Knight

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[[Image:Knight.PNG]]
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I am a bit bored so i'll add some stuff to the wiki I guess. I dont know if only curtain people can edit curtain parts so i add lines to the start and end so make it easy to find what i wrote and remove if nececairy.
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Knight
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Class: Tank - Warrior
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Class info:
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As a Tank the Knight has the capability to take more damage than any of the other classes. He is focussed on close combat and cannot attack at range nor cast spells. As such a heart charm will be his bestest training buddy.
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Compared to the Dwarf and Barb he has less lifes and to the healing paladin he may seem like a weak choise. But a knight can become a effective tool if used correctly and since commanding one is pretty simple useing him effective will not be a problem.
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His damage output may be less than a Dwarf or Barb aswell as his HP but if you couple them with Knights morale spell there damage becomes quite high. As such he will even pass a semi equaly equipted tank in damage output.
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Hence they are dispicted with the tank sub class warrior. Since they are more suited for killing your enemy before they can bring down too much on a knight. Important to learn is a knight can not last as long as the other tanks and will either need healers or quick killing of the enemy to survive.
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Found:
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Howl - Swamp
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From howl inn go left 4 times then down right down again left and down once more. You will see a fairy. Defeat this fairy and the knight will be saved ready for you to hire. For best result make sure you have a heart charm and train a knight from lvl 1 with it. (If need be sell your knight to some noobs really cheap and then get a new one)
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The battle consists of 3 Fairy's, and a group of big + small rats.
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Best use:
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Combine him with other knights (and pala/priest for heavy duty healing is possible) and a wiz For Knight morale spell followed by healing.
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Make sure you heal them to counter there lesser hp and take out your enemy's. A knight will always die if he needs to fight too long (a dwarf and barb can last very long) but since there damage and stats are higher they should be used in an offensive play.
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Stats:
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Move: 3
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Armour class: unknown (ps this is the natural armour every hireling has that adds to the equipted armour)
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Hp start: 63
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Hp gain per lvl: 6 (+1 heart charm optimal)
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Mp start: 0
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Mp gain per lvl: 0
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Base Strenght: 6 (Stat ups here are usefull as you plan to kill before you get killed)
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Base Intelligence: 3 (Unimportant)
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Base Aim: 7 (Way better than Dwarf barb actually al his stats are so you can expect him to hit when it matters)
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Well this was it comment on how you like it (+ stuff you want to see added or changed)
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Thanks for reading.
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Nichodemius
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Current revision as of 12:30, 5 July 2006

Image:Knight.png

Image:Knight Battle.gif



I am a bit bored so i'll add some stuff to the wiki I guess. I dont know if only curtain people can edit curtain parts so i add lines to the start and end so make it easy to find what i wrote and remove if nececairy.

Knight

Class: Tank - Warrior

Class info:

As a Tank the Knight has the capability to take more damage than any of the other classes. He is focussed on close combat and cannot attack at range nor cast spells. As such a heart charm will be his bestest training buddy.

Compared to the Dwarf and Barb he has less lifes and to the healing paladin he may seem like a weak choise. But a knight can become a effective tool if used correctly and since commanding one is pretty simple useing him effective will not be a problem.

His damage output may be less than a Dwarf or Barb aswell as his HP but if you couple them with Knights morale spell there damage becomes quite high. As such he will even pass a semi equaly equipted tank in damage output.

Hence they are dispicted with the tank sub class warrior. Since they are more suited for killing your enemy before they can bring down too much on a knight. Important to learn is a knight can not last as long as the other tanks and will either need healers or quick killing of the enemy to survive.


Found:

Howl - Swamp

From howl inn go left 4 times then down right down again left and down once more. You will see a fairy. Defeat this fairy and the knight will be saved ready for you to hire. For best result make sure you have a heart charm and train a knight from lvl 1 with it. (If need be sell your knight to some noobs really cheap and then get a new one)

The battle consists of 3 Fairy's, and a group of big + small rats.


Best use:

Combine him with other knights (and pala/priest for heavy duty healing is possible) and a wiz For Knight morale spell followed by healing.

Make sure you heal them to counter there lesser hp and take out your enemy's. A knight will always die if he needs to fight too long (a dwarf and barb can last very long) but since there damage and stats are higher they should be used in an offensive play.


Stats:

Move: 3

Armour class: unknown (ps this is the natural armour every hireling has that adds to the equipted armour)

Hp start: 63

Hp gain per lvl: 6 (+1 heart charm optimal)

Mp start: 0

Mp gain per lvl: 0

Base Strenght: 6 (Stat ups here are usefull as you plan to kill before you get killed)

Base Intelligence: 3 (Unimportant)

Base Aim: 7 (Way better than Dwarf barb actually al his stats are so you can expect him to hit when it matters)


Well this was it comment on how you like it (+ stuff you want to see added or changed)

Thanks for reading.

Nichodemius


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