From Soloralwiki
Wizard
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Tier
| Third
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Requirements
| Elementalist
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Weapons
| {{{wep}}}
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Good Stats
| {{{gstat}}}
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Bad Stats
| {{{bstat}}}
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Job Origin Backgound
Stats
- Good stats: Magic power, Max MP
- Bad stats: Max HP, Defense
Equip-able Weapons
Skill Tree
Abilities
- Purge Tree
- Cleanse (12 MP, range 3) - Removes most common "positive" spell effects (Protect, Shell, Regen, etc.)
- Debuff Splash (20 MP, range 3) - Same effects as cleanse in a 1 square radius around the target.
- Purge (12 MP, range 3) - Removes all "positive" spell effects, including those due to equipment.
- Status-Inducing Tree
- Sleep (9 MP, range 3) - Causes Sleep status.
- Silence (10 MP, range 3) - Causes Silence status.
- Frezefoot (15 MP, range 3) - Enemy cannot move for a few turns.
- Wristslap (15 MP, range 3) - Enemy cannot act for a few turns.
- Eyeshade (10 MP, range 3) - Causes Blind Status.
- Timebog (14 MP, range 3) - Causes Slow Status. Cancels out Haste if on target.
- Luckshot Disable - (21 MP, range 3) - Causes random status effect, 100% accurate.
- Team-Buffing Tree
- Timeshift (11 MP, range 3) - Causes Haste status. Cancels out Slow if on target.
- Guard (9 MP, range 3) - Causes Protect status.
- Mindshield (9 MP, range 3) - Causes Shell status.
- Healing Aura (14 MP, range 3) - Causes Regen status.
Support
Reaction
Masters
Notes
A wizard is basically a specialist elementalist; he gains support moves such as sleep and protect that can quickly turn the tide of battle. He also has the longest range for a spell caster. However sleeping won't kill an enemy and his defense is truely awful so he needs the support of his allies or subjob to finish things off.
Wizard as a Main Job
Wizard as a Sub Job
Back to List of Jobs