessnes
Step 7: Finishing Touches
Record Willpower(Resistancex2), Id, Speed(Power+Finesse+Size modifier), Defence(Equal to higher of Power or Finesse), and Corpus (Resistance + Size)