The Art of Coins
From Summoner
(→Into My Office (O)) |
(→OO - The Agreement of Gifts) |
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== OO - The Agreement of Gifts == | == OO - The Agreement of Gifts == | ||
- | + | Negotiation is the key to success, and the masters of the Art of Coins know this better than most. The Three of Coins represents prosperity through collaboration, and has come to signify what is perhaps the Merchant's best-known power. This power allows for the Summoner to forge a supernatural agreement, sealed with wax and a point of Id. Both or all parties invest a point, allowing for agreed trades. The roll is extended to forge the agreement, and each roll takes up a minute of writing and negotiation time. A number of rolls may be made equal to the Summoner's Manipulation + Ego. A number of parties may be involed equal to the Summoner's dots in the Art of Coins.<br> | |
+ | Either party can create an agreement to trade among the following items of roughly equal value: <br> | ||
+ | - Up to three points of Id (does not count towards expenditure limits). The party may only offer less if they possess less than three total points. <br> | ||
+ | - A point of Willpower <br> | ||
+ | - Up to two boxes of Health/Corpus, for a scene. Has the same limits as exchanging Id. <br> | ||
+ | - A turn's use of Influence, costing up to three Id <br> | ||
+ | - A turn's use of an Art or Numina. The Numina of Alter Selves may be used. <br> | ||
+ | A number of exchanges may be done up to the successes rolled on the activation of the power. Either side can offer up one of the above, and the other party must offer something in return. Once the uses are fully expended, the agreeement's physical form bursts into flames. If the agreement itself is destroyed ahead of time, then the power immediately ceases. <br> | ||
+ | '''Cost:''' 1 Id per party <br> | ||
+ | '''Dice Pool:''' Manipulation + Politics + Coins <br> | ||
+ | '''Action:''' Extended; each roll represents a minute of drafting or negotiation. | ||
+ | === Roll Results === | ||
+ | '''Dramatic Failure:''' The contract is tainted, and either side may take without paying a single time. Otherwise, the agreement seems to be in order. <br> | ||
+ | '''Failure:''' The appropriate language cannot bind and redefine the concepts of the users. The Agreement fails to hold the invested Id yet. <br> | ||
+ | '''Success:''' The Summoner gains successes towards the agreement's proper forging. <br> | ||
+ | '''Exceptional Success:''' No additional benefit; a great number of successes are their own reward. <br> | ||
+ | === Suggested Modifiers === | ||
+ | (Table to follow) | ||
+ | |||
== OOO - The Agreement of Service == | == OOO - The Agreement of Service == | ||
Negotiate a deal to perform mutual duties. | Negotiate a deal to perform mutual duties. |
Revision as of 04:37, 24 January 2008
Contents |
Into My Office (O)
The Two of Coins represents control and balance regarding wealth. With the difficult and dangerous Art that Summoners of the Coin practice, control becomes the first, the last, and the most important watchword of their techniques. This power requires that a single coin be set onto the ground, establishing the heart of the power's radius. A demon attempting to enter or leave this threshold must defeat the Summoner's successes in creating this ward, rolling Resistance + Ego to do so. Each roll to break free costs an Id, past the first, and may only be attempted once per minute. When the Summoner prepares a space especially for this power, the activation an Extended action, though no more rolls may be made than the Summoner's Resolve + Ego.
While by no means a perfect guard, the proper circumstances can make an area a viable environment for calling a demon from across the Mirror, or holding a troublemaker in place. It isn't permanent, however, and few Merchants rely on this power with absolute faith.
The size of the created field is equal to the Summoner's Resolve + Ego in yards. He may have no more empowered coins than his Ego.
Cost: 1 Id
Dice Pool: Resolve + Intimidation + Coins
Action: Intstant or Extended; each roll represents 15 minutes of preparation
Roll Results
Dramatic Failure: The coin retains the telling weight of power waiting to burst...but when the demon moves against the barrier, it collapses. The Summoner may find himself surprised, at Storyteller discretion.
Failure: The power fails to be invested, and the coin remains inert.
Success: The Summmoner successfully casts part of his soul into the coin, creating a barrier to keep demons either in or out. Alternately, the Summoner gains successes towards strengthening the prepared area.
Exceptional Success: As with normal success, but in addition to the difficulty to break free, a demon must also expend a point of Willpower to cross.
Suggested Modifiers
(Table to follow)
OO - The Agreement of Gifts
Negotiation is the key to success, and the masters of the Art of Coins know this better than most. The Three of Coins represents prosperity through collaboration, and has come to signify what is perhaps the Merchant's best-known power. This power allows for the Summoner to forge a supernatural agreement, sealed with wax and a point of Id. Both or all parties invest a point, allowing for agreed trades. The roll is extended to forge the agreement, and each roll takes up a minute of writing and negotiation time. A number of rolls may be made equal to the Summoner's Manipulation + Ego. A number of parties may be involed equal to the Summoner's dots in the Art of Coins.
Either party can create an agreement to trade among the following items of roughly equal value:
- Up to three points of Id (does not count towards expenditure limits). The party may only offer less if they possess less than three total points.
- A point of Willpower
- Up to two boxes of Health/Corpus, for a scene. Has the same limits as exchanging Id.
- A turn's use of Influence, costing up to three Id
- A turn's use of an Art or Numina. The Numina of Alter Selves may be used.
A number of exchanges may be done up to the successes rolled on the activation of the power. Either side can offer up one of the above, and the other party must offer something in return. Once the uses are fully expended, the agreeement's physical form bursts into flames. If the agreement itself is destroyed ahead of time, then the power immediately ceases.
Cost: 1 Id per party
Dice Pool: Manipulation + Politics + Coins
Action: Extended; each roll represents a minute of drafting or negotiation.
Roll Results
Dramatic Failure: The contract is tainted, and either side may take without paying a single time. Otherwise, the agreement seems to be in order.
Failure: The appropriate language cannot bind and redefine the concepts of the users. The Agreement fails to hold the invested Id yet.
Success: The Summoner gains successes towards the agreement's proper forging.
Exceptional Success: No additional benefit; a great number of successes are their own reward.
Suggested Modifiers
(Table to follow)
OOO - The Agreement of Service
Negotiate a deal to perform mutual duties.
OOOO - Immediate Results
Summon a demon you've done a contract with before.
OOOOO - Upon My Name
Establish a deadly penalty to the breach of any Agreement.