CoDT Formulas
From Soloralwiki
m |
|||
Line 1: | Line 1: | ||
- | |||
Accuracy formula | Accuracy formula | ||
Base Facing + user's Accuracy mod - target's Evasion mod + speed comparison + level comparison. | Base Facing + user's Accuracy mod - target's Evasion mod + speed comparison + level comparison. | ||
- | '''Base Facing''' - front: 50, front/side: 60, side: 70, side/back: 80, back: 90. | + | * '''Base Facing''' - front: 50, front/side: 60, side: 70, side/back: 80, back: 90. |
- | '''user's Accuracy mod''' - the job's natural accuracy bonus or penalty + accuracy bonuses or penalties from equipment + accuracy bonus or penalties from status effects | + | * '''user's Accuracy mod''' - the job's natural accuracy bonus or penalty + accuracy bonuses or penalties from equipment + accuracy bonus or penalties from status effects |
- | '''target's Evasion mod''' - the job's natural evasion bonus or penalty + evasion bonuses or penalties from equipment + evasion bonus or penalties from status effects | + | * '''target's Evasion mod''' - the job's natural evasion bonus or penalty + evasion bonuses or penalties from equipment + evasion bonus or penalties from status effects |
- | '''speed comparison''' - (user's speed - target's speed)/4. User being faster results in a bonus, target being faster results in a penalty. | + | * '''speed comparison''' - (user's speed - target's speed)/4. User being faster results in a bonus, target being faster results in a penalty. |
- | '''level comparison''' - user's level - target's level. Each level above gives 1%, each level below gives -1%. | + | * '''level comparison''' - user's level - target's level. Each level above gives 1%, each level below gives -1%. |
Example 1: level 2 Soldier (acc mod 0, no equipment or status effects) with speed of 15 attacks a level 2 Rogue (evasion mod +10, no equipment or status effects) with speed 25 from the front. | Example 1: level 2 Soldier (acc mod 0, no equipment or status effects) with speed of 15 attacks a level 2 Rogue (evasion mod +10, no equipment or status effects) with speed 25 from the front. | ||
- | Base facing = 50 from front. | + | Base facing = 50 from front.<br> |
- | User's Accuracy mod = 0 from job, 0 from equipment, 0 from status = 0 total | + | User's Accuracy mod = 0 from job, 0 from equipment, 0 from status = 0 total<br> |
- | Target's Evasion mod = 10 from job, 0 from equipment, 0 from status = 10 total | + | Target's Evasion mod = 10 from job, 0 from equipment, 0 from status = 10 total<br> |
- | Speed comparison = (15 - 25)/4 = -10/4 = -2 penalty (rounded down from a fraction) | + | Speed comparison = (15 - 25)/4 = -10/4 = -2 penalty (rounded down from a fraction)<br> |
- | Level comparison = 2 - 2 = 0 | + | Level comparison = 2 - 2 = 0<br> |
- | So... attack success rate is... | + | So... attack success rate is...<br> |
- | 50 + 0 - 10 - 2 + 0, or '''38%''' | + | 50 + 0 - 10 - 2 + 0, or '''38%'''<br> |
Which is crappy odds, and probably a waste of time trying it. | Which is crappy odds, and probably a waste of time trying it. | ||
Example 2: level 2 Soldier (acc mod 0, +5 acc ring, no status effects) with speed of 15 attacks a level 2 Rogue (evasion mod +10, no equipment or status effects) with speed 25 from the side/back. | Example 2: level 2 Soldier (acc mod 0, +5 acc ring, no status effects) with speed of 15 attacks a level 2 Rogue (evasion mod +10, no equipment or status effects) with speed 25 from the side/back. | ||
- | 80 from side/back + 5 from acc ring - 10 from Rogue's evasion - 2 from speed penalty + 0 level difference | + | 80 from side/back + 5 from acc ring - 10 from Rogue's evasion - 2 from speed penalty + 0 level difference<br> |
- | 80 + 5 - 10 - 2 + 0 = '''73%''' | + | 80 + 5 - 10 - 2 + 0 = '''73%'''<br> |
Which is decent enough to try, especially considering that dirty Rogue probably has very bad defense. | Which is decent enough to try, especially considering that dirty Rogue probably has very bad defense. |
Revision as of 02:44, 28 December 2006
Accuracy formula
Base Facing + user's Accuracy mod - target's Evasion mod + speed comparison + level comparison.
- Base Facing - front: 50, front/side: 60, side: 70, side/back: 80, back: 90.
- user's Accuracy mod - the job's natural accuracy bonus or penalty + accuracy bonuses or penalties from equipment + accuracy bonus or penalties from status effects
- target's Evasion mod - the job's natural evasion bonus or penalty + evasion bonuses or penalties from equipment + evasion bonus or penalties from status effects
- speed comparison - (user's speed - target's speed)/4. User being faster results in a bonus, target being faster results in a penalty.
- level comparison - user's level - target's level. Each level above gives 1%, each level below gives -1%.
Example 1: level 2 Soldier (acc mod 0, no equipment or status effects) with speed of 15 attacks a level 2 Rogue (evasion mod +10, no equipment or status effects) with speed 25 from the front.
Base facing = 50 from front.
User's Accuracy mod = 0 from job, 0 from equipment, 0 from status = 0 total
Target's Evasion mod = 10 from job, 0 from equipment, 0 from status = 10 total
Speed comparison = (15 - 25)/4 = -10/4 = -2 penalty (rounded down from a fraction)
Level comparison = 2 - 2 = 0
So... attack success rate is...
50 + 0 - 10 - 2 + 0, or 38%
Which is crappy odds, and probably a waste of time trying it.
Example 2: level 2 Soldier (acc mod 0, +5 acc ring, no status effects) with speed of 15 attacks a level 2 Rogue (evasion mod +10, no equipment or status effects) with speed 25 from the side/back.
80 from side/back + 5 from acc ring - 10 from Rogue's evasion - 2 from speed penalty + 0 level difference
80 + 5 - 10 - 2 + 0 = 73%
Which is decent enough to try, especially considering that dirty Rogue probably has very bad defense.