The Art of Swords
From Summoner
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- | Representing aggression, force, ambition, courage and misfortune, the minor arcanum of Swords is favored by the Nobility, not because of the powerful symbol of a sword, but for the adversity that the arcanum represents. By accepting those failings and shortcoming in themselves, | + | Representing aggression, force, ambition, courage and misfortune, the minor arcanum of Swords is favored by the Nobility, not because of the powerful symbol of a sword, but for the adversity that the arcanum represents. By accepting those failings and shortcoming in themselves, they overcome them and find strength. By mastering adversity, struggle, reason, and will, they learn to exploit the weaknesses of their foes. If such a weakness isn't present, they'll just have to create one for their purposes. |
== O - Finding Fault == | == O - Finding Fault == | ||
Sense a target's Strengths/Weaknesses. | Sense a target's Strengths/Weaknesses. |
Revision as of 19:03, 16 January 2008
Representing aggression, force, ambition, courage and misfortune, the minor arcanum of Swords is favored by the Nobility, not because of the powerful symbol of a sword, but for the adversity that the arcanum represents. By accepting those failings and shortcoming in themselves, they overcome them and find strength. By mastering adversity, struggle, reason, and will, they learn to exploit the weaknesses of their foes. If such a weakness isn't present, they'll just have to create one for their purposes.
Contents |
O - Finding Fault
Sense a target's Strengths/Weaknesses.
OO - Retreat
Create a temporary Strength, or enhance an existing one.
OOO - Fear
Bypass an opponent's Strength.
OOOO - Frailty
Create a Weakness in a foe.
OOOOO - Death of Reason
Reduce all Strengths by a stage, turning normal effect into a Weakness.