Wizard

From Soloralwiki

Revision as of 23:00, 5 January 2007 by Osmose (Talk | contribs)
(diff) ←Older revision | view current revision (diff) | Newer revision→ (diff)
Wizard
Tier Third
Requirements Elementalist
Weapons {{{wep}}}
Good Stats {{{gstat}}}
Bad Stats {{{bstat}}}

Contents

Job Origin Backgound

Stats

  • Good stats: Magic power, Max MP
  • Bad stats: Max HP, Defense

Equip-able Weapons

  • Staves

Skill Tree

Abilities

  • Purge Tree
    • Cleanse (12 MP, range 3) - Removes most common "positive" spell effects (Protect, Shell, Regen, etc.)
    • Debuff Splash (20 MP, range 3) - Same effects as cleanse in a 1 square radius around the target.
    • Purge (12 MP, range 3) - Removes all "positive" spell effects, including those due to equipment.
  • Status-Inducing Tree
    • Sleep (9 MP, range 3) - Causes Sleep status.
    • Silence (10 MP, range 3) - Causes Silence status.
    • Frezefoot (15 MP, range 3) - Enemy cannot move for a few turns.
    • Wristslap (15 MP, range 3) - Enemy cannot act for a few turns.
    • Eyeshade (10 MP, range 3) - Causes Blind Status.
    • Timebog (14 MP, range 3) - Causes Slow Status. Cancels out Haste if on target.
    • Luckshot Disable - (21 MP, range 3) - Causes random status effect, 100% accurate.
  • Team-Buffing Tree
    • Timeshift (11 MP, range 3) - Causes Haste status. Cancels out Slow if on target.
    • Guard (9 MP, range 3) - Causes Protect status.
    • Mindshield (9 MP, range 3) - Causes Shell status.
    • Healing Aura (14 MP, range 3) - Causes Regen status.

Support

Reaction

Masters

Notes

A wizard is basically a specialist elementalist; he gains support moves such as sleep and protect that can quickly turn the tide of battle. He also has the longest range for a spell caster. However sleeping won't kill an enemy and his defense is truely awful so he needs the support of his allies or subjob to finish things off.

Wizard as a Main Job

Wizard as a Sub Job

Back to List of Jobs

Personal tools