Control of Destiny Tactics

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Revision as of 02:47, 28 December 2006 by Harvey (Talk | contribs)

Control of Destiny - Tactical Awesomeness

Contents

Story

Quote by Harvey, creator: "I'm sort of working on a story that involves a post-apocalytic Micras where a magical war devastated most major governments and there are lots of feuding city/states, and the player group comes from the ashes and triggers the foudation of several of the states to recreate a strong country, or something."

Job System

CoDT uses a two-job system. Characters have a main job and a sub job, and receive benefits from both. Main jobs level faster than sub jobs, and affect statistics much more at level-up than sub-jobs. They also determine what types of equipment can be worn and what skills can be used.

Combat

Combat is tactical, in a similar vein to that of Final Fantasy Tactics.

See Also

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