Fractures

From Summoner

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(Why They Appear)
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=== Why They Appear ===
=== Why They Appear ===
A Fracture is a breakdown in the standard perception of reality. For some reason, the distortion of belief is so strong, reality must bend to those distortions. The stronger the distortion, the more pronounced the changes become, and the more extreme the experience, the more jarring the distortions. It is rare, however, for a positive experience to deeply shake someone's conception of reality. For this reason, most Fractures are dangerous and disjointed things, threatening or fearful to those who seek safe ground. <br> <br>
A Fracture is a breakdown in the standard perception of reality. For some reason, the distortion of belief is so strong, reality must bend to those distortions. The stronger the distortion, the more pronounced the changes become, and the more extreme the experience, the more jarring the distortions. It is rare, however, for a positive experience to deeply shake someone's conception of reality. For this reason, most Fractures are dangerous and disjointed things, threatening or fearful to those who seek safe ground. <br> <br>
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Common sites for a Fracture are places that are either locations where a traumatic event occurred, a place that is naturally distorting, or a place where a Summoner has Drawn the Fool.
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Common sites for a Fracture are places that are either locations where a traumatic event occurred, a place that is naturally distorting, or a place where a Summoner has Drawn the Fool. Sites of brutal murders are less common than one would think, but still take a prominent role: Murder in itself is almost old hat, but the sheer vindictive inventiveness of human beings should never be discounted. As far as natural distortions go, anything from places with occult significance to sites of miracles may draw certain demons and warped realities into play. The fact that the site where a Summoner Draws the Fool can often create a Fracture lends credence to theories that the Alter Self is actually called from across the Mirror, and not a self-creation. Of course, this begs the question - why do they come when called, and who tailor-made them so?
=== Sharp Edges and Distorted Lenses ===
=== Sharp Edges and Distorted Lenses ===

Revision as of 05:35, 17 April 2008

Contents

The Places Between

The world is not always rough and rigid, set in stone and certain in proportion. Everyone has experienced a feeling that a road is longer than it should be, that a door should not be crossed. They felt a presence or a vastness, or perhaps a void where they knew there was only a broom closet or a garage. In most cases, this feeling is a mere trick of perceptions, the mind realizing that it's working on assumptions, and that anything could be just out of sight.

Sometimes, however, the World breaks down. Rooms become larger than the space can contain. Music begins to play, soothing but grating at the edges of the mind. This music, of course, has no source. The shadows move and watch, stalking freely outside of the light. In short, the uncertainties of the mind decide to make their own rules, and a Fracture comes into shape.

Why They Appear

A Fracture is a breakdown in the standard perception of reality. For some reason, the distortion of belief is so strong, reality must bend to those distortions. The stronger the distortion, the more pronounced the changes become, and the more extreme the experience, the more jarring the distortions. It is rare, however, for a positive experience to deeply shake someone's conception of reality. For this reason, most Fractures are dangerous and disjointed things, threatening or fearful to those who seek safe ground.

Common sites for a Fracture are places that are either locations where a traumatic event occurred, a place that is naturally distorting, or a place where a Summoner has Drawn the Fool. Sites of brutal murders are less common than one would think, but still take a prominent role: Murder in itself is almost old hat, but the sheer vindictive inventiveness of human beings should never be discounted. As far as natural distortions go, anything from places with occult significance to sites of miracles may draw certain demons and warped realities into play. The fact that the site where a Summoner Draws the Fool can often create a Fracture lends credence to theories that the Alter Self is actually called from across the Mirror, and not a self-creation. Of course, this begs the question - why do they come when called, and who tailor-made them so?

Sharp Edges and Distorted Lenses

Those Who Wander

The Nature of Fractures

Threshold

Kingdom

Network

Landmarks

Personal tools