Chapter 2: Character Creation

From Summoner

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==Step 5: Add Summoner Template==
==Step 5: Add Summoner Template==
===Trumps===
===Trumps===
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Each Summoner has certain natural tendencies to his point of view. These are made manifest by an expressed Affinity for certain themes that have been codified into the Major Arcana of the tarot deck. As a further distinction, each of these Arcana are further separated into Trumps. <p>
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Each Summoner has certain natural tendencies to his point of view. These are made manifest by an expressed Affinity for certain themes that have been codified into the Major Arcana of the tarot deck. As a further distinction, each of these Arcana are further separated into Trumps. <br>
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The Trump is, in essence, the way in which a Summoner defines herself. Upon Drawing the Fool, the Summoner's soul makes a declaration that is written upon the Ego of the newly awakened. This perspective establishes the basis for that Summoner's initial development, and the nature of his first Alter Self.<p>
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The Trump is, in essence, the way in which a Summoner defines herself. Upon Drawing the Fool, the Summoner's soul makes a declaration that is written upon the Ego of the newly awakened. This perspective establishes the basis for that Summoner's initial development, and the nature of his first Alter Self.<br>
Trump determines one of three of the character's Affinity Arcana, as well as their favored Art. Based on the Trump, the character also receives a free specialty in one of three Skills that touch on the themes of their Trump.
Trump determines one of three of the character's Affinity Arcana, as well as their favored Art. Based on the Trump, the character also receives a free specialty in one of three Skills that touch on the themes of their Trump.

Revision as of 00:41, 8 January 2008

Contents

Character Creation

Step 1: Character Concept

Every character must first have a concept, an imagining of who he or she "is". And in a game of this nature, the concept guides every step of the character's development. A beginning concept could be as simple as "beat cop", "penitent teen", or "magazine journalist", but is likely to grow and mature as more traits are assigned and the numbers turn into a living, breathing person, with strengths, shortcomings, and quirks.

The concept can either lead to or be influenced by later choices of affinity Arcana. A cop with Justice tendencies is obvious...but one also ruled by the Devil can lead to interesting complications...

Step 2: Select Attributes

As per the World of Darkness rulebook.

Step 3: Select Skills

As per the World of Darkness rulebook.

Step 4: Select Skill Specialties

As per World of Darkness rulebook.

Step 5: Add Summoner Template

Trumps

Each Summoner has certain natural tendencies to his point of view. These are made manifest by an expressed Affinity for certain themes that have been codified into the Major Arcana of the tarot deck. As a further distinction, each of these Arcana are further separated into Trumps.
The Trump is, in essence, the way in which a Summoner defines herself. Upon Drawing the Fool, the Summoner's soul makes a declaration that is written upon the Ego of the newly awakened. This perspective establishes the basis for that Summoner's initial development, and the nature of his first Alter Self.
Trump determines one of three of the character's Affinity Arcana, as well as their favored Art. Based on the Trump, the character also receives a free specialty in one of three Skills that touch on the themes of their Trump.

Estates

Ego

Id

Arts

Definitions

Step 6: The Alter Self

Step 1: Concept

Step 2: Attributes

Step 3: Influences

Step 4: Ego Points

Step 5: Assign Bonuses

Step 6: Assign Strengths/Weaknessnes

Step 7: Finishing Touches

Record Willpower(Resistancex2), Id, Speed(Power+Finesse+Size modifier), Defence(Equal to higher of Power or Finesse), and Corpus (Resistance + Size)

Step 7: Merits

Step 8: Advantages

Step 9: Spark of Life

Traits

New Advantage: Ego

New Advantage: Id

Merits

Trumps

Estates

Arts

=Definitions=

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