Paladin
From Soloralwiki
(Difference between revisions)
Line 2: | Line 2: | ||
A highly defensive melee combatant skilled in soaking up damage. | A highly defensive melee combatant skilled in soaking up damage. | ||
- | = | + | =Job Origin Background= |
- | + | ||
- | + | =Stats= | |
*Good stats: Defense, Max HP | *Good stats: Defense, Max HP | ||
*Bad stats: Evasion, Speed | *Bad stats: Evasion, Speed | ||
- | + | =Equip-able Weapons= | |
*Swords | *Swords | ||
*Knight Swords | *Knight Swords | ||
+ | =Skill Tree= | ||
+ | ==Abilities== | ||
+ | *Defensive Skills | ||
+ | **Tense Up - (0 MP, personal) Raises defense 20% until next move. | ||
+ | **Shield Guard - (0 MP, personal) Shield effectiveness increases, susceptibility to magic increases, until next move. | ||
+ | **Ready Counter - (0 MP, personal) Defense decreases, chance to counter attack increases(enables counter attack if skill not learned). | ||
+ | *Healing Skills | ||
+ | **Field Aid - (0 MP, range 1) Bandages wound and heals allies or self up to 50% of max HP. | ||
+ | **Holy Touch - (10 MP, range 2) Heal allies (decent amount). | ||
+ | **Purifying Touch - (5 MP, range 2) Remove bad status from allies (Poison, Blind, Silence, Confuse, etc.) | ||
+ | **Holy Intervention - (25 MP, range 3, radius 1) Heal allies and remove bad status. | ||
+ | *Knight Skills | ||
+ | **Swordspin - (0 MP, personal, radius 1) Deals 60% damage to all tiles surrounding the user. Requires sword or Knight Sword. | ||
+ | **Impale - (0 MP, range 1, radius 2 straight line) Stab through one enemy to do 70% damage to space behind enemy. | ||
==Support== | ==Support== | ||
- | + | *Equip Knight Sword - Can Equip Knight Sword regardless of job. | |
+ | *Shield Skill - Effectiveness of shields increases. | ||
==Reaction== | ==Reaction== | ||
+ | *Counter - Chance to counter attack after being attack by enemy. | ||
+ | *Ally Protect - If ally is attacked in adjacent square, chance for Paladin to take damage instead. | ||
+ | =Masters= | ||
- | + | =Notes= | |
- | + | ||
- | + | ||
A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side. | A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side. | ||
+ | |||
+ | =Paladin as Main Job= | ||
+ | |||
+ | =Paladin as Sub Job= | ||
+ | |||
[[Category:Control of Destiny Series]] | [[Category:Control of Destiny Series]] | ||
[[Category:Control of Destiny Tactics]] | [[Category:Control of Destiny Tactics]] |
Current revision as of 11:54, 29 December 2006
|
A highly defensive melee combatant skilled in soaking up damage.
Contents |
Job Origin Background
Stats
- Good stats: Defense, Max HP
- Bad stats: Evasion, Speed
Equip-able Weapons
- Swords
- Knight Swords
Skill Tree
Abilities
- Defensive Skills
- Tense Up - (0 MP, personal) Raises defense 20% until next move.
- Shield Guard - (0 MP, personal) Shield effectiveness increases, susceptibility to magic increases, until next move.
- Ready Counter - (0 MP, personal) Defense decreases, chance to counter attack increases(enables counter attack if skill not learned).
- Healing Skills
- Field Aid - (0 MP, range 1) Bandages wound and heals allies or self up to 50% of max HP.
- Holy Touch - (10 MP, range 2) Heal allies (decent amount).
- Purifying Touch - (5 MP, range 2) Remove bad status from allies (Poison, Blind, Silence, Confuse, etc.)
- Holy Intervention - (25 MP, range 3, radius 1) Heal allies and remove bad status.
- Knight Skills
- Swordspin - (0 MP, personal, radius 1) Deals 60% damage to all tiles surrounding the user. Requires sword or Knight Sword.
- Impale - (0 MP, range 1, radius 2 straight line) Stab through one enemy to do 70% damage to space behind enemy.
Support
- Equip Knight Sword - Can Equip Knight Sword regardless of job.
- Shield Skill - Effectiveness of shields increases.
Reaction
- Counter - Chance to counter attack after being attack by enemy.
- Ally Protect - If ally is attacked in adjacent square, chance for Paladin to take damage instead.
Masters
Notes
A paladin's main purpose is to wade into enemy fire and soak up damage in place of other characters. He can also support distressed allies with healing abilities. Obviously a Paladin can't defend his enemies to death so this job is rather limited without some sort of offense from a subjob or levels in a more martial job. Using magic to incapacitate the paladin can quickly turn the tide against his side.